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Misa 22ced8b59b Don't use std::strings when comparing key names
There's no need to create an std::string for every single element just
to see if it's a key name.

At least in libstdc++, there's an optimization where std::strings that
are 16 characters or less don't allocate on the heap, and instead use
the internal 16-char buffer directly in the control structure of the
std::string. However, it's not guaranteed that all the element names
we'll get will always be 16 chars or less, and in case the std::string
does end up allocating on the heap, we have no reason for it to allocate
on the heap; so we should just convert these string comparisons to C
strings instead.
2021-03-06 13:40:31 -05:00
.github Run CI on CentOS 7 (#574) 2021-01-11 00:30:15 -05:00
desktop_version Don't use std::strings when comparing key names 2021-03-06 13:40:31 -05:00
mobile_version Fix 1x1 quicksand collision optimization not working 2020-05-13 08:16:34 -04:00
third_party Remove TinyXML-1 2020-06-12 15:08:29 -04:00
tools Adding original mapping tools for the sake of completeness 2020-01-12 19:49:24 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
License exceptions.md Update License exceptions.md 2020-11-23 16:33:54 +10:30
LICENSE.md Updated link to Make and Play edition 2020-01-13 19:37:50 +01:00
README.md Update README.md 2020-01-10 17:45:29 +01:00

This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!

License

VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.

In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!

Authors

Versions

There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).