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22ced8b59b
There's no need to create an std::string for every single element just to see if it's a key name. At least in libstdc++, there's an optimization where std::strings that are 16 characters or less don't allocate on the heap, and instead use the internal 16-char buffer directly in the control structure of the std::string. However, it's not guaranteed that all the element names we'll get will always be 16 chars or less, and in case the std::string does end up allocating on the heap, we have no reason for it to allocate on the heap; so we should just convert these string comparisons to C strings instead. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).