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So, platv is a room property that controls the speed of custom entity platforms in the room (unless, of course, they're created with createentity). Problem is, this is how 2.2-and-previous coding standards were: ed.level[game.roomx-100+((game.roomy-100)*ed.maxwidth)] Overly long, verbose, not entirely clear unless you already know what it means? Copy-pasted over and over due to all of the above? Surely a recipe for not making any coding errors! Ironically enough, copy-pasting is basically the best approach here (short of refactoring the whole thing, like I did in |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).