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https://github.com/TerryCavanagh/VVVVVV.git
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9789848b36
These float attributes are assigned to, and then never read again. The coordinate systems of blocks are a bit of a mess - some use xp/yp, some use xp/yp and rect.x/rect.y - but I can confidently say that these are never used, because it compiles fine if I remove the attributes from the class, plus remove all assignments to it.
103 lines
1.2 KiB
C++
103 lines
1.2 KiB
C++
#include "BlockV.h"
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blockclass::blockclass(void)
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{
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clear();
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}
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void blockclass::clear(void)
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{
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type = 0;
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trigger = 0;
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xp = 0;
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yp = 0;
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wp = 0;
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hp = 0;
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rect.x = xp;
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rect.y = yp;
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rect.w = wp;
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rect.h = hp;
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r = 0;
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g = 0;
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b = 0;
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/* std::strings get initialized automatically, but this is */
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/* in case this function gets called again after construction */
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script.clear();
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prompt.clear();
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}
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void blockclass::rectset(const int xi, const int yi, const int wi, const int hi)
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{
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rect.x = xi;
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rect.y = yi;
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rect.w = wi;
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rect.h = hi;
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}
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void blockclass::setblockcolour( std::string col )
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{
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if (col == "cyan")
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{
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r = 164;
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g = 164;
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b = 255;
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}
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else if (col == "red")
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{
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r = 255;
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g = 60;
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b = 60;
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}
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else if (col == "green")
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{
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r = 144;
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g = 255;
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b = 144;
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}
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else if (col == "yellow")
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{
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r = 255;
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g = 255;
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b = 134;
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}
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else if (col == "blue")
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{
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r = 95;
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g = 95;
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b = 255;
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}
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else if (col == "purple")
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{
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r = 255;
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g = 134;
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b = 255;
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}
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else if (col == "white")
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{
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r = 244;
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g = 244;
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b = 244;
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}
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else if (col == "gray")
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{
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r = 174;
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g = 174;
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b = 174;
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}
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else if (col == "orange")
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{
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r = 255;
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g = 130;
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b = 20;
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}
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else
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{
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//use a gray
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r = 174;
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g = 174;
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b = 174;
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}
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}
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