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1bf0d11c9e
This fixes #1013 by axing the use of SDL_HINT_RENDER_SCALE_QUALITY and instead using SDL_SetTextureScaleMode. The hint is unwieldy to use, and since #923, has resulted in a regression where starting the game in filtered mode then switching to nearest results in scaled textures still being filtered. The proper solution is to use SDL_SetTextureScaleMode on the two textures that are drawn to the final screen: gameTexture and tempShakeTexture. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).