mirror of
https://github.com/TerryCavanagh/VVVVVV.git
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3354a1a352
This adds a function that converts an action (such as interacting in-game) to the corresponding button text ("ENTER", "E") or button glyph (PlayStation triangle, Steam Deck Y, etc). This function currently only gives the existing ENTERs or Es, because I don't know how best to detect controller usage, or whether the game is running on a Steam Deck, or what buttons need to be displayed there. Still, it should now be really easy to adapt the rendering of keyboard keys to consoles, controllers, or rebound keys. To identify the actions that currently need to be displayed, this commit also adds the initial enums for action sets as described by Ethan in a comment in #834 (Jan 18, 2022).
139 lines
4.4 KiB
C
139 lines
4.4 KiB
C
/*
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* == VFormat ==
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*
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* VVVVVV's format strings. See the function declarations below (vformat_*).
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* - vformat_cb Calls a user-supplied callback function for each part of
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* the resulting string.
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* - vformat_buf Fills a user-supplied buffer with the result.
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* - vformat_alloc Allocates a buffer with the result (caller must VVV_free).
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*
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* All include the following parameters:
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* - format_string The string which needs placeholders to be filled in
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* - args_index A string describing the varargs
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* - ... The varargs (like printf-family functions)
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*
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* Variants ending in _valist are equivalent, but take a va_list instead of a variable
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* number of arguments. These use va_copy (they have to) and thus leave the given
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* va_list untouched.
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*
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* The FORMAT STRING can include placeholders, which look like {name} or {name|flags}.
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* The name can be user-defined, as long as it appears in the ARGS INDEX.
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* Flags are separated by |, invalid flags are ignored.
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*
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* The valid flags are:
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* - wordy [ints only] use number words (Twenty) instead of digits (20)
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* - digits=n [ints only] force minimum n digits, like n=5 --> 00031
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* - spaces [only if using digits=n] use leading spaces instead of 0s
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* - upper uppercase the first character with loc::toupper_ch
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*
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* For example, {aa|digits=3|spaces} fills in the argument with the name "aa".
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* Space is reserved for 3 digits, and unused columns are padded with spaces.
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* This is equivalent to %3d in printf-family functions.
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*
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* Literal { and } characters can be included in the text by doubling them,
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* like {{ and }}. Including curly braces of any kind inside placeholder tags,
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* (as part of the name or flags), is unsupported. Included string arguments
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* aren't subject to further parsing, so including curly braces in string
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* arguments poses no problems.
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*
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* The ARGS INDEX defines the names and types of the arguments you pass.
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* In the args index string, arguments are separated by commas, and each argument is
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* in the format name:type. Whitespace around the : and , separators is ignored.
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*
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* The valid types are:
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* - int Signed integer
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* - str const char*
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* - but Controller button icon: vformat_button(actionset, action)
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*
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* Special case: if an argument name is a single underscore (_), it matches
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* any name not found earlier in the list. This should normally not be needed.
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*
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* Full example:
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*
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* char buffer[100];
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* vformat_buf(buffer, sizeof(buffer),
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* "{crewmate} got {number} out of {total} trinkets in {m}:{s|digits=2}.{ms|digits=3}",
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* "number:int, total:int, crewmate:str, m:int, s:int, ms:int",
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* 2, 20, "Vermilion", 2, 3, 1
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* );
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*
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* => "Vermilion got 2 out of 20 trinkets in 2:03.001"
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*
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* ERROR CONDITIONS: These functions should not cause any crashes or UB unless you
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* mislead them on the programming side of things. For example, if your args index doesn't
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* align with the varargs you actually pass, or you pass the wrong buffer size into
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* vformat_buf. That means it should be safe to use user-generated content as a format
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* string. If the format string refers to an argument name that is not found in the index,
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* that placeholder will be filled in as [name?] (where `name` is filled in with the name).
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* If you pass a NULL string argument, it will be rendered as [null].
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*/
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#ifndef VFORMAT_H
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#define VFORMAT_H
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#include <stdarg.h>
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#include <stddef.h>
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#include "ActionSets.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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typedef void (*format_callback)(void* userdata, const char* string, size_t bytes);
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int vformat_button(ActionSet actionset, int action);
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void vformat_cb_valist(
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format_callback callback,
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void* userdata,
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const char* format_string,
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const char* args_index,
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va_list args
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);
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void vformat_cb(
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format_callback callback,
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void* userdata,
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const char* format_string,
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const char* args_index,
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...
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);
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size_t vformat_buf_valist(
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char* buffer,
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size_t buffer_len,
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const char* format_string,
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const char* args_index,
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va_list args
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);
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size_t vformat_buf(
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char* buffer,
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size_t buffer_len,
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const char* format_string,
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const char* args_index,
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...
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);
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char* vformat_alloc_valist(
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const char* format_string,
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const char* args_index,
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va_list args
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);
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char* vformat_alloc(
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const char* format_string,
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const char* args_index,
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...
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);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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#endif /* VFORMAT_H */
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