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1841f1886a
It's quite rude to close the game. Especially if the user does not use the console. They won't know why the game closed. Instead, just return -1. All usages of font_idx() should be and are bounds checked anyways. This will result in missing characters, but, it's not like the characters had a font image in the first place, otherwise we wouldn't be here. And if the user sees a bunch of characters missing in their font, they'll probably work out what the problem is even without having a console. And it's still far better than abruptly closing the game. And use WHINE_ONCE to prevent spamming the console. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).