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16d75d2da8
This fixes a bug report from Elomavi that you could still softlock from warping to ship and incrementing the gamestate by pressing ACTION, which is diverging behavior from how it was in 2.3. Warping to ship and incrementing by pressing ACTION is useful behavior for a couple niche speedrun categories. I had already fixed this earlier by ignoring state locking if glitchrunner 2.2 or 2.0 was enabled, but softlocks could still happen because having glitchrunner mode off still enabled you to increment the gamestate when otherwise unintended. Softlocks shouldn't happen. But without removing state locking entirely, I've chosen a middle ground where it will only be disabled if you press ACTION. That signifies intent that you still want to perform state incrementing glitches even with glitchrunner mode off (but in the future it could be considered a 2.3/2.4 glitch that could be patched and made re-enable-able). That way, casual players can't interrupt the warp to ship by accident (unless they accidentally press ACTION) while softlocks will be removed. |
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README.md |
This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!
The source code for the desktop version is in this folder.
VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.
Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code
channel.
Credits
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Additional coding by Misa Kai
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
- Localisations by our localisation teams
- With additional contributions by many others here on github <3