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Misa 16d75d2da8 Disable state locking if inc'ing state w/ ACTION
This fixes a bug report from Elomavi that you could still softlock from
warping to ship and incrementing the gamestate by pressing ACTION, which
is diverging behavior from how it was in 2.3. Warping to ship and
incrementing by pressing ACTION is useful behavior for a couple niche
speedrun categories.

I had already fixed this earlier by ignoring state locking if
glitchrunner 2.2 or 2.0 was enabled, but softlocks could still happen
because having glitchrunner mode off still enabled you to increment the
gamestate when otherwise unintended. Softlocks shouldn't happen.

But without removing state locking entirely, I've chosen a middle ground
where it will only be disabled if you press ACTION. That signifies
intent that you still want to perform state incrementing glitches even
with glitchrunner mode off (but in the future it could be considered a
2.3/2.4 glitch that could be patched and made re-enable-able). That way,
casual players can't interrupt the warp to ship by accident (unless they
accidentally press ACTION) while softlocks will be removed.
2024-05-25 23:34:03 -07:00
.github CI: Replace -o with -OutFile, works around Invoke-WebRequest regression 2024-01-31 18:19:22 -05:00
desktop_version Disable state locking if inc'ing state w/ ACTION 2024-05-25 23:34:03 -07:00
mobile_version Update readme.MD 2024-01-02 22:27:05 +01:00
third_party Update to latest FAudio 2024-02-01 11:08:02 -05:00
tools Update readme.MD 2024-01-02 22:27:05 +01:00
.gitattributes fix actionscript misclassified as angelscript 2020-01-12 15:18:45 -05:00
.gitmodules Add SheenBidi submodule 2024-01-08 19:17:44 -08:00
License exceptions.md Added license exception for Recalbox project 2024-05-02 17:12:36 +01:00
LICENSE.md Update LICENSE.md 2024-01-02 22:27:05 +01:00
logo.gif Update logo.gif 2024-01-02 22:27:05 +01:00
README.md Added a link in the readme directly to the desktop_version folder 2024-01-02 22:27:05 +01:00

logo

This is the source code to VVVVVV, the 2010 indie game by Terry Cavanagh, with music by Magnus Pålsson. You can read the announcement of the source code release on Terry's blog!

The source code for the desktop version is in this folder.

VVVVVV is still commerically available at thelettervsixtim.es if you'd like to support it, but you are completely free to compile the game for your own personal use. If you're interested in distributing a compiled version of the game, see LICENSE.md for more information.

Discussion about VVVVVV updates mainly happens on the "unofficial" VVVVVV discord, in the vvvvvv-code channel.

Credits