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141181dee7
Just like I refactored text splitting to no longer use std::vectors, std::strings, or temporary heap allocations, decreasing memory usage and improving performance; there's no reason to use a temporary heap-allocated std::vector to grab all extra binary blob indices, when instead the iteration can just be more immediate. Instead, what I've done is replaced binaryBlob::getExtra() with binaryBlob::nextExtra(), which takes in a pointer to an index variable, and will increment the index variable until it reaches an extra track. After the caller processes the extra track, it is the caller's responsibility to increment the variable again before passing it back to getExtra(). This avoids all heap allocations and brings down the memory usage of processing extra tracks. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).