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These colors were of the colors of each crewmate, the inactive crewmate color, and the color of the trinket and clock on the quicksave/summary screens. These colors all used fRandom() and so kept updating too quickly because they would be recalculated every time the delta-timestep render function got called, which isn't ideal. Thus, I've had to add attributes onto the Graphics class to store these colors and make sure they're only recalculated in logic functions instead. Thankfully, the color used for the sprites on the time trial results screen doesn't use fRandom(), so I don't have to worry about those. There's a new version of Graphics::drawsprite() that takes in a pre-made color already, instead of a color ID. As well, I've also added Graphics::updatetitlecolours() to update these colors on the title screen. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).