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0ea41e7913
Game::telesummary and Game::quicksummary stored the summary string for the save files - which is the <summary> tag that says something like "Space Station, 10:30:59". The game only ever displays the quicksave variant of these two, for "Last Save:" on the map menu's SAVE tab. So the telesave has a <summary> too, but it's never displayed anywhere. (In fact, the area is often set to "nowhere"...) However, the summary strings have another function: detect that both the telesave and quicksave exist. If a summary string for a save is empty, then that save is considered not to exist. I'm refactoring the summary string system, by making the new variables Game::last_telesave and Game::last_quicksave of type struct Game::Summary. This struct should have all data necessary to display the summary string at runtime, and thus translate it at runtime (so we don't store a summary in a certain language and then display it in the wrong font later - the summary can always be in the current language). It also has an `exists` member, to replace the need to check for empty strings. The <summary> tag is now completely unused, but is still written to for older versions of the game to read. (This commit does not add the new string to the language files, since Terry now added it separately in his own branch) |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).