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VVVVVV/desktop_version/src/Textbox.cpp
Dav999 1b55c6501c Swap definitions of left and right textbox padding
Spaces on the left and right would end up on the other side in RTL,
which made the "You have rescued a crewmate!" text overlap with the
crewmate sprite, and makes the [C[C[C[C[Captain!] dialogs have spaces
on the left instead of on the right. So, best thing is to just swap
the directions so that they match.
2024-01-08 19:17:44 -08:00

193 lines
3.7 KiB
C++

#include "Textbox.h"
#include <SDL.h>
#include "Font.h"
#include "UTF8.h"
textboxclass::textboxclass(void)
{
w = 0;
h = 0;
tl = 0;
prev_tl = 0;
tm = 0;
timer = 0;
xp = 0;
yp = 0;
r = 0;
g = 0;
b = 0;
flipme = false;
rand = 0;
large = false;
print_flags = PR_FONT_LEVEL;
fill_buttons = false;
sprites.clear();
image = TEXTIMAGE_NONE;
}
void textboxclass::addsprite(int x, int y, int tile, int col)
{
TextboxSprite sprite;
sprite.x = x;
sprite.y = y;
sprite.tile = tile;
sprite.col = col;
sprites.push_back(sprite);
}
void textboxclass::setimage(TextboxImage new_image)
{
image = new_image;
}
void textboxclass::centerx(void)
{
resize();
xp = 160 - (w / 2);
resize();
}
void textboxclass::centery(void)
{
resize();
yp = 120 - (h / 2);
resize();
}
void textboxclass::adjust(void)
{
resize();
if (xp < 10) xp = 10;
if (yp < 10) yp = 10;
if (xp + w > 310) xp = 310 - w;
if (yp + h > 230) yp = 230 - h;
resize();
}
void textboxclass::initcol(int rr, int gg, int bb)
{
r = rr;
g = gg;
b = bb;
tl = 0.5;
}
void textboxclass::update(void)
{
prev_tl = tl;
if (tm == 0)
{
tl += .1f;
if (tl >= 1)
{
tl = 1;
tm = 1;
}
}
else if (tm == 2)
{
tl -= .1f;
if (tl <= 0.5)
{
tl = 0.5;
//this textbox will be removed by updatetextboxes() later
}
}
if (timer > 0)
{
timer--;
if (timer == 0) tm = 2;
}
}
void textboxclass::remove(void)
{
tm = 2;
tl = 1.0f; //Remove mode
}
void textboxclass::removefast(void)
{
tm = 2;
tl = 0.4f; //Remove mode
}
void textboxclass::resize(void)
{
//Set the width and height to the correct sizes
int max = 0;
for (size_t iter = 0; iter < lines.size(); iter++)
{
int len = font::len(print_flags, lines[iter].c_str());
if (len > max) max = len;
}
// 16 for the borders
w = max + 16;
h = lines.size()*font::height(print_flags) + 16;
}
void textboxclass::addline(const std::string& t)
{
lines.push_back(t);
resize();
if ((int)lines.size() > (large ? 26 : 11))
{
lines.clear();
}
}
void textboxclass::pad(size_t left_pad, size_t right_pad)
{
// Pad the current text with a certain number of spaces on the left and right
if (font::is_rtl(print_flags))
{
// Swap left and right, because left will end up on the right and vice versa...
size_t old_left_pad = left_pad;
left_pad = right_pad;
right_pad = old_left_pad;
}
for (size_t iter = 0; iter < lines.size(); iter++)
{
lines[iter] = std::string(left_pad, ' ') + lines[iter] + std::string(right_pad, ' ');
}
resize();
}
void textboxclass::padtowidth(size_t new_w)
{
/* Pad the current text so that each line is new_w pixels wide.
* Each existing line is centered in that width. */
resize();
uint8_t glyph_w = 8;
font::glyph_dimensions(print_flags, &glyph_w, NULL);
size_t chars_w = SDL_max(w-16, new_w) / glyph_w;
for (size_t iter = 0; iter < lines.size(); iter++)
{
size_t n_glyphs = font::len(print_flags, lines[iter].c_str()) / glyph_w;
signed int padding_needed = chars_w - n_glyphs;
if (padding_needed < 0)
{
continue;
}
size_t left_pad = padding_needed / 2;
size_t right_pad = padding_needed - left_pad;
lines[iter] = std::string(left_pad, ' ') + lines[iter] + std::string(right_pad, ' ');
}
resize();
}
void textboxclass::centertext(void)
{
padtowidth(w-16);
}