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09c07d8ad4
The missing piece from sound effects was handling what to do when the buffer ran out. Which seems to happen often when decoding from OGG, unlike WAV. This handling involves callbacks to functions named refillReserve and swapBuffers. Without this code,some sound effects would be cut off early, as documented in #953. This might also explain the division by 20 - which I've copied too, just in case. Now OGG sound effect tracks should be identical to music tracks (except I've stripped the looping code out). Fixes #953. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).