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08971b3311
destroy(platforms) has been bugged since 2.0. The problem with it is that it removes the platform entity, but doesn't remove its block. This results in essentially turning the platorm invisible and stopping it from moving. This error should be fixed, but some levels (including my own) rely on the invisible platform trick. So instead, the fixed version will be implemented under a different name, destroy(moving). There's also another problem with destroy(platforms), which is that the name is misleading and it doesn't additionally destroy disappearing platforms. I would also fix this, but in order to not run the risk of breakage, it will have to be implemented under a different name, too. So this will be destroy(disappear). As an added benefit, it's also more granular to have platform-destroying functions under different names than it is to consolidate them under the same name. |
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README.md |
This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).