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CI builds were added to this repository on the first day it was released, and haven't really been touched since then. And since then, 2.3 has added NO_CUSTOM_LEVELS, NO_EDITOR, and OFFICIAL_BUILD builds to the CMake file. On top of the MAKEANDPLAY define already existing, this means CI coverage is a bit sparse - covering compile failures for changes made to most of the codebase, except for Steam and GOG, and not covering compile failures if certain parts of the code get stripped out. And people do forget to check for those configurations as well. These mess of configurations is kind of a wake-up call to refactor and generalize the code a bit, because we would probably be able to get rid of at least two of these (Make & Play, and no-custom-levels) by making it so custom levels behave indistinguishably from the main game. But, that's something to do in 2.4. At the very least, we should cover these in CI right now. On a small note, I had to add a MAKEANDPLAY configure option to the CMake file to be able to easily configure a Make & Play build from the CI runner. This option shouldn't really be used otherwise, so I added a note to it telling people to consider modifying MakeAndPlay.h instead. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).