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01ba834086
In 2.2 and previous, the game would call resetgameclock() every frame for the last 30 frames of the time trial countdown in order to make sure it gets reset. This was in a render function, and didn't get brought out in 2.3, so 2.3 resets the game clock *while rendering*, which is kinda bad and is an oversight on my part for not noticing. Instead of doing that, just add a conditional to the timer so that it won't tick during the time trial countdown. This fixes #699 even further by making it so the time trial par can't even be lost during the countdown, because the timer won't tick up - so you can never get a sad squeak to play by pausing the game or unfocus-pausing it during the countdown. |
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This is the source code to VVVVVV, version 2.0+. For more context about this release, see the announcement on Terry's blog!
License
VVVVVV's source code is made available under a custom license. See LICENSE.md for more details.
In general, if you're interested in creating something that falls outside the license terms, get in touch with Terry and we'll talk about it!
Authors
- Created by Terry Cavanagh
- Room Names by Bennett Foddy
- Music by Magnus Pålsson
- Metal Soundtrack by FamilyJules
- 2.0 Update (C++ Port) by Simon Roth
- 2.2 Update (SDL2/PhysicsFS/Steamworks port) by Ethan Lee
- Beta Testing by Sam Kaplan and Pauli Kohberger
- Ending Picture by Pauli Kohberger
Versions
There are two versions of the VVVVVV source code available - the desktop version (based on the C++ port, and currently live on Steam), and the mobile version (based on a fork of the original flash source code, and currently live on iOS and Android).