case rn(52,50):
tmap = new Array();
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,806,686,686,686,686,686,686,686,686,686,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,846,847,847,847,847,847,847,847,847,847,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286");
tmap.push("286,286,408,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286");
tmap.push("447,447,448,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286");
tmap.push("686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286");
tmap.push("686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286");
tmap.push("686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286");
tmap.push("686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286");
tmap.push("686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286");
tmap.push("686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,368,0,0,0,0,406,286,286");
tmap.push("686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,0,406,286,286");
tmap.push("686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,0,406,286,286");
tmap.push("686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,0,406,286,286");
tmap.push("686,686,686,686,686,686,686,686,686,808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,408,0,0,0,0,406,286,286");
tmap.push("367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,408,0,0,0,0,406,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286");
tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,406,286,286");
fillcontent(tmap);

obj.createentity(game, 48, 168, 8, behave, para);
obj.createentity(game, 64, 168, 8, behave, para);
obj.createentity(game, 80, 168, 8, behave, para);
obj.createentity(game, 96, 168, 8, behave, para);
obj.createentity(game, 112, 168, 8, behave, para);
obj.createentity(game, 128, 168, 8, behave, para);
obj.createentity(game, 144, 168, 8, behave, para);
obj.createentity(game, 160, 168, 8, behave, para);
break;