#define MUSIC_DEFINITION #include "Music.h" #include #include #include #include "BinaryBlob.h" #include "FileSystemUtils.h" #include "Game.h" #include "Graphics.h" #include "Map.h" #include "Script.h" #include "Unused.h" #include "UtilityClass.h" #include "Vlogging.h" #include /* stb_vorbis */ #define malloc SDL_malloc #define realloc SDL_realloc #define free SDL_free #ifdef memset /* Thanks, Apple! */ #undef memset #endif #define memset SDL_memset #ifdef memcpy /* Thanks, Apple! */ #undef memcpy #endif #define memcpy SDL_memcpy #define memcmp SDL_memcmp #define pow SDL_pow #define log(x) SDL_log(x) #define sin(x) SDL_sin(x) #define cos(x) SDL_cos(x) #define floor SDL_floor #define abs(x) SDL_abs(x) #define ldexp(v, e) SDL_scalbn((v), (e)) #define exp(x) SDL_exp(x) #define qsort SDL_qsort #define assert SDL_assert #define FILE SDL_RWops #ifdef SEEK_SET #undef SEEK_SET #endif #ifdef SEEK_CUR #undef SEEK_CUR #endif #ifdef SEEK_END #undef SEEK_END #endif #ifdef EOF #undef EOF #endif #define SEEK_SET 0 #define SEEK_CUR 1 #define SEEK_END 2 #define EOF -1 #define fopen(path, mode) SDL_RWFromFile(path, mode) #define fopen_s(io, path, mode) (!(*io = fopen(path, mode))) #define fclose(io) SDL_RWclose(io) #define fread(dst, size, count, io) SDL_RWread(io, dst, size, count) #define fseek(io, offset, whence) SDL_RWseek(io, offset, whence) #define ftell(io) SDL_RWtell(io) #define FAudio_alloca(x) SDL_stack_alloc(uint8_t, x) #define FAudio_dealloca(x) SDL_stack_free(x) #define STB_VORBIS_NO_PUSHDATA_API 1 #define STB_VORBIS_NO_INTEGER_CONVERSION 1 #include /* End stb_vorbis include */ #define VVV_MAX_VOLUME 128 #define VVV_MAX_CHANNELS 8 class SoundTrack; class MusicTrack; static std::vector soundTracks; static std::vector musicTracks; static FAudio* faudioctx = NULL; static FAudioMasteringVoice* masteringvoice = NULL; class SoundTrack { public: SoundTrack(const char* fileName) { unsigned char *mem; size_t length; SDL_AudioSpec spec; SDL_RWops *fileIn; SDL_zerop(this); FILESYSTEM_loadAssetToMemory(fileName, &mem, &length, false); if (mem == NULL) { vlog_error("Unable to load WAV file %s", fileName); SDL_assert(0 && "WAV file missing!"); return; } fileIn = SDL_RWFromConstMem(mem, length); if (SDL_LoadWAV_RW(fileIn, 1, &spec, &wav_buffer, &wav_length) == NULL) { vlog_error("Unable to load WAV file %s", fileName); goto end; } format.nChannels = spec.channels; format.nSamplesPerSec = spec.freq; format.wFormatTag = FAUDIO_FORMAT_PCM; format.wBitsPerSample = 16; format.nBlockAlign = format.nChannels * format.wBitsPerSample; format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; format.cbSize = 0; valid = true; end: FILESYSTEM_freeMemory(&mem); } void Dispose() { SDL_free(wav_buffer); } void Play() { if (!valid) { return; } for (int i = 0; i < VVV_MAX_CHANNELS; i++) { FAudioVoiceState voicestate; FAudioSourceVoice_GetState(voices[i], &voicestate, 0); if (voicestate.BuffersQueued == 0) { FAudioVoiceDetails details; FAudioVoice_GetVoiceDetails(voices[i], &details); if (details.InputChannels != format.nChannels) { FAudioVoice_DestroyVoice(voices[i]); FAudio_CreateSourceVoice(faudioctx, &voices[i], &format, 0, 2.0f, NULL, NULL, NULL); } const FAudioBuffer faudio_buffer = { FAUDIO_END_OF_STREAM, /* Flags */ wav_length * 8, /* AudioBytes */ wav_buffer, /* AudioData */ 0, /* playbegin */ 0, /* playlength */ 0, /* LoopBegin */ 0, /* LoopLength */ 0, /* LoopCount */ NULL }; if (FAudioSourceVoice_SubmitSourceBuffer(voices[i], &faudio_buffer, NULL)) { vlog_error("Unable to queue sound buffer"); return; } if (FAudioSourceVoice_Start(voices[i], 0, FAUDIO_COMMIT_NOW)) { vlog_error("Unable to start voice processing"); } return; } } } static void Init(int audio_rate, int audio_channels) { if (voices == NULL) { voices = (FAudioSourceVoice**) SDL_malloc(sizeof(FAudioSourceVoice*) * VVV_MAX_CHANNELS); for (int i = 0; i < VVV_MAX_CHANNELS; i++) { FAudioWaveFormatEx format; format.nChannels = 1; /* Assume 1 for SoundTracks. Will be recreated if mismatched during play */ format.nSamplesPerSec = audio_rate; format.wFormatTag = FAUDIO_FORMAT_PCM; format.wBitsPerSample = 16; format.nBlockAlign = format.nChannels * format.wBitsPerSample; format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; format.cbSize = 0; if (FAudio_CreateSourceVoice(faudioctx, &voices[i], &format, 0, 2.0f, NULL, NULL, NULL)) { vlog_error("Unable to create source voice no. %i", i); return; } } } } static void Pause() { for (size_t i = 0; i < VVV_MAX_CHANNELS; i++) { FAudioSourceVoice_Stop(voices[i], 0, FAUDIO_COMMIT_NOW); } } static void Resume() { for (size_t i = 0; i < VVV_MAX_CHANNELS; i++) { FAudioSourceVoice_Start(voices[i], 0, FAUDIO_COMMIT_NOW); } } static void Destroy() { if (voices != NULL) { for (int i = 0; i < VVV_MAX_CHANNELS; i++) { FAudioVoice_DestroyVoice(voices[i]); } SDL_free(voices); voices = NULL; } } static void SetVolume(int soundVolume) { float adj_vol = (float) soundVolume / VVV_MAX_VOLUME; for (size_t i = 0; i < VVV_MAX_CHANNELS; i++) { FAudioVoice_SetVolume(voices[i], adj_vol, FAUDIO_COMMIT_NOW); } } Uint8 *wav_buffer = NULL; Uint32 wav_length; FAudioWaveFormatEx format; bool valid; static FAudioSourceVoice** voices; }; FAudioSourceVoice** SoundTrack::voices = NULL; class MusicTrack { public: MusicTrack(SDL_RWops *rw) { SDL_zerop(this); read_buf = (Uint8*) SDL_malloc(rw->size(rw)); SDL_RWread(rw, read_buf, rw->size(rw), 1); int err; stb_vorbis_info vorbis_info; stb_vorbis_comment vorbis_comment; vorbis = stb_vorbis_open_memory(read_buf, rw->size(rw), &err, NULL); if (vorbis == NULL) { vlog_error("Unable to create Vorbis handle, error %d", err); SDL_free(read_buf); read_buf = NULL; goto end; } vorbis_info = stb_vorbis_get_info(vorbis); format.wFormatTag = FAUDIO_FORMAT_IEEE_FLOAT; format.wBitsPerSample = sizeof(float) * 8; format.nChannels = vorbis_info.channels; format.nSamplesPerSec = vorbis_info.sample_rate; format.nBlockAlign = format.nChannels * format.wBitsPerSample; format.nAvgBytesPerSec = format.nSamplesPerSec * format.nBlockAlign; format.cbSize = 0; channels = format.nChannels; size = format.nAvgBytesPerSec / 20; decoded_buf_playing = (Uint8*) SDL_malloc(size); decoded_buf_reserve = (Uint8*) SDL_malloc(size); loopbegin = 0; looplength = 0; vorbis_comment = stb_vorbis_get_comment(vorbis); parseComments(this, vorbis_comment.comment_list, vorbis_comment.comment_list_length); valid = true; end: SDL_RWclose(rw); } void Dispose() { stb_vorbis_close(vorbis); SDL_free(read_buf); SDL_free(decoded_buf_playing); SDL_free(decoded_buf_reserve); if (!IsHalted()) { FAudioVoice_DestroyVoice(musicVoice); musicVoice = NULL; } } bool Play(bool loop) { if (!valid) { return false; } shouldloop = loop; sample_pos = 0; stb_vorbis_seek_start(vorbis); if (IsHalted()) { SDL_zero(callbacks); callbacks.OnBufferStart = &MusicTrack::refillReserve; callbacks.OnBufferEnd = &MusicTrack::swapBuffers; FAudio_CreateSourceVoice(faudioctx, &musicVoice, &format, 0, 2.0f, &callbacks, NULL, NULL); } else { Pause(); FAudioSourceVoice_FlushSourceBuffers(musicVoice); } FAudioBuffer faudio_buffer; SDL_zero(faudio_buffer); if (looplength == 0) { faudio_buffer.PlayLength = stb_vorbis_get_samples_float_interleaved(vorbis, channels, (float*) decoded_buf_playing, size / sizeof(float)); } else { int samples_read = stb_vorbis_get_samples_float_interleaved(vorbis, channels, (float*) decoded_buf_playing, size / sizeof(float)); faudio_buffer.PlayLength = SDL_min(samples_read, (loopbegin + looplength) - sample_pos); } faudio_buffer.AudioBytes = size; faudio_buffer.pAudioData = decoded_buf_playing; faudio_buffer.pContext = this; sample_pos += faudio_buffer.PlayLength; if (FAudioSourceVoice_SubmitSourceBuffer(musicVoice, &faudio_buffer, NULL)) { vlog_error("Unable to queue sound buffer"); return false; } Resume(); return true; } static void Halt() { if (!IsHalted()) { FAudioSourceVoice_FlushSourceBuffers(musicVoice); FAudioVoice_DestroyVoice(musicVoice); musicVoice = NULL; } } static bool IsHalted() { return musicVoice == NULL; } static void Pause() { if (!IsHalted()) { FAudioSourceVoice_Stop(musicVoice, 0, FAUDIO_COMMIT_NOW); } } static void Resume() { if (!IsHalted()) { FAudioSourceVoice_Start(musicVoice, 0, FAUDIO_COMMIT_NOW); } } static void SetVolume(int musicVolume) { float adj_vol = (float) musicVolume / VVV_MAX_VOLUME; if (!IsHalted()) { FAudioVoice_SetVolume(musicVoice, adj_vol, FAUDIO_COMMIT_NOW); } } stb_vorbis* vorbis; int channels; Uint32 size; int loopbegin; int looplength; int sample_pos; //stb_vorbis offset not yet functional on pulldata API. TODO Replace when fixed FAudioVoiceCallback callbacks; FAudioWaveFormatEx format; Uint8* decoded_buf_playing = NULL; Uint8* decoded_buf_reserve = NULL; Uint8* read_buf = NULL; bool shouldloop; bool valid; static FAudioSourceVoice* musicVoice; static void refillReserve(FAudioVoiceCallback* callback, void* ctx) { MusicTrack* t = (MusicTrack*) ctx; FAudioBuffer faudio_buffer; SDL_zero(faudio_buffer); UNUSED(callback); if (t->looplength == 0) { faudio_buffer.PlayLength = stb_vorbis_get_samples_float_interleaved(t->vorbis, t->channels, (float*) t->decoded_buf_reserve, t->size / sizeof(float)); } else { int samples_read = stb_vorbis_get_samples_float_interleaved(t->vorbis, t->channels, (float*) t->decoded_buf_reserve, t->size / sizeof(float)); faudio_buffer.PlayLength = SDL_min(samples_read, (t->loopbegin + t->looplength) - t->sample_pos); } faudio_buffer.AudioBytes = t->size; faudio_buffer.pAudioData = t->decoded_buf_reserve; faudio_buffer.pContext = t; if (faudio_buffer.PlayLength == 0) { if (t->shouldloop) { stb_vorbis_seek(t->vorbis, t->loopbegin); t->sample_pos = t->loopbegin; if (t->looplength != 0) { int samples_read = stb_vorbis_get_samples_float_interleaved(t->vorbis, t->channels, (float*) t->decoded_buf_reserve, t->size / sizeof(float)); faudio_buffer.PlayLength = SDL_min(samples_read, (t->loopbegin + t->looplength) - t->sample_pos); } else { faudio_buffer.PlayLength = stb_vorbis_get_samples_float_interleaved(t->vorbis, t->channels, (float*) t->decoded_buf_reserve, t->size / sizeof(float)); } if (faudio_buffer.PlayLength == 0) { return; } } else { return; } } t->sample_pos += faudio_buffer.PlayLength; FAudioSourceVoice_SubmitSourceBuffer(musicVoice, &faudio_buffer, NULL); } static void swapBuffers(FAudioVoiceCallback* callback, void* ctx) { MusicTrack* t = (MusicTrack*) ctx; Uint8* tmp = t->decoded_buf_playing; UNUSED(callback); t->decoded_buf_playing = t->decoded_buf_reserve; t->decoded_buf_reserve = tmp; } /* Lifted from SDL_mixer, we used it in 2.3 and previous */ static void parseComments(MusicTrack* t, char** comments, int comment_list_length) { int loopend = 0; for (int i = 0; i < comment_list_length; i++) { char *param = SDL_strdup(comments[i]); char *argument = param; char *value = SDL_strchr(param, '='); if (value == NULL) { value = param + SDL_strlen(param); } else { *(value++) = '\0'; } /* Want to match LOOP-START, LOOP_START, etc. Remove - or _ from * string if it is present at position 4. */ char buf[5]; SDL_strlcpy(buf, argument, sizeof(buf)); if (SDL_strcasecmp(buf, "LOOP") == 0 && ((argument[4] == '_') || (argument[4] == '-'))) { SDL_memmove(argument + 4, argument + 5, SDL_strlen(argument) - 4); } if (SDL_strcasecmp(argument, "LOOPSTART") == 0) { t->loopbegin = _Mix_ParseTime(value, t->format.nSamplesPerSec); } else if (SDL_strcasecmp(argument, "LOOPLENGTH") == 0) { t->looplength = SDL_strtoll(value, NULL, 10); } else if (SDL_strcasecmp(argument, "LOOPEND") == 0) { loopend = _Mix_ParseTime(value, t->format.nSamplesPerSec); } SDL_free(param); } if (loopend != 0) { t->looplength = loopend - t->loopbegin; } } static int _Mix_ParseTime(char *time, long samplerate_hz) { char *num_start, *p; Sint64 result; char c; int val; /* Time is directly expressed as a sample position */ if (SDL_strchr(time, ':') == NULL) { return SDL_strtoll(time, NULL, 10); } result = 0; num_start = time; for (p = time; *p != '\0'; ++p) { if (*p == '.' || *p == ':') { c = *p; *p = '\0'; if ((val = SDL_atoi(num_start)) < 0) { return -1; } result = result * 60 + val; num_start = p + 1; *p = c; } if (*p == '.') { double val_f = SDL_atof(p); if (val_f < 0) { return -1; } return result * samplerate_hz + (Sint64) (val_f * samplerate_hz); } } if ((val = SDL_atoi(num_start)) < 0) { return -1; } return (result * 60 + val) * samplerate_hz; } }; FAudioSourceVoice* MusicTrack::musicVoice = NULL; musicclass::musicclass(void) { safeToProcessMusic= false; m_doFadeInVol = false; m_doFadeOutVol = false; musicVolume = 0; user_music_volume = USER_VOLUME_MAX; user_sound_volume = USER_VOLUME_MAX; currentsong = 0; nicechange = -1; nicefade = false; quick_fade = true; usingmmmmmm = false; } void musicclass::init(void) { if (FAudioCreate(&faudioctx, 0, FAUDIO_DEFAULT_PROCESSOR)) { vlog_error("Unable to initialize FAudio"); return; } if (FAudio_CreateMasteringVoice(faudioctx, &masteringvoice, 2, 44100, 0, 0, NULL)) { vlog_error("Unable to create mastering voice"); return; } SoundTrack::Init(44100, 2); soundTracks.push_back(SoundTrack( "sounds/jump.wav" )); soundTracks.push_back(SoundTrack( "sounds/jump2.wav" )); soundTracks.push_back(SoundTrack( "sounds/hurt.wav" )); soundTracks.push_back(SoundTrack( "sounds/souleyeminijingle.wav" )); soundTracks.push_back(SoundTrack( "sounds/coin.wav" )); soundTracks.push_back(SoundTrack( "sounds/save.wav" )); soundTracks.push_back(SoundTrack( "sounds/crumble.wav" )); soundTracks.push_back(SoundTrack( "sounds/vanish.wav" )); soundTracks.push_back(SoundTrack( "sounds/blip.wav" )); soundTracks.push_back(SoundTrack( "sounds/preteleport.wav" )); soundTracks.push_back(SoundTrack( "sounds/teleport.wav" )); soundTracks.push_back(SoundTrack( "sounds/crew1.wav" )); soundTracks.push_back(SoundTrack( "sounds/crew2.wav" )); soundTracks.push_back(SoundTrack( "sounds/crew3.wav" )); soundTracks.push_back(SoundTrack( "sounds/crew4.wav" )); soundTracks.push_back(SoundTrack( "sounds/crew5.wav" )); soundTracks.push_back(SoundTrack( "sounds/crew6.wav" )); soundTracks.push_back(SoundTrack( "sounds/terminal.wav" )); soundTracks.push_back(SoundTrack( "sounds/gamesaved.wav" )); soundTracks.push_back(SoundTrack( "sounds/crashing.wav" )); soundTracks.push_back(SoundTrack( "sounds/blip2.wav" )); soundTracks.push_back(SoundTrack( "sounds/countdown.wav" )); soundTracks.push_back(SoundTrack( "sounds/go.wav" )); soundTracks.push_back(SoundTrack( "sounds/crash.wav" )); soundTracks.push_back(SoundTrack( "sounds/combine.wav" )); soundTracks.push_back(SoundTrack( "sounds/newrecord.wav" )); soundTracks.push_back(SoundTrack( "sounds/trophy.wav" )); soundTracks.push_back(SoundTrack( "sounds/rescue.wav" )); #ifdef VVV_COMPILEMUSIC binaryBlob musicWriteBlob; #define FOREACH_TRACK(blob, track_name) blob.AddFileToBinaryBlob("data/" track_name); TRACK_NAMES(musicWriteBlob) #undef FOREACH_TRACK musicWriteBlob.writeBinaryBlob("data/BinaryMusic.vvv"); musicWriteBlob.clear(); #endif num_mmmmmm_tracks = 0; num_pppppp_tracks = 0; if (!mmmmmm_blob.unPackBinary("mmmmmm.vvv")) { if (pppppp_blob.unPackBinary("vvvvvvmusic.vvv")) { vlog_info("Loading music from PPPPPP blob..."); mmmmmm = false; usingmmmmmm=false; int index; SDL_RWops* rw; #define TRACK_LOAD_BLOB(blob, track_name) \ index = blob.getIndex("data/" track_name); \ if (index >= 0 && index < blob.max_headers) \ { \ rw = SDL_RWFromConstMem(blob.getAddress(index), blob.getSize(index)); \ if (rw == NULL) \ { \ vlog_error("Unable to read music file header: %s", SDL_GetError()); \ } \ else \ { \ musicTracks.push_back(MusicTrack(rw)); \ } \ } #define FOREACH_TRACK(blob, track_name) TRACK_LOAD_BLOB(blob, track_name) TRACK_NAMES(pppppp_blob) #undef FOREACH_TRACK } else { vlog_info("Loading music from loose files..."); SDL_RWops* rw; #define FOREACH_TRACK(_, track_name) \ rw = PHYSFSRWOPS_openRead(track_name); \ if (rw == NULL) \ { \ vlog_error("Unable to read loose music file: %s", SDL_GetError()); \ } \ else \ { \ musicTracks.push_back(MusicTrack(rw)); \ } TRACK_NAMES(_) #undef FOREACH_TRACK } } else { vlog_info("Loading PPPPPP and MMMMMM blobs..."); mmmmmm = true; int index; SDL_RWops* rw; #define FOREACH_TRACK(blob, track_name) TRACK_LOAD_BLOB(blob, track_name) TRACK_NAMES(mmmmmm_blob) num_mmmmmm_tracks += musicTracks.size(); size_t index_ = 0; while (mmmmmm_blob.nextExtra(&index_)) { rw = SDL_RWFromConstMem(mmmmmm_blob.getAddress(index_), mmmmmm_blob.getSize(index_)); musicTracks.push_back(MusicTrack( rw )); num_mmmmmm_tracks++; index_++; } bool ohCrap = pppppp_blob.unPackBinary("vvvvvvmusic.vvv"); SDL_assert(ohCrap && "Music not found!"); TRACK_NAMES(pppppp_blob) #undef FOREACH_TRACK #undef TRACK_LOAD_BLOB } num_pppppp_tracks += musicTracks.size() - num_mmmmmm_tracks; SDL_RWops* rw; size_t index_ = 0; while (pppppp_blob.nextExtra(&index_)) { rw = SDL_RWFromConstMem(pppppp_blob.getAddress(index_), pppppp_blob.getSize(index_)); musicTracks.push_back(MusicTrack( rw )); num_pppppp_tracks++; index_++; } } void musicclass::destroy(void) { for (size_t i = 0; i < soundTracks.size(); ++i) { soundTracks[i].Dispose(); } soundTracks.clear(); SoundTrack::Destroy(); for (size_t i = 0; i < musicTracks.size(); ++i) { musicTracks[i].Dispose(); } musicTracks.clear(); pppppp_blob.clear(); mmmmmm_blob.clear(); if (masteringvoice != NULL) { FAudioVoice_DestroyVoice(masteringvoice); } if (faudioctx != NULL) { FAudio_Release(faudioctx); } } void musicclass::play(int t) { if (mmmmmm && usingmmmmmm) { // Don't conjoin this if-statement with the above one... if (num_mmmmmm_tracks > 0) { t %= num_mmmmmm_tracks; } } else if (num_pppppp_tracks > 0) { t %= num_pppppp_tracks; } if (mmmmmm && !usingmmmmmm) { t += num_mmmmmm_tracks; } safeToProcessMusic = true; if (currentsong == t && !m_doFadeOutVol) { return; } currentsong = t; if (t == -1) { return; } if (!INBOUNDS_VEC(t, musicTracks)) { vlog_error("play() out-of-bounds!"); currentsong = -1; return; } if (currentsong == 0 || currentsong == 7 || (!map.custommode && (currentsong == 0+num_mmmmmm_tracks || currentsong == 7+num_mmmmmm_tracks))) { // Level Complete theme, no fade in or repeat if (musicTracks[t].Play(false)) { m_doFadeInVol = false; m_doFadeOutVol = false; musicVolume = VVV_MAX_VOLUME; MusicTrack::SetVolume(musicVolume); } } else { if (m_doFadeOutVol) { // We're already fading out nicechange = t; nicefade = true; currentsong = -1; if (quick_fade) { fadeMusicVolumeOut(500); // fade out quicker } else { quick_fade = true; } } else if (musicTracks[t].Play(true)) { m_doFadeInVol = false; m_doFadeOutVol = false; fadeMusicVolumeIn(3000); } } } void musicclass::resume() { MusicTrack::Resume(); } void musicclass::resumefade(const int fadein_ms) { resume(); fadeMusicVolumeIn(fadein_ms); } void musicclass::fadein(void) { resumefade(3000); // 3000 ms fadein } void musicclass::pause(void) { MusicTrack::Pause(); } void musicclass::haltdasmusik(void) { /* Just pauses music. This is intended. */ pause(); currentsong = -1; m_doFadeInVol = false; m_doFadeOutVol = false; } void musicclass::silencedasmusik(void) { musicVolume = 0; m_doFadeInVol = false; m_doFadeOutVol = false; } struct FadeState { int start_volume; int end_volume; int duration_ms; int step_ms; }; static struct FadeState fade; enum FadeCode { Fade_continue, Fade_finished }; static enum FadeCode processmusicfade(struct FadeState* state, int* volume) { int range; int new_volume; if (state->duration_ms == 0 /* Fast path. */ || state->start_volume == state->end_volume /* Fast path. */ || state->step_ms >= state->duration_ms /* We're finished. */) { *volume = state->end_volume; state->step_ms = 0; return Fade_finished; } range = state->end_volume - state->start_volume; new_volume = range * state->step_ms / state->duration_ms; new_volume += state->start_volume; *volume = new_volume; state->step_ms += game.get_timestep(); return Fade_continue; } void musicclass::fadeMusicVolumeIn(int ms) { if (halted()) { return; } m_doFadeInVol = true; m_doFadeOutVol = false; /* Ensure it starts at 0 */ musicVolume = 0; /* Fix 1-frame glitch */ MusicTrack::SetVolume(0); fade.step_ms = 0; fade.duration_ms = ms; fade.start_volume = 0; fade.end_volume = VVV_MAX_VOLUME; } void musicclass::fadeMusicVolumeOut(const int fadeout_ms) { if (halted()) { return; } m_doFadeInVol = false; m_doFadeOutVol = true; fade.step_ms = 0; /* Duration is proportional to current volume. */ fade.duration_ms = fadeout_ms * musicVolume / VVV_MAX_VOLUME; fade.start_volume = musicVolume; fade.end_volume = 0; } void musicclass::fadeout(const bool quick_fade_ /*= true*/) { fadeMusicVolumeOut(quick_fade_ ? 500 : 2000); quick_fade = quick_fade_; } void musicclass::processmusicfadein(void) { enum FadeCode fade_code = processmusicfade(&fade, &musicVolume); if (fade_code == Fade_finished) { m_doFadeInVol = false; } } void musicclass::processmusicfadeout(void) { enum FadeCode fade_code = processmusicfade(&fade, &musicVolume); if (fade_code == Fade_finished) { musicVolume = 0; m_doFadeOutVol = false; haltdasmusik(); } } void musicclass::processmusic(void) { if(!safeToProcessMusic) { return; } if(m_doFadeInVol) { processmusicfadein(); } if (m_doFadeOutVol) { processmusicfadeout(); } /* This needs to come after processing fades */ if (nicefade && halted()) { play(nicechange); nicechange = -1; nicefade = false; } } void musicclass::niceplay(int t) { /* important: do nothing if the correct song is playing! */ if ((!mmmmmm && currentsong != t) || (mmmmmm && usingmmmmmm && currentsong != t) || (mmmmmm && !usingmmmmmm && currentsong != t + num_mmmmmm_tracks)) { if (currentsong != -1) { fadeout(false); } nicefade = true; } nicechange = t; } static const int areamap[] = { 4, 3, 3, 3, 3, 3, 3, 3, 4,-2, 4, 4, 4,12,12,12,12,12,12,12, 4, 3, 3, 3, 3, 3, 3, 4, 4,-2, 4, 4, 4, 4,12,12,12,12,12,12, 4, 4, 4, 4, 3, 4, 4, 4, 4,-2, 4, 4, 4, 4,12,12,12,12,12,12, 4, 4, 4, 4, 3, 4, 4, 4, 4,-2, 4, 4, 1, 1, 1, 1,12,12,12,12, 4, 4, 3, 3, 3, 4, 4, 4, 4,-2,-2,-2, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 1, 1, 1, 1, 1, 1,11,11,-1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 1, 1, 1, 1, 1, 1, 1,11,11,11, 4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 1, 1, 1, 1, 1, 1, 1, 1, 1,11, 4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 4, 4, 4, 1, 1, 1, 1, 1, 1, 3, 4, 4, 4, 4, 4, 4, 4, 4,-2,-2, 4, 4, 4, 1, 1, 1, 1, 1, 1, 4, 4, 4,-1,-1,-1, 4, 4, 4, 4,-2, 4, 4, 4, 1, 1, 1, 1, 1, 1, 4, 4, 4,-1,-1,-1, 4, 4, 4, 4,-2, 4, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 4, 1, 1, 1, 1, 1, 1, 4, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 4, 1, 1, 1, 1, 1, 1, 4, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,-2, 4,-1,-3, 4, 4, 4, 4, 4, 1, 4, 4, 4, 4, 4, 4, 3, 3, 3, 4,-2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 4,-2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 4,-2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 4,-2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 4, 4, 3, 4,-2, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 }; SDL_COMPILE_TIME_ASSERT(areamap, SDL_arraysize(areamap) == 20 * 20); void musicclass::changemusicarea(int x, int y) { int room; int track; if (script.running) { return; } room = musicroom(x, y); if (!INBOUNDS_ARR(room, areamap)) { SDL_assert(0 && "Music map index out-of-bounds!"); return; } track = areamap[room]; switch (track) { case -1: /* Don't change music. */ return; case -2: /* Special case: Tower music, changes with Flip Mode. */ if (graphics.setflipmode) { track = 9; /* ecroF evitisoP */ } else { track = 2; /* Positive Force */ } break; case -3: /* Special case: start of Space Station 2. */ if (game.intimetrial) { track = 1; /* Pushing Onwards */ } else { track = 4; /* Passion for Exploring */ } break; } niceplay(track); } void musicclass::playef(int t) { if (!INBOUNDS_VEC(t, soundTracks)) { return; } soundTracks[t].Play(); } void musicclass::pauseef(void) { SoundTrack::Pause(); } void musicclass::resumeef(void) { SoundTrack::Resume(); } bool musicclass::halted(void) { return MusicTrack::IsHalted(); } void musicclass::updatemutestate(void) { if (game.muted) { MusicTrack::SetVolume(0); SoundTrack::SetVolume(0); } else { SoundTrack::SetVolume(VVV_MAX_VOLUME * user_sound_volume / USER_VOLUME_MAX); if (game.musicmuted) { MusicTrack::SetVolume(0); } else { MusicTrack::SetVolume(musicVolume * user_music_volume / USER_VOLUME_MAX); } } }