#ifndef GRAPHICS_H #define GRAPHICS_H #include #include #include #include "GraphicsResources.h" #include "GraphicsUtil.h" #include "Maths.h" #include "Screen.h" #include "Textbox.h" #include "TowerBG.h" class Graphics { public: void init(void); void destroy(void); void create_buffers(const SDL_PixelFormat* fmt); void destroy_buffers(void); GraphicsResources grphx; int bfontlen(uint32_t ch); int font_idx(uint32_t ch); bool Makebfont(void); void drawhuetile(int x, int y, int t); void huetilesetcol(int t); Uint32 bigchunkygetcol(int t); void drawgravityline(int t); bool MakeTileArray(void); bool MakeSpriteArray(void); bool maketelearray(void); void drawcoloredtile(int x, int y, int t, int r, int g, int b); void drawmenu(int cr, int cg, int cb, bool levelmenu = false); void processfade(void); void setfade(const int amount); void drawfade(void); void setwarprect(int a, int b, int c, int d); void createtextboxreal( const std::string& t, int xp, int yp, int r, int g, int b, bool flipme ); void createtextbox( const std::string& t, int xp, int yp, int r, int g, int b ); void createtextboxflipme( const std::string& t, int xp, int yp, int r, int g, int b ); void textboxcenterx(void); int textboxwidth(void); void textboxmoveto(int xo); void textboxcentery(void); void textboxadjust(void); void addline(const std::string& t); void textboxtimer(int t); void textboxremove(void); void textboxremovefast(void); void textboxactive(void); void drawtextbox(int x, int y, int w, int h, int r, int g, int b); void drawpixeltextbox(int x, int y, int w, int h, int r, int g, int b); void drawcrewman(int x, int y, int t, bool act, bool noshift =false); int crewcolour(const int t); void cutscenebars(void); void cutscenebarstimer(void); void setbars(const int position); void drawpartimage(int t, int xp, int yp, int wp, int hp); void drawimage(int t, int xp, int yp, bool cent=false); void drawimagecol(int t, int xp, int yp, bool cent= false); void updatetextboxes(void); void drawgui(void); void drawsprite(int x, int y, int t, int r, int g, int b); void drawsprite(int x, int y, int t, Uint32 c); void printcrewname(int x, int y, int t); void printcrewnamestatus(int x, int y, int t); void printcrewnamedark(int x, int y, int t); void map_tab(int opt, const std::string& text, bool selected = false); void map_option(int opt, int num_opts, const std::string& text, bool selected = false); void do_print(int x, int y, const std::string& text, int r, int g, int b, int a, int scale); void Print(int _x, int _y, const std::string& _s, int r, int g, int b, bool cen = false); void PrintAlpha(int _x, int _y, const std::string& _s, int r, int g, int b, int a, bool cen = false); bool next_wrap(size_t* start, size_t* len, const char* str, int maxwidth); bool next_wrap_s(char buffer[], size_t buffer_size, size_t* start, const char* str, int maxwidth); void PrintWrap(int x, int y, const char* str, int r, int g, int b, bool cen, int linespacing, int maxwidth); void bprint(int x, int y, const std::string& t, int r, int g, int b, bool cen = false); void bprintalpha(int x, int y, const std::string& t, int r, int g, int b, int a, bool cen = false); int len(const std::string& t); void bigprint( int _x, int _y, const std::string& _s, int r, int g, int b, bool cen = false, int sc = 2 ); void bigbprint(int x, int y, const std::string& s, int r, int g, int b, bool cen = false, int sc = 2); void drawspritesetcol(int x, int y, int t, int c); void flashlight(void); void screenshake(void); void updatescreenshake(void); int screenshake_x; int screenshake_y; void render(void); void renderwithscreeneffects(void); void renderfixedpre(void); void renderfixedpost(void); bool Hitest(SDL_Surface* surface1, point p1, SDL_Surface* surface2, point p2); void drawentities(void); void drawentity(const int i, const int yoff); void drawtrophytext(void); void bigrprint(int x, int y, const std::string& t, int r, int g, int b, bool cen = false, float sc = 2); void bigbrprint(int x, int y, const std::string& t, int r, int g, int b, bool cen = false, float sc = 2); void drawtele(int x, int y, int t, Uint32 c); Uint32 getRGBA(Uint8 r, Uint8 g, Uint8 b, Uint8 a); Uint32 getRGB(Uint8 r, Uint8 g, Uint8 b); Uint32 getRGB(Uint32 _col); Uint32 RGBf(int r, int g, int b); void setcolreal(Uint32 t); void drawbackground(int t); void updatebackground(int t); #ifndef NO_CUSTOM_LEVELS bool shouldrecoloroneway(const int tilenum, const bool mounted); #endif void drawtile3( int x, int y, int t, int off, int height_subtract = 0 ); void drawtile2( int x, int y, int t ); void drawtile( int x, int y, int t ); void drawtowertile( int x, int y, int t ); void drawtowertile3( int x, int y, int t, TowerBG& bg_obj ); void drawmap(void); void drawforetile(int x, int y, int t); void drawforetile2(int x, int y, int t); void drawforetile3(int x, int y, int t, int off); void drawrect(int x, int y, int w, int h, int r, int g, int b); void drawtowermap(void); void drawtowerspikes(void); bool onscreen(int t); bool reloadresources(void); #ifndef NO_CUSTOM_LEVELS bool tiles1_mounted; bool tiles2_mounted; bool minimap_mounted; #endif void menuoffrender(void); void drawtowerbackground(const TowerBG& bg_obj); void updatetowerbackground(TowerBG& bg_obj); void setcol(int t); void drawfinalmap(void); colourTransform ct; int rcol; int m; std::vector images; std::vector tele; std::vector tiles; std::vector tiles2; std::vector tiles3; std::vector entcolours; std::vector sprites; std::vector flipsprites; std::vector bfont; std::vector flipbfont; bool flipmode; bool setflipmode; bool notextoutline; //buffer objects. //TODO refactor buffer objects SDL_Surface* backBuffer; Screen* screenbuffer; SDL_Surface* menubuffer; SDL_Surface* foregroundBuffer; SDL_Surface* tempBuffer; SDL_Surface* warpbuffer; SDL_Surface* warpbuffer_lerp; TowerBG towerbg; TowerBG titlebg; SDL_Rect tiles_rect; SDL_Rect sprites_rect; SDL_Rect line_rect; SDL_Rect tele_rect; SDL_Rect towerbuffer_rect; SDL_Rect prect; SDL_Rect footerrect; SDL_Surface* footerbuffer; int linestate, linedelay; int backoffset; bool backgrounddrawn, foregrounddrawn; int menuoffset; int oldmenuoffset; bool resumegamemode; SDL_Rect warprect; int crewframe; int crewframedelay; int fademode; int fadeamount; int oldfadeamount; int fadebars[15]; int ingame_fademode; bool trinketcolset; int trinketr, trinketg, trinketb; std::vector textboxes; bool showcutscenebars; int cutscenebarspos; int oldcutscenebarspos; static const int numstars = 50; SDL_Rect stars[numstars]; int starsspeed[numstars]; static const int numbackboxes = 18; int spcol, spcoldel; SDL_Rect backboxes[numbackboxes]; int backboxvx[numbackboxes]; int backboxvy[numbackboxes]; float backboxint[numbackboxes]; int warpskip, warpfcol, warpbcol; bool translucentroomname; std::map font_positions; SDL_Surface* ghostbuffer; float inline lerp(const float v0, const float v1) { return v0 + alpha * (v1 - v0); } float alpha; Uint32 col_crewred; Uint32 col_crewyellow; Uint32 col_crewgreen; Uint32 col_crewcyan; Uint32 col_crewblue; Uint32 col_crewpurple; //actually pink Uint32 col_crewinactive; Uint32 col_clock; Uint32 col_trinket; int col_tr; int col_tg; int col_tb; void updatetitlecolours(void); bool kludgeswnlinewidth; Uint32 crewcolourreal(int t); char error[128]; char error_title[128]; /* for SDL_ShowSimpleMessageBox */ }; #ifndef GRAPHICS_DEFINITION extern Graphics graphics; #endif #endif /* GRAPHICS_H */