#include "BlockV.h" #include blockclass::blockclass(void) { clear(); } void blockclass::clear(void) { type = 0; trigger = 0; xp = 0; yp = 0; wp = 0; hp = 0; rect.x = xp; rect.y = yp; rect.w = wp; rect.h = hp; r = 0; g = 0; b = 0; activity_x = 0; activity_y = 0; /* std::strings get initialized automatically, but this is */ /* in case this function gets called again after construction */ script.clear(); prompt.clear(); } void blockclass::rectset(const int xi, const int yi, const int wi, const int hi) { rect.x = xi; rect.y = yi; rect.w = wi; rect.h = hi; } void blockclass::setblockcolour(const char* col) { if (SDL_strcmp(col, "cyan") == 0) { r = 164; g = 164; b = 255; } else if (SDL_strcmp(col, "red") == 0) { r = 255; g = 60; b = 60; } else if (SDL_strcmp(col, "green") == 0) { r = 144; g = 255; b = 144; } else if (SDL_strcmp(col, "yellow") == 0) { r = 255; g = 255; b = 134; } else if (SDL_strcmp(col, "blue") == 0) { r = 95; g = 95; b = 255; } else if (SDL_strcmp(col, "purple") == 0) { r = 255; g = 134; b = 255; } else if (SDL_strcmp(col, "white") == 0) { r = 244; g = 244; b = 244; } else if (SDL_strcmp(col, "gray") == 0) { r = 174; g = 174; b = 174; } else if (SDL_strcmp(col, "orange") == 0) { r = 255; g = 130; b = 20; } else if (SDL_strcmp(col, "transparent") == 0) { r = 0; g = 0; b = 0; } else { //use a gray r = 174; g = 174; b = 174; } }