#include #include "Constants.h" #include "Credits.h" #include "CustomLevels.h" #include "Editor.h" #include "Entity.h" #include "FileSystemUtils.h" #include "GlitchrunnerMode.h" #include "Graphics.h" #include "GraphicsUtil.h" #include "InterimVersion.h" #include "KeyPoll.h" #include "Localization.h" #include "LocalizationStorage.h" #include "MakeAndPlay.h" #include "Map.h" #include "Maths.h" #include "Music.h" #include "ReleaseVersion.h" #include "RoomnameTranslator.h" #include "Screen.h" #include "Script.h" #include "UtilityClass.h" #include "VFormat.h" static int tr; static int tg; static int tb; struct MapRenderData { int zoom; int xoff; int yoff; int legendxoff; int legendyoff; }; static inline void drawslowdowntext(const int y) { switch (game.slowdown) { case 30: graphics.PrintWrap( -1, y, loc::gettext("Game speed is normal."), tr/2, tg/2, tb/2, true); break; case 24: graphics.PrintWrap( -1, y, loc::gettext("Game speed is at 80%"), tr, tg, tb, true); break; case 18: graphics.PrintWrap( -1, y, loc::gettext("Game speed is at 60%"), tr, tg, tb, true); break; case 12: graphics.PrintWrap( -1, y, loc::gettext("Game speed is at 40%"), tr, tg, tb, true); break; } } static void volumesliderrender(void) { char buffer[SCREEN_WIDTH_CHARS + 1]; char slider[20 + 1]; int slider_length; const char symbol[] = "[]"; int symbol_length; int offset; int num_positions; const int* volume_ptr; switch (game.currentmenuoption) { case 0: volume_ptr = &music.user_music_volume; break; case 1: volume_ptr = &music.user_sound_volume; break; default: SDL_assert(0 && "Unhandled volume slider menu option!"); return; } VVV_fillstring(slider, sizeof(slider), '.'); slider_length = sizeof(slider) - 1; symbol_length = sizeof(symbol) - 1; num_positions = slider_length - symbol_length + 1; offset = num_positions * (*volume_ptr) / USER_VOLUME_MAX; offset = SDL_clamp(offset, 0, slider_length - symbol_length); /* SDL_strlcpy null-terminates, which would end the string in the middle of * it, which we don't want! */ SDL_memcpy(&slider[offset], symbol, symbol_length); if (game.slidermode == SLIDER_NONE) { SDL_strlcpy(buffer, slider, sizeof(buffer)); } else { /* Draw selection brackets. */ vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select.c_str(), "label:str", slider); } graphics.Print(-1, 95, buffer, tr, tg, tb, true); } static void inline drawglitchrunnertext(const int y) { int tempr = tr; int tempg = tg; int tempb = tb; char buffer[SCREEN_WIDTH_CHARS + 1]; const enum GlitchrunnerMode mode = GlitchrunnerMode_get(); if (mode == GlitchrunnerNone) { tempr /= 2; tempg /= 2; tempb /= 2; SDL_strlcpy(buffer, loc::gettext("Glitchrunner mode is OFF"), sizeof(buffer)); } else { const char* mode_string = loc::gettext(GlitchrunnerMode_enum_to_string(mode)); vformat_buf(buffer, sizeof(buffer), loc::gettext("Glitchrunner mode is {version}"), "version:str", mode_string); } graphics.PrintWrap(-1, y, buffer, tempr, tempg, tempb, true); } static void menurender(void) { switch (game.currentmenuname) { case Menu::mainmenu: { const int temp = 50; graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb); #if defined(MAKEANDPLAY) const char* editionlabel = loc::gettext("MAKE AND PLAY EDITION"); graphics.Print(264-graphics.len(editionlabel),temp+35,editionlabel,tr, tg, tb); #endif #ifdef INTERIM_VERSION_EXISTS graphics.Print( 310 - (10*8), 210, COMMIT_DATE, tr/2, tg/2, tb/2); graphics.Print( 310 - LEN_INTERIM_COMMIT * 8, 220, INTERIM_COMMIT, tr/2, tg/2, tb/2); #endif graphics.Print( 310 - (SDL_arraysize(RELEASE_VERSION) - 1) * 8, 230, RELEASE_VERSION, tr/2, tg/2, tb/2); if(music.mmmmmm){ graphics.Print( 10, 230, loc::gettext("[MMMMMM Mod Installed]"), tr/2, tg/2, tb/2); } break; } #if !defined(NO_CUSTOM_LEVELS) case Menu::levellist: { if(cl.ListOfMetaData.size()==0){ graphics.PrintWrap( -1, 90, loc::gettext("ERROR: No levels found."), tr, tg, tb, true); } int tmp=game.currentmenuoption+(game.levelpage*8); if(INBOUNDS_VEC(tmp, cl.ListOfMetaData)){ const bool nextlastoptions = cl.ListOfMetaData.size() > 8; //Don't show next/previous page or return to menu options here! if(nextlastoptions && game.menuoptions.size() - game.currentmenuoption<=3){ }else{ graphics.bigprint( -1, 15, cl.ListOfMetaData[tmp].title, tr, tg, tb, true); char creatorline[SCREEN_WIDTH_CHARS + 1]; vformat_buf( creatorline, sizeof(creatorline), loc::gettext("by {author}"), "author:str", cl.ListOfMetaData[tmp].creator.c_str() ); graphics.Print( -1, 40, creatorline, tr, tg, tb, true); graphics.Print( -1, 50, cl.ListOfMetaData[tmp].website, tr, tg, tb, true); graphics.Print( -1, 70, cl.ListOfMetaData[tmp].Desc1, tr, tg, tb, true); graphics.Print( -1, 80, cl.ListOfMetaData[tmp].Desc2, tr, tg, tb, true); graphics.Print( -1, 90, cl.ListOfMetaData[tmp].Desc3, tr, tg, tb, true); } } break; } #endif case Menu::errornostart: graphics.PrintWrap( -1, 65, loc::gettext("ERROR: This level has no start point!"), tr, tg, tb, true); break; case Menu::gameplayoptions: { int gameplayoptionsoffset = 0; #if !defined(MAKEANDPLAY) if (game.ingame_titlemode && game.unlock[18]) #endif { gameplayoptionsoffset = 1; if (game.currentmenuoption == 0) { graphics.bigprint( -1, 30, loc::gettext("Flip Mode"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Flip the entire game vertically."), tr, tg, tb, true); if (graphics.setflipmode) { graphics.PrintWrap( -1, next_y, loc::gettext("Currently ENABLED!"), tr, tg, tb, true); } else { graphics.PrintWrap( -1, next_y, loc::gettext("Currently Disabled."), tr/2, tg/2, tb/2, true); } } } if (game.currentmenuoption == gameplayoptionsoffset + 0) { //Toggle FPS graphics.bigprint(-1, 30, loc::gettext("Toggle 30+ FPS"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Change whether the game runs at 30 or over 30 FPS."), tr, tg, tb, true); if (!game.over30mode) { graphics.PrintWrap(-1, next_y, loc::gettext("Current mode: 30 FPS"), tr/2, tg/2, tb/2, true); } else { graphics.PrintWrap(-1, next_y, loc::gettext("Current mode: Over 30 FPS"), tr, tg, tb, true); } break; } else if (game.currentmenuoption == gameplayoptionsoffset + 1) { //Speedrunner options graphics.bigprint(-1, 30, loc::gettext("Speedrunner Options"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("Access some advanced settings that might be of interest to speedrunners."), tr, tg, tb, true); } else if (game.currentmenuoption == gameplayoptionsoffset + 2) { //Advanced options graphics.bigprint(-1, 30, loc::gettext("Advanced Options"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("All other gameplay settings."), tr, tg, tb, true); } else if (game.currentmenuoption == gameplayoptionsoffset + 3) { //Clear Data graphics.bigprint(-1, 30, loc::gettext("Clear Data"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("Delete your main game save data and unlocked play modes."), tr, tg, tb, true); } else if (game.currentmenuoption == gameplayoptionsoffset + 4) { graphics.bigprint(-1, 30, loc::gettext("Clear Data"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("Delete your custom level save data and completion stars."), tr, tg, tb, true); } break; } case Menu::options: switch (game.currentmenuoption) { case 0: graphics.bigprint(-1, 30, loc::gettext("Gameplay Options"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("Adjust various gameplay settings."), tr, tg, tb, true); break; case 1: graphics.bigprint(-1, 30, loc::gettext("Graphics Options"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("Adjust screen settings."), tr, tg, tb, true); break; case 2: graphics.bigprint(-1, 30, loc::gettext("Audio Options"), tr, tg, tb, true); if (music.mmmmmm) { graphics.PrintWrap(-1, 65, loc::gettext("Adjust volume settings and soundtrack."), tr, tg, tb, true); } else { graphics.PrintWrap(-1, 65, loc::gettext("Adjust volume settings."), tr, tg, tb, true); } break; case 3: graphics.bigprint(-1, 30, loc::gettext("Game Pad Options"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("Rebind your controller's buttons and adjust sensitivity."), tr, tg, tb, true); break; case 4: graphics.bigprint(-1, 30, loc::gettext("Accessibility"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("Disable screen effects, enable slowdown modes or invincibility."), tr, tg, tb, true); break; case 5: graphics.bigprint( -1, 30, loc::gettext("Language"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Change the language."), tr, tg, tb, true); } break; case Menu::graphicoptions: { int offset = 0; if (game.currentmenuoption == offset + 0 && !gameScreen.isForcedFullscreen()) { graphics.bigprint( -1, 30, loc::gettext("Toggle Fullscreen"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Change to fullscreen/windowed mode."), tr, tg, tb, true); if (gameScreen.isWindowed) { graphics.PrintWrap( -1, next_y, loc::gettext("Current mode: WINDOWED"), tr, tg, tb, true); } else { graphics.PrintWrap( -1, next_y, loc::gettext("Current mode: FULLSCREEN"), tr, tg, tb, true); } } if (gameScreen.isForcedFullscreen()) { --offset; } if (game.currentmenuoption == offset + 1) { graphics.bigprint( -1, 30, loc::gettext("Scaling Mode"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Choose letterbox/stretch/integer mode."), tr, tg, tb, true); switch (gameScreen.scalingMode) { case SCALING_INTEGER: graphics.PrintWrap( -1, next_y, loc::gettext("Current mode: INTEGER"), tr, tg, tb, true); break; case SCALING_STRETCH: graphics.PrintWrap( -1, next_y, loc::gettext("Current mode: STRETCH"), tr, tg, tb, true); break; case SCALING_LETTERBOX: default: graphics.PrintWrap( -1, next_y, loc::gettext("Current mode: LETTERBOX"), tr, tg, tb, true); break; } } if (game.currentmenuoption == offset + 2 && !gameScreen.isForcedFullscreen()) { graphics.bigprint(-1, 30, loc::gettext("Resize to Nearest"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Resize to the nearest window size that is of an integer multiple."), tr, tg, tb, true); if (!gameScreen.isWindowed) { graphics.PrintWrap(-1, next_y, loc::gettext("You must be in windowed mode to use this option."), tr, tg, tb, true); } } if (gameScreen.isForcedFullscreen()) { --offset; } if (game.currentmenuoption == offset + 3) { graphics.bigprint( -1, 30, loc::gettext("Toggle Filter"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Change to nearest/linear filter."), tr, tg, tb, true); if (gameScreen.isFiltered) { graphics.PrintWrap( -1, next_y, loc::gettext("Current mode: LINEAR"), tr, tg, tb, true); } else { graphics.PrintWrap( -1, next_y, loc::gettext("Current mode: NEAREST"), tr, tg, tb, true); } } if (game.currentmenuoption == offset + 4) { graphics.bigprint( -1, 30, loc::gettext("Analogue Mode"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("There is nothing wrong with your television set. Do not attempt to adjust the picture."), tr, tg, tb, true); } if (game.currentmenuoption == offset + 5) { graphics.bigprint(-1, 30, loc::gettext("Toggle VSync"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Turn VSync on or off."), tr, tg, tb, true); if (!gameScreen.vsync) { graphics.PrintWrap(-1, next_y, loc::gettext("Current mode: VSYNC OFF"), tr/2, tg/2, tb/2, true); } else { graphics.PrintWrap(-1, next_y, loc::gettext("Current mode: VSYNC ON"), tr, tg, tb, true); } } break; } case Menu::audiooptions: switch (game.currentmenuoption) { case 0: graphics.bigprint(-1, 30, loc::gettext("Music Volume"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("Change the volume of the music."), tr, tg, tb, true); volumesliderrender(); break; case 1: graphics.bigprint(-1, 30, loc::gettext("Sound Volume"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("Change the volume of sound effects."), tr, tg, tb, true); volumesliderrender(); break; case 2: { if (!music.mmmmmm) { break; } graphics.bigprint(-1, 30, loc::gettext("Soundtrack"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Toggle between MMMMMM and PPPPPP."), tr, tg, tb, true); const char* soundtrack; if (music.usingmmmmmm) { soundtrack = loc::gettext("Current soundtrack: MMMMMM"); } else { soundtrack = loc::gettext("Current soundtrack: PPPPPP"); } graphics.PrintWrap(-1, next_y, soundtrack, tr, tg, tb, true); break; } } break; case Menu::credits: graphics.Print( -1, 50, loc::gettext("VVVVVV is a game by"), tr, tg, tb, true); graphics.bigprint( 40, 65, "Terry Cavanagh", tr, tg, tb, true, 2); graphics.drawimagecol(7, -1, 86, graphics.getRGB(tr, tg, tb), true); graphics.Print( -1, 120, loc::gettext("and features music by"), tr, tg, tb, true); graphics.bigprint( 40, 135, "Magnus Pålsson", tr, tg, tb, true, 2); graphics.drawimagecol(8, -1, 156, graphics.getRGB(tr, tg, tb), true); break; case Menu::credits2: graphics.Print( -1, 50, loc::gettext("Roomnames are by"), tr, tg, tb, true); graphics.bigprint( 40, 65, "Bennett Foddy", tr, tg, tb, true); graphics.drawimagecol(9, -1, 86, graphics.getRGB(tr, tg, tb), true); graphics.Print( -1, 110, loc::gettext("C++ version by"), tr, tg, tb, true); graphics.bigprint( 40, 125, "Simon Roth", tr, tg, tb, true); graphics.bigprint( 40, 145, "Ethan Lee", tr, tg, tb, true); graphics.bigprint( 40, 165, "Misa Kai", tr, tg, tb, true); break; case Menu::credits25: graphics.Print( -1, 40, loc::gettext("Beta Testing by"), tr, tg, tb, true); graphics.bigprint( 40, 55, "Sam Kaplan", tr, tg, tb, true); graphics.bigprint( 40, 75, "Pauli Kohberger", tr, tg, tb, true); graphics.Print( -1, 130, loc::gettext("Ending Picture by"), tr, tg, tb, true); graphics.bigprint( 40, 145, "Pauli Kohberger", tr, tg, tb, true); break; case Menu::credits3: { graphics.PrintWrap( -1, 20, loc::gettext("VVVVVV is supported by the following patrons"), tr, tg, tb, true); int startidx = game.current_credits_list_index; int endidx = SDL_min(startidx + 9, (int)SDL_arraysize(Credits::superpatrons)); int xofs = 80 - 16; int yofs = 40 + 20; for (int i = startidx; i < endidx; ++i) { graphics.Print(xofs, yofs, Credits::superpatrons[i], tr, tg, tb); xofs += 4; yofs += 14; } break; } case Menu::credits4: { graphics.PrintWrap( -1, 20, loc::gettext("and also by"), tr, tg, tb, true); int startidx = game.current_credits_list_index; int endidx = SDL_min(startidx + 14, (int)SDL_arraysize(Credits::patrons)); int maxheight = 10 * 14; int totalheight = (endidx - startidx) * 10; int emptyspace = maxheight - totalheight; int yofs = 40 + (emptyspace / 2); for (int i = startidx; i < endidx; ++i) { graphics.Print(80, yofs, Credits::patrons[i], tr, tg, tb); yofs += 10; } break; } case Menu::credits5: { graphics.PrintWrap( -1, 20, loc::gettext("With contributions on GitHub from"), tr, tg, tb, true); int startidx = game.current_credits_list_index; int endidx = SDL_min(startidx + 9, (int)SDL_arraysize(Credits::githubfriends)); int maxheight = 14 * 9; int totalheight = (endidx - startidx) * 14; int emptyspace = maxheight - totalheight; int xofs, yofs; xofs = 80 - 16; yofs = 40 + 20 + (emptyspace / 2); for (int i = startidx; i < endidx; ++i) { graphics.Print(xofs, yofs, Credits::githubfriends[i], tr, tg, tb); xofs += 4; yofs += 14; } break; } case Menu::credits6: graphics.PrintWrap( -1, 20, loc::gettext("and thanks also to:"), tr, tg, tb, true); graphics.bigprint(80, 60, loc::gettext("You!"), tr, tg, tb, true); graphics.PrintWrap( 80, 100, loc::gettext("Your support makes it possible for me to continue making the games I want to make, now and into the future."), tr, tg, tb,true); graphics.PrintWrap( 80, 150,loc::gettext("Thank you!"), tr, tg, tb,true); break; case Menu::setinvincibility: graphics.PrintWrap( -1, 100, loc::gettext("Are you sure you want to enable invincibility?"), tr, tg, tb, true); break; case Menu::setslowdown: { graphics.bigprint( -1, 30, loc::gettext("Game Speed"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Select a new game speed below."), tr, tg, tb, true); drawslowdowntext(next_y); break; } case Menu::newgamewarning: graphics.PrintWrap( -1, 100, loc::gettext("Are you sure? This will delete your current saves..."), tr, tg, tb, true); break; case Menu::cleardatamenu: case Menu::clearcustomdatamenu: graphics.PrintWrap( -1, 100, loc::gettext("Are you sure you want to delete all your saved data?"), tr, tg, tb, true); break; case Menu::deletequicklevel: graphics.PrintWrap(-1, 100, loc::gettext("Are you sure you want to delete your quicksave?"), tr, tg, tb, true); break; case Menu::startnodeathmode: { int next_y; next_y = graphics.PrintWrap( -1, 45, loc::gettext("Good luck!"), tr, tg, tb, true); next_y = graphics.PrintWrap( -1, next_y+15, loc::gettext("You cannot save in this mode."), tr, tg, tb, true); graphics.PrintWrap( -1, next_y+5, loc::gettext("Would you like to disable the cutscenes during the game?"), tr, tg, tb, true); break; } case Menu::controller: graphics.bigprint( -1, 30, loc::gettext("Game Pad"), tr, tg, tb, true); graphics.PrintWrap( -1, 55, loc::gettext("Change controller options."), tr, tg, tb, true); switch (game.currentmenuoption) { case 0: graphics.Print(32, 75, loc::gettext("Low"), tr, tg, tb); graphics.Print(-1, 75, loc::gettext("Medium"), tr, tg, tb, true); #define HIGHLABEL loc::gettext("High") graphics.Print(288-graphics.len(HIGHLABEL), 75, HIGHLABEL, tr, tg, tb); #undef HIGHLABEL switch(key.sensitivity) { case 0: graphics.Print( -1, 85, "[]..........................", tr, tg, tb, true); break; case 1: graphics.Print( -1, 85, ".......[]...................", tr, tg, tb, true); break; case 2: graphics.Print( -1, 85, ".............[].............", tr, tg, tb, true); break; case 3: graphics.Print( -1, 85, "...................[].......", tr, tg, tb, true); break; case 4: graphics.Print( -1, 85, "..........................[]", tr, tg, tb, true); break; } break; case 1: case 2: case 3: case 4: case 5: graphics.Print( -1, 75, loc::gettext("Flip is bound to: ") + std::string(help.GCString(game.controllerButton_flip)) , tr, tg, tb, true); graphics.Print( -1, 85, loc::gettext("Enter is bound to: ") + std::string(help.GCString(game.controllerButton_map)), tr, tg, tb, true); graphics.Print( -1, 95, loc::gettext("Menu is bound to: ") + std::string(help.GCString(game.controllerButton_esc)) , tr, tg, tb, true); graphics.Print( -1, 105, loc::gettext("Restart is bound to: ") + std::string(help.GCString(game.controllerButton_restart)) , tr, tg, tb, true); graphics.Print( -1, 115, loc::gettext("Interact is bound to: ") + std::string(help.GCString(game.controllerButton_interact)) , tr, tg, tb, true); break; } break; case Menu::language: if (loc::languagelist.empty()) { graphics.PrintWrap(-1, 90, loc::gettext("ERROR: No language files found."), tr, tg, tb, true); } else if ((unsigned)game.currentmenuoption < loc::languagelist.size()) { graphics.PrintWrap(-1, 8, loc::languagelist[game.currentmenuoption].credit, tr/2, tg/2, tb/2, true); graphics.Print(-1, 230, loc::languagelist[game.currentmenuoption].action_hint, tr/2, tg/2, tb/2, true); } break; case Menu::translator_main: switch (game.currentmenuoption) { case 0: graphics.bigprint( -1, 30, loc::gettext("Translator options"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Some options that are useful for translators and developers."), tr, tg, tb, true); break; case 1: graphics.bigprint( -1, 30, loc::gettext("Maintenance"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Sync all language files after adding new strings."), tr, tg, tb, true); break; } { if (FILESYSTEM_isMainLangDirFromRepo()) { // Just giving people who manually compiled the game some hint as to why this menu is here! graphics.Print(8, 208, loc::gettext("Repository language folder:"), tr/2, tg/2, tb/2); } else { graphics.Print(8, 208, loc::gettext("Language folder:"), tr/2, tg/2, tb/2); } char* mainLangDir = FILESYSTEM_getUserMainLangDirectory(); graphics.Print(316-graphics.len(mainLangDir), 224, mainLangDir, tr/2, tg/2, tb/2); } break; case Menu::translator_options: switch (game.currentmenuoption) { case 0: graphics.bigprint( -1, 30, loc::gettext("Statistics"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Count the amount of untranslated strings for this language."), tr, tg, tb, true); break; case 1: { graphics.bigprint( -1, 30, loc::gettext("Translate rooms"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Enable room name translation mode, so you can translate room names in context. Press I for invincibility."), tr, tg, tb, true); if (roomname_translator::enabled) { graphics.PrintWrap( -1, next_y, loc::gettext("Currently ENABLED!"), tr, tg, tb, true); } else { graphics.PrintWrap( -1, next_y, loc::gettext("Currently Disabled."), tr/2, tg/2, tb/2, true); } break; } case 2: graphics.bigprint( -1, 30, loc::gettext("Explore game"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Explore the rooms of any level in the game, to find all room names to translate."), tr, tg, tb, true); break; case 3: graphics.bigprint( -1, 30, loc::gettext("Menu test"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Cycle through most menus in the game. The menus will not actually work, all options take you to the next menu instead. Press Escape to stop."), tr, tg, tb, true); break; case 4: graphics.bigprint( -1, 30, loc::gettext("Cutscene test"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Display all text boxes from cutscenes.xml. Only tests the basic appearance of each individual text box."), tr, tg, tb, true); break; case 5: graphics.bigprint( -1, 30, loc::gettext("Limits check"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Find translations that don't fit within their defined bounds."), tr, tg, tb, true); break; } break; case Menu::translator_options_limitscheck: { size_t of = loc::limitscheck_current_overflow; if (of >= loc::text_overflows.size()) { int next_y; if (loc::text_overflows.empty()) { next_y = graphics.PrintWrap(-1, 20, loc::gettext("No text overflows found!"), tr, tg, tb, true); } else { next_y = graphics.PrintWrap(-1, 20, loc::gettext("No text overflows left!"), tr, tg, tb, true); } graphics.PrintWrap(-1, next_y, loc::gettext("Note that this detection isn't perfect."), tr, tg, tb, true); } else { loc::TextOverflow& overflow = loc::text_overflows[of]; char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), "{page}/{total} {max_w}*{max_h} ({max_w_px}x{max_h_px}) [{lang}]", "page:int, total:int, max_w:int, max_h:int, max_w_px:int, max_h_px:int, lang:str", (int) of+1, (int) loc::text_overflows.size(), overflow.max_w, overflow.max_h, overflow.max_w_px, overflow.max_h_px, overflow.lang.c_str() ); graphics.Print(10, 10, buffer, tr/2, tg/2, tb/2); int box_x = SDL_min(10, (320-overflow.max_w_px)/2); int box_h = overflow.max_h_px - SDL_max(0, 10-loc::get_langmeta()->font_h); FillRect(graphics.backBuffer, box_x-1, 30-1, overflow.max_w_px+2, box_h+2, tr/3, tg/3, tb/3); int wraplimit; if (overflow.multiline) { wraplimit = overflow.max_w_px; } else { wraplimit = 320-box_x; } if (overflow.text != NULL) { graphics.PrintWrap(box_x, 30, overflow.text, tr, tg, tb, false, -1, wraplimit); } } break; } case Menu::translator_options_stats: { graphics.Print(16, 16, loc::get_langmeta()->nativename, tr, tg, tb); const char* line_template = "%4d"; char buffer[5]; int coldiv; #define stat_line(y, filename, untranslated_counter) \ SDL_snprintf(buffer, sizeof(buffer), line_template, \ untranslated_counter \ ); \ coldiv = untranslated_counter > 0 ? 1 : 2; \ graphics.Print(16, y, filename, tr/coldiv, tg/coldiv, tb/coldiv); \ graphics.Print(272, y, buffer, tr/coldiv, tg/coldiv, tb/coldiv) stat_line(48, "strings.xml", loc::n_untranslated[loc::UNTRANSLATED_STRINGS]); stat_line(64, "numbers.xml", loc::n_untranslated[loc::UNTRANSLATED_NUMBERS]); stat_line(80, "strings_plural.xml", loc::n_untranslated[loc::UNTRANSLATED_STRINGS_PLURAL]); stat_line(96, "cutscenes.xml", loc::n_untranslated[loc::UNTRANSLATED_CUTSCENES]); stat_line(112, "roomnames.xml", loc::n_untranslated_roomnames); stat_line(128, "roomnames_special.xml", loc::n_untranslated[loc::UNTRANSLATED_ROOMNAMES_SPECIAL]); #undef stat_line break; } case Menu::translator_options_exploregame: switch (game.currentmenuoption) { case 0: graphics.bigprint( -1, 30, loc::gettext("Space Station 1"), tr, tg, tb, true); break; case 1: graphics.bigprint( -1, 30, loc::gettext("The Laboratory"), tr, tg, tb, true); break; case 2: graphics.bigprint( -1, 30, loc::gettext("The Tower"), tr, tg, tb, true); break; case 3: graphics.bigprint( -1, 30, loc::gettext("Space Station 2"), tr, tg, tb, true); break; case 4: graphics.bigprint( -1, 30, loc::gettext("The Warp Zone"), tr, tg, tb, true); break; case 5: graphics.bigprint( -1, 30, loc::gettext("Intermission 1"), tr, tg, tb, true); break; case 6: graphics.bigprint( -1, 30, loc::gettext("Intermission 2"), tr, tg, tb, true); break; case 7: graphics.bigprint( -1, 30, loc::gettext("The Final Level"), tr, tg, tb, true); break; } if (roomname_translator::enabled) { if (game.currentmenuoption >= 0 && game.currentmenuoption < 8) { int names_left = loc::n_untranslated_roomnames_area[game.currentmenuoption + 1]; int coldiv = names_left > 0 ? 1 : 2; char buffer[4*SCREEN_WIDTH_CHARS + 1]; loc::gettext_plural_fill( buffer, sizeof(buffer), "{n} normal room names untranslated", "{n} normal room name untranslated", "n:int", names_left ); graphics.PrintWrap( -1, 65, buffer, tr/coldiv, tg/coldiv, tb/coldiv, true); } } else { graphics.PrintWrap( -1, 65, loc::gettext("You have not enabled room name translation mode!"), tr, tg, tb, true); } break; case Menu::translator_maintenance: switch (game.currentmenuoption) { case 0: graphics.bigprint( -1, 30, loc::gettext("Sync language files"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Merge all new strings from the template files into the translation files, keeping existing translations."), tr, tg, tb, true); break; case 1: graphics.bigprint( -1, 30, loc::gettext("Statistics"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Count the amount of untranslated strings for each language."), tr, tg, tb, true); break; case 2: graphics.bigprint( -1, 30, loc::gettext("Limits check"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("Find translations that don't fit within their defined bounds."), tr, tg, tb, true); } break; case Menu::translator_maintenance_sync: { int next_y = graphics.PrintWrap(-1, 20, loc::gettext("If new strings were added to the English template language files, this feature will insert them in the translation files for all languages. Make a backup, just in case."), tr, tg, tb, true); graphics.Print(-1, next_y, loc::gettext("Full syncing EN→All:"), tr, tg, tb, true); next_y = graphics.PrintWrap(-1, next_y+10, "meta.xml\nstrings.xml\nstrings_plural.xml\ncutscenes.xml\nroomnames.xml\nroomnames_special.xml", tr/2, tg/2, tb/2, true); graphics.Print(-1, next_y, loc::gettext("Syncing not supported:"), tr, tg, tb, true); graphics.PrintWrap(-1, next_y+10, "numbers.xml", tr/2, tg/2, tb/2, true); break; } case Menu::translator_error_setlangwritedir: graphics.PrintWrap( -1, 95, loc::gettext("ERROR: Could not write to language folder! Make sure there is no \"lang\" folder next to the regular saves."), tr, tg, tb, true); break; case Menu::speedrunneroptions: switch (game.currentmenuoption) { case 0: { graphics.bigprint(-1, 30, loc::gettext("Glitchrunner Mode"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Re-enable glitches that existed in previous versions of the game."), tr, tg, tb, true); drawglitchrunnertext(next_y); break; } case 1: { graphics.bigprint(-1, 30, loc::gettext("Input Delay"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Re-enable the 1-frame input delay from previous versions of the game."), tr, tg, tb, true); if (game.inputdelay) { graphics.PrintWrap(-1, next_y, loc::gettext("Input delay is ON"), tr, tg, tb, true); } else { graphics.PrintWrap(-1, next_y, loc::gettext("Input delay is OFF"), tr / 2, tg / 2, tb / 2, true); } break; } case 2: { char buffer[SCREEN_WIDTH_CHARS + 1]; const char* button; graphics.bigprint(-1, 30, loc::gettext("Interact Button"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Toggle whether you interact with prompts using ENTER or E."), tr, tg, tb, true); if (game.separate_interact) { button = loc::gettext("E"); } else { button = loc::gettext("ENTER"); } vformat_buf(buffer, sizeof(buffer), loc::gettext("Interact button: {button}"), "button:str", button); graphics.PrintWrap(-1, next_y, buffer, tr, tg, tb, true); break; } case 3: { graphics.bigprint(-1, 30, loc::gettext("Fake Load Screen"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Disable the fake loading screen which appears on game launch."), tr, tg, tb, true); if (game.skipfakeload) graphics.PrintWrap(-1, next_y, loc::gettext("Fake loading screen is OFF"), tr / 2, tg / 2, tb / 2, true); else graphics.PrintWrap(-1, next_y, loc::gettext("Fake loading screen is ON"), tr, tg, tb, true); break; } case 4: graphics.bigprint(-1, 30, loc::gettext("In-Game Timer"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Toggle the in-game timer outside of time trials."), tr, tg, tb, true); if (game.showingametimer) { graphics.PrintWrap(-1, next_y, loc::gettext("In-Game Timer is ON"), tr, tg, tb, true); } else { graphics.PrintWrap(-1, next_y, loc::gettext("In-Game Timer is OFF"), tr / 2, tg / 2, tb / 2, true); } break; } break; case Menu::setglitchrunner: { graphics.bigprint(-1, 30, loc::gettext("Glitchrunner Mode"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Select a new glitchrunner version below."), tr, tg, tb, true); drawglitchrunnertext(next_y); break; } case Menu::advancedoptions: switch (game.currentmenuoption) { case 0: { graphics.bigprint( -1, 30, loc::gettext("Unfocus Pause"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Toggle if the game will pause when the window is unfocused."), tr, tg, tb, true); if (game.disablepause) { graphics.PrintWrap(-1, next_y, loc::gettext("Unfocus pause is OFF"), tr/2, tg/2, tb/2, true); } else { graphics.PrintWrap(-1, next_y, loc::gettext("Unfocus pause is ON"), tr, tg, tb, true); } break; } case 1: { graphics.bigprint(-1, 30, loc::gettext("Unfocus Audio"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Toggle if the audio will pause when the window is unfocused."), tr, tg, tb, true); if (game.disableaudiopause) { graphics.PrintWrap(-1, next_y, loc::gettext("Unfocus audio pause is OFF"), tr/2, tg/2, tb/2, true); } else { graphics.PrintWrap(-1, next_y, loc::gettext("Unfocus audio pause is ON"), tr, tg, tb, true); } break; } case 2: graphics.bigprint(-1, 30, loc::gettext("Room Name BG"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Lets you see through what is behind the name at the bottom of the screen."), tr, tg, tb, true); if (graphics.translucentroomname) graphics.PrintWrap(-1, next_y, loc::gettext("Room name background is TRANSLUCENT"), tr/2, tg/2, tb/2, true); else graphics.PrintWrap(-1, next_y, loc::gettext("Room name background is OPAQUE"), tr, tg, tb, true); break; } break; case Menu::accessibility: { #ifdef MAKEANDPLAY #define OFFSET 0 #else #define OFFSET 1 #endif switch (game.currentmenuoption) { #if !defined(MAKEANDPLAY) case 0: graphics.bigprint(-1, 30, loc::gettext("Unlock Play Modes"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, loc::gettext("Unlock parts of the game normally unlocked as you progress."), tr, tg, tb, true); break; #endif case OFFSET+0: { graphics.bigprint(-1, 30, loc::gettext("Invincibility"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Explore the game freely without dying. (Can cause glitches.)"), tr, tg, tb, true); if (map.invincibility) { graphics.PrintWrap(-1, next_y, loc::gettext("Invincibility is ON."), tr, tg, tb, true); } else { graphics.PrintWrap(-1, next_y, loc::gettext("Invincibility is OFF."), tr / 2, tg / 2, tb / 2, true); } break; } case OFFSET+1: { graphics.bigprint(-1, 30, loc::gettext("Slowdown"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Reduce the game speed."), tr, tg, tb, true); drawslowdowntext(next_y); break; } case OFFSET+2: { graphics.bigprint(-1, 30, loc::gettext("Backgrounds"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Disable animated backgrounds in menus and during gameplay."), tr, tg, tb, true); if (!game.colourblindmode) { graphics.PrintWrap(-1, next_y, loc::gettext("Backgrounds are ON."), tr, tg, tb, true); } else { graphics.PrintWrap(-1, next_y, loc::gettext("Backgrounds are OFF."), tr / 2, tg / 2, tb / 2, true); } break; } case OFFSET+3: { graphics.bigprint(-1, 30, loc::gettext("Screen Effects"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Disables screen shakes and flashes."), tr, tg, tb, true); if (!game.noflashingmode) { graphics.PrintWrap(-1, next_y, loc::gettext("Screen Effects are ON."), tr, tg, tb, true); } else { graphics.PrintWrap(-1, next_y, loc::gettext("Screen Effects are OFF."), tr / 2, tg / 2, tb / 2, true); } break; } case OFFSET+4: { const char* text; graphics.bigprint(-1, 30, loc::gettext("Text Outline"), tr, tg, tb, true); int next_y = graphics.PrintWrap(-1, 65, loc::gettext("Disables outline on game text."), tr, tg, tb, true); FillRect(graphics.backBuffer, 0, next_y-4, 320, 16, tr, tg, tb); if (!graphics.notextoutline) { text = loc::gettext("Text outlines are ON."); } else { text = loc::gettext("Text outlines are OFF."); } graphics.bprint(-1, next_y, text, 255, 255, 255, true); break; } } break; #undef OFFSET } case Menu::playint1: case Menu::playint2: graphics.PrintWrap( -1, 65, loc::gettext("Who do you want to play the level with?"), tr, tg, tb, true); break; case Menu::playmodes: switch (game.currentmenuoption) { case 0: { graphics.bigprint( -1, 30, loc::gettext("Time Trials"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Replay any level in the game in a competitive time trial mode."), tr, tg, tb, true); if (game.nocompetitive()) { graphics.PrintWrap( -1, next_y, loc::gettext("Time Trials are not available with slowdown or invincibility."), tr, tg, tb, true); } break; } case 1: { graphics.bigprint( -1, 30, loc::gettext("Intermissions"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Replay the intermission levels."), tr, tg, tb, true); if (!game.unlock[15] && !game.unlock[16]) { graphics.PrintWrap( -1, next_y, loc::gettext("TO UNLOCK: Complete the intermission levels in-game."), tr, tg, tb, true); } break; } case 2: { graphics.bigprint( -1, 30, loc::gettext("No Death Mode"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Play the entire game without dying once."), tr, tg, tb, true); if (game.nocompetitive()) { graphics.PrintWrap( -1, next_y, loc::gettext("No Death Mode is not available with slowdown or invincibility."), tr, tg, tb, true); } else if (!game.unlock[17]) { graphics.PrintWrap( -1, next_y, loc::gettext("TO UNLOCK: Achieve an S-rank or above in at least 4 time trials."), tr, tg, tb, true); } break; } case 3: // WARNING: Partially duplicated in Menu::options graphics.bigprint( -1, 30, loc::gettext("Flip Mode"), tr, tg, tb, true); int next_y = graphics.PrintWrap( -1, 65, loc::gettext("Flip the entire game vertically. Compatible with other game modes."), tr, tg, tb, true); if (game.unlock[18]) { if (graphics.setflipmode) { graphics.PrintWrap( -1, next_y, loc::gettext("Currently ENABLED!"), tr, tg, tb, true); } else { graphics.PrintWrap( -1, next_y, loc::gettext("Currently Disabled."), tr/2, tg/2, tb/2, true); } } else { graphics.PrintWrap( -1, next_y, loc::gettext("TO UNLOCK: Complete the game."), tr, tg, tb, true); } break; } break; case Menu::youwannaquit: graphics.PrintWrap( -1, 75, loc::gettext("Are you sure you want to quit?"), tr, tg, tb, true); break; case Menu::continuemenu: switch (game.currentmenuoption) { case 0: { //Show teleporter save info graphics.drawpixeltextbox(17, 65-20, 286, 90, 65, 185, 207); graphics.bigprint(-1, 20, loc::gettext("Tele Save"), tr, tg, tb, true); graphics.Print(0, 80-20, game.tele_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true); for (int i = 0; i < 6; i++) { graphics.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.tele_crewstats[i], true); } graphics.Print(59, 132-20, game.tele_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), loc::gettext("{savebox_n_trinkets|wordy}"), "savebox_n_trinkets:int", game.tele_trinkets ); graphics.Print(262-graphics.len(buffer), 132-20, buffer, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); graphics.drawsprite(34, 126-20, 50, graphics.col_clock); graphics.drawsprite(270, 126-20, 22, graphics.col_trinket); break; } case 1: { //Show quick save info graphics.drawpixeltextbox(17, 65-20, 286, 90, 65, 185, 207); graphics.bigprint(-1, 20, loc::gettext("Quick Save"), tr, tg, tb, true); graphics.Print(0, 80-20, game.quick_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true); for (int i = 0; i < 6; i++) { graphics.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.quick_crewstats[i], true); } graphics.Print(59, 132-20, game.quick_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), loc::gettext("{savebox_n_trinkets|wordy}"), "savebox_n_trinkets:int", game.quick_trinkets ); graphics.Print(262-graphics.len(buffer), 132-20, buffer, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); graphics.drawsprite(34, 126-20, 50, graphics.col_clock); graphics.drawsprite(270, 126-20, 22, graphics.col_trinket); break; } } break; case Menu::gameover: case Menu::gameover2: { graphics.bigprint( -1, 25, loc::gettext("GAME OVER"), tr, tg, tb, true, 3); for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++) { graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true); } char buffer[2*SCREEN_WIDTH_CHARS + 1]; loc::gettext_plural_fill( buffer, sizeof(buffer), "You rescued {n_crew|wordy} crewmates", "You rescued {n_crew|wordy} crewmate", "n_crew:int", game.ndmresultcrewrescued ); graphics.Print(0, 100, buffer, tr, tg, tb, true); loc::gettext_plural_fill( buffer, sizeof(buffer), "and found {n_trinkets|wordy} trinkets.", "and found {n_trinkets|wordy} trinket.", "n_trinkets:int", game.ndmresulttrinkets ); graphics.PrintWrap(0, 110, buffer, tr, tg, tb, true); graphics.Print(0, 145, loc::gettext("You managed to reach:"), tr, tg, tb, true); graphics.Print(0, 155, game.ndmresulthardestroom, tr, tg, tb, true); const char* encouragement; switch (game.ndmresultcrewrescued) { case 1: encouragement = loc::gettext("Keep trying! You'll get there!"); break; case 2: encouragement = loc::gettext("Nice one!"); break; case 3: encouragement = loc::gettext("Wow! Congratulations!"); break; case 4: encouragement = loc::gettext("Incredible!"); break; case 5: encouragement = loc::gettext("Unbelievable! Well done!"); break; default: encouragement = loc::gettext("Er, how did you do that?"); break; } graphics.PrintWrap(0, 190, encouragement, tr, tg, tb, true); break; } case Menu::nodeathmodecomplete: case Menu::nodeathmodecomplete2: { graphics.bigprint( -1, 8, loc::gettext("WOW"), tr, tg, tb, true, 4); for (size_t i = 0; i < SDL_arraysize(game.ndmresultcrewstats); i++) { graphics.drawcrewman(169-(3*42)+(i*42), 68, i, game.ndmresultcrewstats[i], true); } graphics.Print(0, 100, loc::gettext("You rescued all the crewmates!"), tr, tg, tb, true); char buffer[3*SCREEN_WIDTH_CHARS + 1]; loc::gettext_plural_fill( buffer, sizeof(buffer), "And you found {n_trinkets|wordy} trinkets.", "And you found {n_trinkets|wordy} trinket.", "n_trinkets:int", game.ndmresulttrinkets ); graphics.PrintWrap(0, 110, buffer, tr, tg, tb, true); graphics.PrintWrap(0, 160, loc::gettext("A new trophy has been awarded and placed in the secret lab to acknowledge your achievement!"), tr, tg, tb, true); break; } case Menu::timetrialcomplete: case Menu::timetrialcomplete2: case Menu::timetrialcomplete3: { graphics.bigprint( -1, 20, loc::gettext("Results"), tr, tg, tb, true, 3); std::string tempstring = game.resulttimestring() + loc::gettext(" / ") + game.timetstring(game.timetrialresultpar) + loc::gettext(".99"); graphics.drawspritesetcol(22, 80-15, 50, 22); graphics.Print(49, 80-15, loc::gettext("TIME TAKEN:"), 255, 255, 255); graphics.Print(49, 90-15, tempstring, tr, tg, tb); if (game.timetrialresulttime <= game.timetrialresultpar) { graphics.Print(228, 90-15, loc::gettext("+1 Rank!"), 255, 255, 255); } tempstring = help.String(game.timetrialresultdeaths); graphics.drawspritesetcol(22-4, 80+20-4, 12, 22); graphics.Print(49, 80+20, loc::gettext("NUMBER OF DEATHS:"), 255, 255, 255); graphics.Print(49, 90+20, tempstring, tr, tg, tb); if (game.timetrialresultdeaths == 0) { graphics.Print(228, 90+20, loc::gettext("+1 Rank!"), 255, 255, 255); } char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("{n_trinkets} of {max_trinkets}"), "n_trinkets:int, max_trinkets:int", game.timetrialresulttrinkets, game.timetrialresultshinytarget ); graphics.drawspritesetcol(22, 80+55, 22, 22); graphics.Print(49, 80+55, loc::gettext("SHINY TRINKETS:"), 255, 255, 255); graphics.Print(49, 90+55, buffer, tr, tg, tb); if (game.timetrialresulttrinkets >= game.timetrialresultshinytarget) { graphics.Print(228, 90+55, loc::gettext("+1 Rank!"), 255, 255, 255); } const char* rank = ""; switch(game.timetrialrank) { case 0: rank = loc::gettext("B"); break; case 1: rank = loc::gettext("A"); break; case 2: rank = loc::gettext("S"); break; case 3: rank = loc::gettext("V"); break; } int rankw = graphics.len(rank)*4; int ranktextw = graphics.len(loc::gettext("Rank:"))*2 + 16 + rankw; int ranktextx = (320-ranktextw)/2; int rankx = ranktextx + ranktextw - rankw; if (game.currentmenuname == Menu::timetrialcomplete2 || game.currentmenuname == Menu::timetrialcomplete3) { graphics.bigprint(ranktextx, 175, loc::gettext("Rank:"), tr, tg, tb, false, 2); } if (game.currentmenuname == Menu::timetrialcomplete3) { graphics.bigprint(rankx, 165, rank, 255, 255, 255, false, 4); } break; } case Menu::unlockmenutrials: graphics.bigprint( -1, 30, loc::gettext("Unlock Time Trials"), tr, tg, tb, true); graphics.PrintWrap( -1, 65, loc::gettext("You can unlock each time trial separately."), tr, tg, tb, true); break; case Menu::timetrials: { bool unlocked = false; int id_trial = game.currentmenuoption; int par; int max_trinkets; switch (game.currentmenuoption) { case 0: if(game.unlock[9]) { graphics.bigprint( -1, 30, loc::gettext("Space Station 1"), tr, tg, tb, true); unlocked = true; par = 75; max_trinkets = 2; } else { graphics.bigprint( -1, 30, loc::gettext("???"), tr, tg, tb, true); graphics.Print( -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb, true); graphics.Print( -1, 75, loc::gettext("Rescue Violet"), tr, tg, tb, true); graphics.Print( -1, 85, loc::gettext("Find three trinkets"), tr, tg, tb, true); } break; case 1: if(game.unlock[10]) { graphics.bigprint( -1, 30, loc::gettext("The Laboratory"), tr, tg, tb, true); unlocked = true; par = 165; max_trinkets = 4; } else { graphics.bigprint( -1, 30, loc::gettext("???"), tr, tg, tb, true); graphics.Print( -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb, true); graphics.Print( -1, 75, loc::gettext("Rescue Victoria"), tr, tg, tb, true); graphics.Print( -1, 85, loc::gettext("Find six trinkets"), tr, tg, tb, true); } break; case 2: if(game.unlock[11]) { graphics.bigprint( -1, 30, loc::gettext("The Tower"), tr, tg, tb, true); unlocked = true; par = 105; max_trinkets = 2; } else { graphics.bigprint( -1, 30, loc::gettext("???"), tr, tg, tb, true); graphics.Print( -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb, true); graphics.Print( -1, 75, loc::gettext("Rescue Vermilion"), tr, tg, tb, true); graphics.Print( -1, 85, loc::gettext("Find nine trinkets"), tr, tg, tb, true); } break; case 3: if(game.unlock[12]) { graphics.bigprint( -1, 30, loc::gettext("Space Station 2"), tr, tg, tb, true); unlocked = true; par = 200; max_trinkets = 5; } else { graphics.bigprint( -1, 30, loc::gettext("???"), tr, tg, tb, true); graphics.Print( -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb, true); graphics.Print( -1, 75, loc::gettext("Rescue Vitellary"), tr, tg, tb, true); graphics.Print( -1, 85, loc::gettext("Find twelve trinkets"), tr, tg, tb, true); } break; case 4: if(game.unlock[13]) { graphics.bigprint( -1, 30, loc::gettext("The Warp Zone"), tr, tg, tb, true); unlocked = true; par = 120; max_trinkets = 1; } else { graphics.bigprint( -1, 30, loc::gettext("???"), tr, tg, tb, true); graphics.Print( -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb, true); graphics.Print( -1, 75, loc::gettext("Rescue Verdigris"), tr, tg, tb, true); graphics.Print( -1, 85, loc::gettext("Find fifteen trinkets"), tr, tg, tb, true); } break; case 5: if(game.unlock[14]) { graphics.bigprint( -1, 30, loc::gettext("The Final Level"), tr, tg, tb, true); unlocked = true; par = 135; max_trinkets = 1; } else { graphics.bigprint( -1, 30, loc::gettext("???"), tr, tg, tb, true); graphics.Print( -1, 60, loc::gettext("TO UNLOCK:"), tr, tg, tb, true); graphics.Print( -1, 75, loc::gettext("Complete the game"), tr, tg, tb, true); graphics.Print( -1, 85, loc::gettext("Find eighteen trinkets"), tr, tg, tb, true); } break; } if (unlocked) { if (game.besttimes[id_trial] == -1) { graphics.PrintWrap( -1, 75, loc::gettext("Not yet attempted"), tr, tg, tb, true); } else { graphics.Print(32, 65, loc::gettext("RECORDS"), tr, tg, tb); const char* label = loc::gettext("TIME"); int label_len = graphics.len(label); graphics.Print(32, 75, label, tr, tg, tb); label = loc::gettext("SHINY"); label_len = SDL_max(label_len, graphics.len(label)); graphics.Print(32, 85, label, tr, tg, tb); label = loc::gettext("LIVES"); label_len = SDL_max(label_len, graphics.len(label)); graphics.Print(32, 95, label, tr, tg, tb); graphics.Print(label_len+48, 75, game.timetstring(game.besttimes[id_trial]), tr, tg, tb); char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("{n_trinkets}/{max_trinkets}"), "n_trinkets:int, max_trinkets:int", game.besttrinkets[id_trial], max_trinkets ); graphics.Print(label_len+48, 85, buffer, tr, tg, tb); graphics.Print(label_len+48, 95, help.String(game.bestlives[id_trial]), tr, tg, tb); const char* str_par_time = loc::gettext("PAR TIME"); const std::string par_time = game.timetstring(par); const char* str_best_rank = loc::gettext("BEST RANK"); const char* rank; switch(game.bestrank[id_trial]) { case 0: rank = loc::gettext("B"); break; case 1: rank = loc::gettext("A"); break; case 2: rank = loc::gettext("S"); break; case 3: rank = loc::gettext("V"); break; default: rank = "?"; } int w[4] = { graphics.len(str_par_time), graphics.len(par_time), graphics.len(str_best_rank), graphics.len(rank)*2 }; int longest_w = 0; for (size_t i = 0; i < 4; i++) { if (w[i] > longest_w) { longest_w = w[i]; } } int center_x = 288 - longest_w/2; graphics.Print(center_x - w[0]/2, 65, str_par_time, tr, tg, tb); graphics.Print(center_x - w[1]/2, 75, par_time, tr, tg, tb); graphics.Print(center_x - w[2]/2, 95, str_best_rank, tr, tg, tb); graphics.bigprint( center_x - w[3]/2, 106, rank, 225, 225, 225 ); } } break; } case Menu::gamecompletecontinue: graphics.bigprint( -1, 25, loc::gettext("Congratulations!"), tr, tg, tb, true, 2); graphics.PrintWrap( -1, 45, loc::gettext("Your save files have been updated."), tr, tg, tb, true); graphics.PrintWrap( -1, 110, loc::gettext("If you want to keep exploring the game, select CONTINUE from the play menu."), tr, tg, tb, true); break; case Menu::unlockmenu: graphics.bigprint( -1, 30, loc::gettext("Unlock Play Modes"), tr, tg, tb, true, 2); graphics.PrintWrap( -1, 65, loc::gettext("From here, you may unlock parts of the game that are normally unlocked as you play."), tr, tg, tb, true); break; case Menu::unlocktimetrial: graphics.bigprint( -1, 45, loc::gettext("Congratulations!"), tr, tg, tb, true, 2); graphics.PrintWrap( -1, 125, loc::gettext("You have unlocked a new Time Trial."), tr, tg, tb, true); break; case Menu::unlocktimetrials: graphics.bigprint( -1, 45, loc::gettext("Congratulations!"), tr, tg, tb, true, 2); graphics.PrintWrap( -1, 125, loc::gettext("You have unlocked some new Time Trials."), tr, tg, tb, true); break; case Menu::unlocknodeathmode: graphics.bigprint( -1, 45, loc::gettext("Congratulations!"), tr, tg, tb, true, 2); graphics.PrintWrap( -1, 125, loc::gettext("You have unlocked No Death Mode."), tr, tg, tb, true); break; case Menu::unlockflipmode: graphics.bigprint( -1, 45, loc::gettext("Congratulations!"), tr, tg, tb, true, 2); graphics.PrintWrap( -1, 125, loc::gettext("You have unlocked Flip Mode."), tr, tg, tb, true); break; case Menu::unlockintermission: graphics.bigprint( -1, 45, loc::gettext("Congratulations!"), tr, tg, tb, true, 2); graphics.PrintWrap( -1, 125, loc::gettext("You have unlocked the intermission levels."), tr, tg, tb, true); break; case Menu::playerworlds: graphics.PrintWrap(-1, 180, loc::gettext("To install new player levels, copy the .vvvvvv files to the levels folder."), tr, tg, tb, true); break; case Menu::confirmshowlevelspath: graphics.PrintWrap(-1, 80, loc::gettext("Are you sure you want to show the levels path? This may reveal sensitive information if you are streaming."), tr, tg, tb, true); break; case Menu::showlevelspath: { int next_y = graphics.PrintWrap(-1, 40, loc::gettext("The levels path is:"), tr, tg, tb, true); graphics.PrintWrap(0, next_y, FILESYSTEM_getUserLevelDirectory(), tr, tg, tb, false, 10, 320); break; } case Menu::errorsavingsettings: graphics.PrintWrap( -1, 95, loc::gettext("ERROR: Could not save settings file!"), tr, tg, tb, true); break; case Menu::errorloadinglevel: { const char* str; if (FILESYSTEM_levelDirHasError()) { str = FILESYSTEM_getLevelDirError(); } else { str = graphics.error; } graphics.bigprint(-1, 45, loc::gettext("ERROR"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, str, tr, tg, tb, true); break; } case Menu::warninglevellist: graphics.bigprint(-1, 45, loc::gettext("WARNING"), tr, tg, tb, true); graphics.PrintWrap(-1, 65, FILESYSTEM_getLevelDirError(), tr, tg, tb, true); break; default: break; } } void titlerender(void) { ClearSurface(graphics.backBuffer); if (!game.menustart) { tr = graphics.col_tr; tg = graphics.col_tg; tb = graphics.col_tb; int temp = 50; graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb); #if defined(MAKEANDPLAY) const char* editionlabel = loc::gettext("MAKE AND PLAY EDITION"); graphics.Print(264-graphics.len(editionlabel),temp+35,editionlabel,tr, tg, tb); #endif graphics.PrintWrap(5, 175, loc::gettext("[ Press ACTION to Start ]"), tr, tg, tb, true); graphics.PrintWrap(5, 195, loc::gettext("ACTION = Space, Z, or V"), int(tr*0.5f), int(tg*0.5f), int(tb*0.5f), true); } else { if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg); tr = graphics.col_tr; tg = graphics.col_tg; tb = graphics.col_tb; menurender(); tr = int(tr * .8f); tg = int(tg * .8f); tb = int(tb * .8f); if (tr < 0) tr = 0; if(tr>255) tr=255; if (tg < 0) tg = 0; if(tg>255) tg=255; if (tb < 0) tb = 0; if(tb>255) tb=255; graphics.drawmenu(tr, tg, tb, game.currentmenuname); } graphics.drawfade(); graphics.renderwithscreeneffects(); } void gamecompleterender(void) { ClearSurface(graphics.backBuffer); if(!game.colourblindmode) graphics.drawtowerbackground(graphics.titlebg); tr = graphics.col_tr; tg = graphics.col_tg; tb = graphics.col_tb; //rendering starts... here! int position = graphics.lerp(game.oldcreditposition, game.creditposition); if (graphics.onscreen(220 + position)) { int temp = 220 + position; graphics.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb); graphics.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb); } if (graphics.onscreen(290 + position)) graphics.bigprint( -1, 290 + position, loc::gettext("Starring"), tr, tg, tb, true, 2); if (graphics.onscreen(320 + position)) { graphics.drawcrewman(70, 320 + position, 0, true); graphics.Print(100, 330 + position, loc::gettext("Captain Viridian"), tr, tg, tb); } if (graphics.onscreen(350 + position)) { graphics.drawcrewman(70, 350 + position, 1, true); graphics.Print(100, 360 + position, loc::gettext("Doctor Violet"), tr, tg, tb); } if (graphics.onscreen(380 + position)) { graphics.drawcrewman(70, 380 + position, 2, true); graphics.Print(100, 390 + position, loc::gettext("Professor Vitellary"), tr, tg, tb); } if (graphics.onscreen(410 + position)) { graphics.drawcrewman(70, 410 + position, 3, true); graphics.Print(100, 420 + position, loc::gettext("Officer Vermilion"), tr, tg, tb); } if (graphics.onscreen(440 + position)) { graphics.drawcrewman(70, 440 + position, 4, true); graphics.Print(100, 450 + position, loc::gettext("Chief Verdigris"), tr, tg, tb); } if (graphics.onscreen(470 + position)) { graphics.drawcrewman(70, 470 + position, 5, true); graphics.Print(100, 480 + position, loc::gettext("Doctor Victoria"), tr, tg, tb); } if (graphics.onscreen(520 + position)) graphics.bigprint( -1, 520 + position, loc::gettext("Credits"), tr, tg, tb, true, 3); if (graphics.onscreen(560 + position)) { graphics.Print(40, 560 + position, loc::gettext("Created by"), tr, tg, tb); graphics.bigprint(60, 570 + position, "Terry Cavanagh", tr, tg, tb); } if (graphics.onscreen(600 + position)) { graphics.Print(40, 600 + position, loc::gettext("With Music by"), tr, tg, tb); graphics.bigprint(60, 610 + position, "Magnus Pålsson", tr, tg, tb); } if (graphics.onscreen(640 + position)) { graphics.Print(40, 640 + position, loc::gettext("Rooms Named by"), tr, tg, tb); graphics.bigprint(60, 650 + position, "Bennett Foddy", tr, tg, tb); } if (graphics.onscreen(710 + position)) { graphics.Print(40, 680 + position, loc::gettext("C++ Port by"), tr, tg, tb); graphics.bigprint(60, 690 + position, "Simon Roth", tr, tg, tb); graphics.bigprint(60, 710 + position, "Ethan Lee", tr, tg, tb); graphics.bigprint(60, 730 + position, "Misa Kai", tr, tg, tb); } if (graphics.onscreen(770 + position)) { graphics.Print(40, 760 + position, loc::gettext("Beta Testing by"), tr, tg, tb); graphics.bigprint(60, 770 + position, "Sam Kaplan", tr, tg, tb); graphics.bigprint(60, 790 + position, "Pauli Kohberger", tr, tg, tb); } if (graphics.onscreen(820 + position)) { graphics.Print(40, 820 + position, loc::gettext("Ending Picture by"), tr, tg, tb); graphics.bigprint(60, 830 + position, "Pauli Kohberger", tr, tg, tb); } if (graphics.onscreen(910 + position)) graphics.bigprint( -1, 890 + position, loc::gettext("Patrons"), tr, tg, tb, true, 3); int creditOffset = 950; for (size_t i = 0; i < SDL_arraysize(Credits::superpatrons); i += 1) { if (graphics.onscreen(creditOffset + position)) { graphics.Print(-1, creditOffset + position, Credits::superpatrons[i], tr, tg, tb, true); } creditOffset += 10; } creditOffset += 10; if (graphics.onscreen(creditOffset + position)) graphics.Print( -1, creditOffset + position, loc::gettext("and"), tr, tg, tb, true); creditOffset += 20; for (size_t i = 0; i < SDL_arraysize(Credits::patrons); i += 1) { if (graphics.onscreen(creditOffset + position)) { graphics.Print(-1, creditOffset + position, Credits::patrons[i], tr, tg, tb, true); } creditOffset += 10; } creditOffset += 20; if (graphics.onscreen(creditOffset + position)) graphics.bigprint(40, creditOffset + position, loc::gettext("GitHub Contributors"), tr, tg, tb, true); creditOffset += 30; for (size_t i = 0; i < SDL_arraysize(Credits::githubfriends); i += 1) { if (graphics.onscreen(creditOffset + position)) { graphics.Print(-1, creditOffset + position, Credits::githubfriends[i], tr, tg, tb, true); } creditOffset += 10; } creditOffset += 140; if (graphics.onscreen(creditOffset + position)) { graphics.bigprint(-1, creditOffset + position, loc::gettext("Thanks for"), tr, tg, tb, true, 2); creditOffset += 20; graphics.bigprint(-1, creditOffset + position, loc::gettext("playing!"), tr, tg, tb, true, 2); } graphics.drawfade(); graphics.render(); } void gamecompleterender2(void) { ClearSurface(graphics.backBuffer); graphics.drawimage(10, 0, 0); for (int j = 0; j < 30; j++) { for (int i = 0; i < 40; i++) { if (j == game.creditposy) { if (i > game.creditposx) { FillRect(graphics.backBuffer, i * 8, j * 8, 8, 8, 0, 0, 0); } } if (j > game.creditposy) { FillRect(graphics.backBuffer, i * 8, j * 8, 8, 8, 0, 0, 0); } } } FillRect(graphics.backBuffer, graphics.lerp(game.oldcreditposx * 8, game.creditposx * 8) + 8, game.creditposy * 8, 8, 8, 0, 0, 0); graphics.drawfade(); graphics.render(); } static const char* interact_prompt( char* buffer, const size_t buffer_size, const char* raw ) { const char* button; if (game.separate_interact) { button = loc::gettext("E"); } else { button = loc::gettext("ENTER"); } vformat_buf(buffer, buffer_size, raw, "button:str", button); return buffer; } void gamerender(void) { if(!game.blackout) { if (map.towermode) { if (!game.colourblindmode) { graphics.drawtowerbackground(graphics.towerbg); } else { ClearSurface(graphics.backBuffer); } graphics.drawtowermap(); } else { if(!game.colourblindmode) { graphics.drawbackground(map.background); } else { ClearSurface(graphics.backBuffer); } if ((map.finalmode || map.custommode) && map.final_colormode) { graphics.drawfinalmap(); } else { graphics.drawmap(); } } graphics.drawentities(); if (map.towermode) { graphics.drawtowerspikes(); } } if (graphics.fademode == FADE_NONE && !game.intimetrial && !game.isingamecompletescreen() && (!game.swnmode || game.swngame != 1) && game.showingametimer && !roomname_translator::enabled) { const char* tempstring = loc::gettext("TIME:"); int label_len = graphics.len(tempstring); graphics.bprint(6, 6, tempstring, 255,255,255); char buffer[SCREEN_WIDTH_CHARS + 1]; game.timestringcenti(buffer, sizeof(buffer)); graphics.bprint(6+label_len, 6, buffer, 196, 196, 196); } bool force_roomname_hidden = false; int roomname_r = 196, roomname_g = 196, roomname_b = 255 - help.glow; if (roomname_translator::enabled) { roomname_translator::overlay_render( &force_roomname_hidden, &roomname_r, &roomname_g, &roomname_b ); } if ((map.extrarow==0 || (map.custommode && map.roomname[0] != '\0')) && !force_roomname_hidden) { const char* roomname; if (map.finalmode) { roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.glitchname, map.roomname_special); } else { roomname = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special); } graphics.render_roomname(roomname, roomname_r, roomname_g, roomname_b); } if (map.roomtexton) { //Draw room text! for (size_t i = 0; i < map.roomtext.size(); i++) { graphics.Print(map.roomtext[i].x*8, (map.roomtext[i].y*8), map.roomtext[i].text, 196, 196, 255 - help.glow); } } #if !defined(NO_CUSTOM_LEVELS) && !defined(NO_EDITOR) if(map.custommode && !map.custommodeforreal && !game.advancetext){ //Return to level editor int alpha = graphics.lerp(ed.oldreturneditoralpha, ed.returneditoralpha); graphics.bprintalpha(5, 5, loc::gettext("[Press ENTER to return to editor]"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), alpha, false); } #endif graphics.cutscenebars(); graphics.drawfade(); BlitSurfaceStandard(graphics.backBuffer, NULL, graphics.menuoffbuffer, NULL); graphics.drawgui(); if (graphics.flipmode) { if (game.advancetext) graphics.bprint(5, 228, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); } else { if (game.advancetext) graphics.bprint(5, 5, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); } if (game.readytotele > 100 || game.oldreadytotele > 100) { char buffer[SCREEN_WIDTH_CHARS + 1]; const char* final_string = interact_prompt( buffer, sizeof(buffer), loc::gettext("- Press {button} to Teleport -") ); int alpha = graphics.lerp(game.oldreadytotele, game.readytotele); graphics.bprint(5, graphics.flipmode ? 20 : 210, final_string, alpha - 20 - (help.glow / 2), alpha - 20 - (help.glow / 2), alpha, true); } if (game.swnmode) { if (game.swngame == 0) { std::string tempstring = help.timestring(game.swntimer); graphics.bigbprint( -1, 20, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); } else if (game.swngame == 1) { if (game.swnmessage == 0) { std::string tempstring = help.timestring(game.swntimer); graphics.bprint( 10, 10, loc::gettext("Current Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2); tempstring = help.timestring(game.swnrecord); const char* besttimelabel = loc::gettext("Best Time"); graphics.bprint( 320-graphics.len(besttimelabel)-8, 10, besttimelabel, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); graphics.bigbrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2); switch(game.swnbestrank) { case 0: graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 5 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 1: graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 10 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 2: graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 15 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 3: graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 20 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 4: graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 30 seconds"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 5: graphics.PrintWrap( -1, 204, loc::gettext("Next Trophy at 1 minute"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 6: graphics.Print( -1, 204, loc::gettext("All Trophies collected!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; } } else if (game.swnmessage == 1) { std::string tempstring = help.timestring(game.swntimer); graphics.bprint( 10, 10, loc::gettext("Current Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2); tempstring = help.timestring(game.swnrecord); if (int(game.deathseq / 5) % 2 == 1) { const char* besttimelabel = loc::gettext("Best Time"); graphics.bprint( 320-graphics.len(besttimelabel)-8, 10, besttimelabel, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); graphics.bigbrprint( 300, 24, tempstring, 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), false, 2); graphics.bigbprint( -1, 200, loc::gettext("New Record!"), 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), true, 2); } } else if (game.swnmessage >= 2) { game.swnmessage--; if (game.swnmessage == 2) game.swnmessage = 0; std::string tempstring = help.timestring(game.swntimer); graphics.bprint( 10, 10, loc::gettext("Current Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); graphics.bigbprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2); tempstring = help.timestring(game.swnrecord); const char* besttimelabel = loc::gettext("Best Time"); graphics.bprint( 320-graphics.len(besttimelabel)-8, 10, besttimelabel, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); graphics.bigbrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2); if (int(game.swnmessage / 5) % 2 == 1) { graphics.bigbprint( -1, 200, loc::gettext("New Trophy!"), 220 - (help.glow), 128 - (help.glow), 128 - (help.glow / 2), true, 2); } } graphics.bprint( 20, 228, loc::gettext("[Press ENTER to stop]"), 160 - (help.glow/2), 160 - (help.glow/2), 160 - (help.glow/2), true); } else if(game.swngame==2) { if (int(game.swndelay / 15) % 2 == 1 || game.swndelay >= 120) { int y1; int y2; if (graphics.flipmode) { y1 = 30; y2 = 10; } else { y1 = 10; y2 = 30; } graphics.bigbprint( -1, y1, loc::gettext("Survive for"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); graphics.bigbprint( -1, y2, loc::gettext("60 seconds!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); } } else if(game.swngame==7) { if (game.swndelay >= 60) { graphics.bigbprint( -1, 20, loc::gettext("SUPER GRAVITRON"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); std::string tempstring = help.timestring(game.swnrecord); graphics.bprint( 240, 190, loc::gettext("Best Time"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); graphics.bigbrprint( 300, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); } else if (int(game.swndelay / 10) % 2 == 1) { graphics.bigbprint( -1, 20, loc::gettext("SUPER GRAVITRON"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); graphics.bigbprint( -1, 200, loc::gettext("GO!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 3); } } } if (game.intimetrial && graphics.fademode == FADE_NONE) { //Draw countdown! if (game.timetrialcountdown > 0) { if (game.timetrialcountdown < 30) { if (int(game.timetrialcountdown / 4) % 2 == 0) graphics.bigbprint( -1, 100, loc::gettext("Go!"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); } else if (game.timetrialcountdown < 60) { graphics.bigbprint( -1, 100, "1", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); } else if (game.timetrialcountdown < 90) { graphics.bigbprint( -1, 100, "2", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); } else if (game.timetrialcountdown < 120) { graphics.bigbprint( -1, 100, "3", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); } } else if (!roomname_translator::is_pausing() && !game.translator_exploring) { char buffer[SCREEN_WIDTH_CHARS + 1]; game.timestringcenti(buffer, sizeof(buffer)); //Draw OSD stuff const char* tempstring = loc::gettext("TIME:"); int label_len = graphics.len(tempstring); graphics.bprint(6, 18, tempstring, 255,255,255); tempstring = loc::gettext("DEATH:"); label_len = SDL_max(label_len, graphics.len(tempstring)); graphics.bprint(6, 30, tempstring, 255, 255, 255); tempstring = loc::gettext("SHINY:"); label_len = SDL_max(label_len, graphics.len(tempstring)); graphics.bprint(6, 42, tempstring, 255,255,255); if(game.timetrialparlost) { graphics.bprint(8+label_len, 18, buffer, 196, 80, 80); } else { graphics.bprint(8+label_len, 18, buffer, 196, 196, 196); } if(game.deathcounts>0) { graphics.bprint(8+label_len, 30,help.String(game.deathcounts), 196, 80, 80); } else { graphics.bprint(8+label_len, 30,help.String(game.deathcounts), 196, 196, 196); } vformat_buf( buffer, sizeof(buffer), loc::gettext("{n_trinkets} of {max_trinkets}"), "n_trinkets:int, max_trinkets:int", game.trinkets(), game.timetrialshinytarget ); if(game.trinkets()5 || game.prev_act_fade>5) { char buffer[SCREEN_WIDTH_CHARS + 1]; const char* final_string = interact_prompt( buffer, sizeof(buffer), game.activity_lastprompt.c_str() ); int centered_x = ((160 ) - ((graphics.len(final_string)) / 2)); if (game.activity_r == 0 && game.activity_g == 0 && game.activity_b == 0) { graphics.bprint(centered_x + game.activity_x, game.activity_y + 12, final_string, 196*act_alpha, 196*act_alpha, (255 - help.glow)*act_alpha); } else { graphics.drawtextbox(game.activity_x + 4, game.activity_y + 4, 39, 3, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha); graphics.Print(centered_x + game.activity_x, game.activity_y + 12, final_string, game.activity_r*act_alpha, game.activity_g*act_alpha, game.activity_b*act_alpha); } } if (obj.trophytext > 0 || obj.oldtrophytext > 0) { graphics.drawtrophytext(); } graphics.renderwithscreeneffects(); } static void draw_roomname_menu(void) { const char* name; if (map.hiddenname[0] != '\0') { name = loc::gettext_roomname_special(map.hiddenname); } else if (map.finalmode) { name = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.glitchname, map.roomname_special); } else { name = loc::gettext_roomname(map.custommode, game.roomx, game.roomy, map.roomname, map.roomname_special); } graphics.Print(5, 2, name, 196, 196, 255 - help.glow, true); } /* Used to keep some graphics positions on the map screen * the same in Flip Mode. */ #define FLIP(y, h) (graphics.flipmode ? 220 - (y) - (h) : (y)) static MapRenderData getmaprenderdata() { MapRenderData data; data.zoom = map.custommode ? map.customzoom : 1; data.xoff = map.custommode ? map.custommmxoff : 0; data.yoff = map.custommode ? map.custommmyoff : 0; data.legendxoff = 40 + data.xoff; data.legendyoff = 21 + data.yoff; // Magic numbers for centering legend tiles. switch (data.zoom) { case 4: data.legendxoff += 21; data.legendyoff += 16; break; case 2: data.legendxoff += 9; data.legendyoff += 5; break; default: data.legendxoff += 3; data.legendyoff += 1; break; } return data; } static void rendermap(void) { #ifndef NO_CUSTOM_LEVELS if (map.custommode) { graphics.drawpixeltextbox(35 + map.custommmxoff, 16 + map.custommmyoff, map.custommmxsize + 10, map.custommmysize + 10, 65, 185, 207); graphics.drawpartimage(graphics.minimap_mounted ? 1 : 12, 40 + map.custommmxoff, 21 + map.custommmyoff, map.custommmxsize, map.custommmysize); return; } #endif /* NO_CUSTOM_LEVELS */ graphics.drawpixeltextbox(35, 16, 250, 190, 65, 185, 207); graphics.drawimage(1, 40, 21, false); } static void rendermapfog(void) { const MapRenderData data = getmaprenderdata(); for (int j = 0; j < map.getheight(); j++) { for (int i = 0; i < map.getwidth(); i++) { if (!map.isexplored(i, j)) { // Draw the fog, depending on the custom zoom size for (int x = 0; x < data.zoom; x++) { for (int y = 0; y < data.zoom; y++) { graphics.drawimage(2, data.xoff + 40 + (x * 12) + (i * (12 * data.zoom)), data.yoff + 21 + (y * 9) + (j * (9 * data.zoom)), false); } } } } } } static void rendermaplegend(void) { // Draw the map legend, aka teleports/targets/trinkets const MapRenderData data = getmaprenderdata(); const int tile_offset = graphics.flipmode ? 3 : 0; for (size_t i = 0; i < map.teleporters.size(); i++) { if (map.showteleporters && map.isexplored(map.teleporters[i].x, map.teleporters[i].y)) { graphics.drawtile(data.legendxoff + (map.teleporters[i].x * 12 * data.zoom), data.legendyoff + (map.teleporters[i].y * 9 * data.zoom), 1127 + tile_offset); } else if (map.showtargets && !map.isexplored(map.teleporters[i].x, map.teleporters[i].y)) { graphics.drawtile(data.legendxoff + (map.teleporters[i].x * 12 * data.zoom), data.legendyoff + (map.teleporters[i].y * 9 * data.zoom), 1126 + tile_offset); } } if (map.showtrinkets) { for (size_t i = 0; i < map.shinytrinkets.size(); i++) { if (!obj.collect[i]) { graphics.drawtile(data.legendxoff + (map.shinytrinkets[i].x * 12 * data.zoom), data.legendyoff + (map.shinytrinkets[i].y * 9 * data.zoom), 1086 + tile_offset); } } } } static void rendermapcursor(const bool flashing) { const MapRenderData data = getmaprenderdata(); if (!map.custommode && game.roomx == 109) { // Draw the tower specially if (!flashing) { graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2)); } else if (map.cursorstate == 1) { if (int(map.cursordelay / 4) % 2 == 0) { graphics.drawrect(40 + ((game.roomx - 100) * 12), 21, 12, 180, 255, 255, 255); graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 255, 255, 255); } } else if (map.cursorstate == 2 && (int(map.cursordelay / 15) % 2 == 0)) { graphics.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow), 245 - (help.glow)); } return; } if (!flashing || (map.cursorstate == 2 && int(map.cursordelay / 15) % 2 == 0)) { graphics.drawrect(40 + ((game.roomx - 100) * 12 * data.zoom) + 2 + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 16, 245 - (help.glow), 245 - (help.glow)); } else if (map.cursorstate == 1 && (int(map.cursordelay / 4) % 2 == 0)) { graphics.drawrect(40 + ((game.roomx - 100) * 12 * data.zoom) + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + data.yoff, 12 * data.zoom, 9 * data.zoom, 255, 255, 255); graphics.drawrect(40 + ((game.roomx - 100) * 12 * data.zoom) + 2 + data.xoff, 21 + ((game.roomy - 100) * 9 * data.zoom) + 2 + data.yoff, (12 * data.zoom) - 4, (9 * data.zoom) - 4, 255, 255, 255); } } void maprender(void) { ClearSurface(graphics.backBuffer); draw_roomname_menu(); //Background color FillRect(graphics.backBuffer,0, 12, 320, 240, 10, 24, 26 ); //Menubar: graphics.drawtextbox( -10, 212, 43, 3, 65, 185, 207); // Draw the selected page name at the bottom // menupage 0 - 3 is the pause screen if (script.running && game.menupage == 3) { // While in a cutscene, you can only save char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), loc::get_langmeta()->menu_select_tight.c_str(), "label:str", loc::gettext("SAVE")); graphics.Print(-1, 220, buffer, 196, 196, 255 - help.glow, true); } else if (game.menupage <= 3) { const char* tab1; if (game.insecretlab) { tab1 = loc::gettext("GRAV"); } else if (obj.flags[67] && !map.custommode) { tab1 = loc::gettext("SHIP"); } else { tab1 = loc::gettext("CREW"); } #define TAB(opt, text) graphics.map_tab(opt, text, game.menupage == opt) TAB(0, loc::gettext("MAP")); TAB(1, tab1); TAB(2, loc::gettext("STATS")); TAB(3, loc::gettext("SAVE")); #undef TAB } // Draw menu header switch (game.menupage) { case 30: case 31: case 32: case 33: graphics.Print(-1, 220, loc::gettext("[ PAUSE ]"), 196, 196, 255 - help.glow, true); } // Draw menu options if (game.menupage >= 30 && game.menupage <= 33) { #define OPTION(opt, text) graphics.map_option(opt, 4, text, game.menupage - 30 == opt) OPTION(0, loc::gettext("return to game")); OPTION(1, loc::gettext("options")); OPTION(2, loc::gettext("quit to menu")); #undef OPTION } // Draw the actual menu switch(game.menupage) { case 0: rendermap(); if (map.finalmode || (map.custommode&&!map.customshowmm)) { // Cover the whole map for (int j = 0; j < 20; j++) { for (int i = 0; i < 20; i++) { graphics.drawimage(2, 40 + (i * 12), 21 + (j * 9), false); } } graphics.bprint(-1, 105, loc::gettext("NO SIGNAL"), 245, 245, 245, true); } else { rendermapfog(); rendermapcursor(true); rendermaplegend(); } break; case 1: if (game.insecretlab) { if (graphics.flipmode) { graphics.PrintWrap(0, 174, loc::gettext("SUPER GRAVITRON HIGHSCORE"), 196, 196, 255 - help.glow, true); std::string tempstring = help.timestring(game.swnrecord); graphics.Print( 240, 124, loc::gettext("Best Time"), 196, 196, 255 - help.glow, true); graphics.bigrprint( 300, 94, tempstring, 196, 196, 255 - help.glow, true, 2); switch(game.swnbestrank) { case 0: graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 5 seconds"), 196, 196, 255 - help.glow, true); break; case 1: graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 10 seconds"), 196, 196, 255 - help.glow, true); break; case 2: graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 15 seconds"), 196, 196, 255 - help.glow, true); break; case 3: graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 20 seconds"), 196, 196, 255 - help.glow, true); break; case 4: graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 30 seconds"), 196, 196, 255 - help.glow, true); break; case 5: graphics.PrintWrap( -1, 40, loc::gettext("Next Trophy at 1 minute"), 196, 196, 255 - help.glow, true); break; case 6: graphics.PrintWrap( -1, 40, loc::gettext("All Trophies collected!"), 196, 196, 255 - help.glow, true); break; } } else { graphics.PrintWrap(0, 40, loc::gettext("SUPER GRAVITRON HIGHSCORE"), 196, 196, 255 - help.glow, true); std::string tempstring = help.timestring(game.swnrecord); graphics.Print( 240, 90, loc::gettext("Best Time"), 196, 196, 255 - help.glow, true); graphics.bigrprint( 300, 104, tempstring, 196, 196, 255 - help.glow, true, 2); switch(game.swnbestrank) { case 0: graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 5 seconds"), 196, 196, 255 - help.glow, true); break; case 1: graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 10 seconds"), 196, 196, 255 - help.glow, true); break; case 2: graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 15 seconds"), 196, 196, 255 - help.glow, true); break; case 3: graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 20 seconds"), 196, 196, 255 - help.glow, true); break; case 4: graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 30 seconds"), 196, 196, 255 - help.glow, true); break; case 5: graphics.PrintWrap( -1, 174, loc::gettext("Next Trophy at 1 minute"), 196, 196, 255 - help.glow, true); break; case 6: graphics.PrintWrap( -1, 174, loc::gettext("All Trophies collected!"), 196, 196, 255 - help.glow, true); break; } } } else if (obj.flags[67] && !map.custommode) { graphics.PrintWrap(0, 105, loc::gettext("Press ACTION to warp to the ship."), 196, 196, 255 - help.glow, true); } #if !defined(NO_CUSTOM_LEVELS) else if(map.custommode){ LevelMetaData& meta = cl.ListOfMetaData[game.playcustomlevel]; graphics.bigprint(-1, FLIP(45, 8), meta.title, 196, 196, 255 - help.glow, true); char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("by {author}"), "author:str", meta.creator.c_str() ); graphics.Print(-1, FLIP(70, 8), buffer, 196, 196, 255 - help.glow, true); graphics.Print(-1, FLIP(80, 8), meta.website, 196, 196, 255 - help.glow, true); graphics.Print(-1, FLIP(100, 8), meta.Desc1, 196, 196, 255 - help.glow, true); graphics.Print(-1, FLIP(110, 8), meta.Desc2, 196, 196, 255 - help.glow, true); graphics.Print(-1, FLIP(120, 8), meta.Desc3, 196, 196, 255 - help.glow, true); int remaining = cl.numcrewmates() - game.crewmates(); loc::gettext_plural_fill( buffer, sizeof(buffer), "{n_crew|wordy} crewmates remain", "{n_crew|wordy} crewmate remains", "n_crew:int", remaining ); graphics.Print(1, FLIP(165, 8), buffer, 196, 196, 255 - help.glow, true); } #endif else { if (graphics.flipmode) { for (int i = 0; i < 3; i++) { graphics.drawcrewman(16, 32 + (i * 64), 2-i, game.crewstats[2-i]); if (game.crewstats[(2-i)]) { graphics.printcrewname(44, 32 + (i * 64)+4+10, 2-i); } else { graphics.printcrewnamedark(44, 32 + (i * 64)+4+10, 2-i); } graphics.printcrewnamestatus(44, 32 + (i * 64)+4, 2-i, game.crewstats[(2-i)]); graphics.drawcrewman(16+160, 32 + (i * 64), (2-i)+3, game.crewstats[(2-i)+3]); if (game.crewstats[(2-i)+3]) { graphics.printcrewname(44+160, 32 + (i * 64)+4+10, (2-i)+3); } else { graphics.printcrewnamedark(44+160, 32 + (i * 64)+4+10, (2-i)+3); } graphics.printcrewnamestatus(44+160, 32 + (i * 64)+4, (2-i)+3, game.crewstats[(2-i)+3]); } } else { for (int i = 0; i < 3; i++) { graphics.drawcrewman(16, 32 + (i * 64), i, game.crewstats[i]); if (game.crewstats[i]) { graphics.printcrewname(44, 32 + (i * 64)+4, i); } else { graphics.printcrewnamedark(44, 32 + (i * 64)+4, i); } graphics.printcrewnamestatus(44, 32 + (i * 64)+4+10, i, game.crewstats[i]); graphics.drawcrewman(16+160, 32 + (i * 64), i+3, game.crewstats[i+3]); if (game.crewstats[i+3]) { graphics.printcrewname(44+160, 32 + (i * 64)+4, i+3); } else { graphics.printcrewnamedark(44+160, 32 + (i * 64)+4, i+3); } graphics.printcrewnamestatus(44+160, 32 + (i * 64)+4+10, i+3, game.crewstats[i+3]); } } } break; case 2: { int max_trinkets; #ifndef NO_CUSTOM_LEVELS if (map.custommode) { max_trinkets = cl.numtrinkets(); } else #endif { max_trinkets = 20; } /* Stats. */ graphics.Print(0, FLIP(52, 8), loc::gettext("[Trinkets found]"), 196, 196, 255 - help.glow, true); char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf( buffer, sizeof(buffer), loc::gettext("{n_trinkets|wordy} out of {max_trinkets|wordy}"), "n_trinkets:int, max_trinkets:int", game.trinkets(), max_trinkets ); graphics.Print(0, FLIP(64, 8), buffer, 96, 96, 96, true); graphics.Print(0, FLIP(102, 8), loc::gettext("[Number of Deaths]"), 196, 196, 255 - help.glow, true); graphics.Print(0, FLIP(114, 8), help.String(game.deathcounts), 96, 96, 96, true); graphics.Print(0, FLIP(152, 8), loc::gettext("[Time Taken]"), 196, 196, 255 - help.glow, true); graphics.Print(0, FLIP(164, 8), game.timestring(), 96, 96, 96, true); break; } case 3: { if (game.inintermission || game.translator_exploring) { graphics.PrintWrap(0, 115, loc::gettext("Cannot Save in Level Replay"), 146, 146, 180, true); break; } if (game.nodeathmode) { graphics.PrintWrap(0, 115, loc::gettext("Cannot Save in No Death Mode"), 146, 146, 180, true); break; } if (game.intimetrial) { graphics.PrintWrap(0, 115, loc::gettext("How'd you get here?"), 146, 146, 180, true); break; } if (game.insecretlab) { graphics.PrintWrap(0, 115, loc::gettext("Cannot Save in Secret Lab"), 146, 146, 180, true); break; } if (game.gamesavefailed) { graphics.PrintWrap(0, 115, loc::gettext("ERROR: Could not save game!"), 146, 146, 180, true); break; } /* We are not in a special case, so draw the save screen now... */ if (!map.custommode) { /* FIXME: The text here should be automatically "balance-wrapped" instead of hardcoding the width. * In fact, maybe PrintWrap should balance-wrap by default. */ graphics.PrintWrap(0, 174, loc::gettext("(Note: The game is autosaved at every teleporter.)"), 146, 146, 180, true, 12); } if (!game.gamesaved) { graphics.Print(0, 80, loc::gettext("[Press ACTION to save your game]"), 255 - help.glow*2, 255 - help.glow*2, 255 - help.glow, true); if (map.custommode || game.quicksummary == "") { break; } graphics.Print(0, FLIP(100, 8), loc::gettext("Last Save:"), 164 - help.glow/4, 164 - help.glow/4, 164, true); graphics.Print(0, FLIP(110, 8), game.quicksummary, 164 - help.glow/4, 164 - help.glow/4, 164, true); break; } /* We are only still here if the game has been quicksaved... */ graphics.PrintWrap(0, 36, loc::gettext("Game saved ok!"), 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2, true); graphics.drawpixeltextbox(17, 65, 286, 90, 65, 185, 207); if (map.custommode) { graphics.Print(0, FLIP(90, 8), game.customleveltitle, 25, 255 - help.glow/2, 255 - help.glow/2, true); } else { size_t i; graphics.Print(0, FLIP(80, 8), game.savearea, 25, 255 - help.glow/2, 255 - help.glow/2, true); for (i = 0; i < SDL_arraysize(game.crewstats); ++i) { /* Crewmates are annoying. Their height is 21 pixels, but to flip them, * we also have to account for their 2-pixel y-offset (and multiply it by 2). */ graphics.drawcrewman(169 - 3*42 + i*42, FLIP(95, 21 + 2*2), i, game.crewstats[i], true); } } graphics.Print(59, FLIP(132, 8), game.savetime, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2); char buffer[SCREEN_WIDTH_CHARS + 1]; vformat_buf(buffer, sizeof(buffer), loc::gettext("{savebox_n_trinkets|wordy}"), "savebox_n_trinkets:int", game.savetrinkets ); graphics.Print(262 - graphics.len(buffer), FLIP(132, 8), buffer, 255 - help.glow/2, 255 - help.glow/2, 255 - help.glow/2); graphics.drawsprite(34, FLIP(126, 17), 50, graphics.col_clock); graphics.drawsprite(270, FLIP(126, 17), 22, graphics.col_trinket); break; } case 10: graphics.Print(-1, 220, loc::gettext("[ QUIT ]"), 196, 196, 255 - help.glow, true); if (graphics.flipmode) { if (game.inspecial()) { graphics.PrintWrap(0, 135, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, true, 12); } else { graphics.PrintWrap(0, 142, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, true, 12); } graphics.Print(80-16, 88, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); graphics.Print(80 + 32, 76, loc::gettext("yes, quit to menu"), 96, 96, 96); } else { if (game.inspecial()) { graphics.PrintWrap(0, 80, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, true, 12); } else { graphics.PrintWrap(0, 76, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, true, 12); } graphics.Print(80-16, 130, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); graphics.Print(80 + 32, 142, loc::gettext("yes, quit to menu"), 96, 96, 96); } break; case 11: graphics.Print(-1, 220, loc::gettext("[ QUIT ]"), 196, 196, 255 - help.glow, true); if (graphics.flipmode) { if (game.inspecial()) { graphics.PrintWrap(0, 135, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, true, 12); } else { graphics.PrintWrap(0, 142, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, true, 12); } graphics.Print(80, 88, loc::gettext("no, keep playing"), 96,96,96); graphics.Print(80+32-16, 76, loc::gettext("[ YES, QUIT TO MENU ]"), 196, 196, 255 - help.glow); } else { if (game.inspecial()) { graphics.PrintWrap(0, 80, loc::gettext("Return to main menu?"), 196, 196, 255 - help.glow, true, 12); } else { graphics.PrintWrap(0, 76, loc::gettext("Do you want to quit? You will lose any unsaved progress."), 196, 196, 255 - help.glow, true, 12); } graphics.Print(80, 130, loc::gettext("no, keep playing"), 96,96,96); graphics.Print(80+32-16, 142, loc::gettext("[ YES, QUIT TO MENU ]"), 196, 196, 255 - help.glow); } break; case 20: graphics.Print(-1, 220, loc::gettext("[ GRAVITRON ]"), 196, 196, 255 - help.glow, true); if (graphics.flipmode) { graphics.PrintWrap(0, 88, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, true, 12); graphics.Print(80-16, 142, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); graphics.Print(80 + 32, 130, loc::gettext("yes, return"), 96, 96, 96); } else { graphics.PrintWrap(0, 76, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, true, 12); graphics.Print(80-16, 130, loc::gettext("[ NO, KEEP PLAYING ]"), 196, 196, 255 - help.glow); graphics.Print(80 + 32, 142, loc::gettext("yes, return"), 96, 96, 96); } break; case 21: graphics.Print(-1, 220, loc::gettext("[ GRAVITRON ]"), 196, 196, 255 - help.glow, true); if (graphics.flipmode) { graphics.PrintWrap(0, 88, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, true, 12); graphics.Print(80, 142, loc::gettext("no, keep playing"), 96, 96, 96); graphics.Print(80 + 32-16, 130, loc::gettext("[ YES, RETURN ]"), 196, 196, 255 - help.glow); } else { graphics.PrintWrap(0, 76, loc::gettext("Do you want to return to the secret laboratory?"), 196, 196, 255 - help.glow, true, 12); graphics.Print(80, 130, loc::gettext("no, keep playing"), 96, 96, 96); graphics.Print(80 + 32-16, 142, loc::gettext("[ YES, RETURN ]"), 196, 196, 255 - help.glow); } } // We need to draw the black screen above the menu in order to disguise it // being jankily brought down in glitchrunner mode when exiting to the title // Otherwise, there's no reason to obscure the menu if (GlitchrunnerMode_less_than_or_equal(Glitchrunner2_2) || FADEMODE_IS_FADING(graphics.fademode) || game.fadetomenu || game.fadetolab) { graphics.drawfade(); } if (graphics.resumegamemode || graphics.menuoffset > 0 || graphics.oldmenuoffset > 0) { graphics.menuoffrender(); } else { graphics.renderwithscreeneffects(); } } #undef FLIP void teleporterrender(void) { ClearSurface(graphics.backBuffer); const int telex = map.teleporters[game.teleport_to_teleporter].x; const int teley = map.teleporters[game.teleport_to_teleporter].y; draw_roomname_menu(); //Background color FillRect(graphics.backBuffer, 0, 12, 320, 240, 10, 24, 26); rendermap(); rendermapfog(); rendermapcursor(false); // Draw a box around the currently selected teleporter const MapRenderData data = getmaprenderdata(); if (game.useteleporter) { //Draw the chosen destination coordinate! //TODO //draw the coordinates //destination graphics.drawrect(40 + data.xoff + (telex * 12 * data.zoom) + 1, 21 + data.yoff + (teley * 9 * data.zoom) + 1, 12 * data.zoom - 2, 9 * data.zoom - 2, 245 - (help.glow * 2), 16, 16); graphics.drawrect(40 + data.xoff + (telex * 12 * data.zoom) + 3, 21 + data.yoff + (teley * 9 * data.zoom) + 3, 12 * data.zoom - 6, 9 * data.zoom - 6, 245 - (help.glow * 2), 16, 16); } // Draw the legend itself rendermaplegend(); // Highlight the currently selected teleporter if (game.useteleporter && help.slowsine % 16 > 8) { graphics.drawtile(data.legendxoff + data.xoff + (telex * 12 * data.zoom), data.legendyoff + data.yoff + (teley * 9 * data.zoom), 1128 + (graphics.flipmode ? 3 : 0)); } graphics.cutscenebars(); if (game.useteleporter) { char buffer[SCREEN_WIDTH_CHARS + 1]; const char* final_string = interact_prompt( buffer, sizeof(buffer), loc::gettext("Press {button} to Teleport") ); //Instructions! graphics.Print(5, 210, loc::gettext("Press Left/Right to choose a Teleporter"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); graphics.Print(5, 225, final_string, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); } graphics.drawgui(); if (graphics.flipmode) { if (game.advancetext) graphics.bprint(5, 228, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); } else { if (game.advancetext) graphics.bprint(5, 5, loc::gettext("- Press ACTION to advance text -"), 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); } if (graphics.resumegamemode || graphics.menuoffset > 0 || graphics.oldmenuoffset > 0) { graphics.menuoffrender(); } else { graphics.render(); } }