/* For now, this isn't really a foundation for action sets yet; button glyphs * just need to be able to identify actions that are printed in text like * "Press ENTER to teleport". Thus, this currently ONLY contains identifiers * for the actions that button glyphs are needed for. * * Based on this comment: * https://github.com/TerryCavanagh/VVVVVV/issues/834#issuecomment-1015692161 */ #ifndef ACTIONSETS_H #define ACTIONSETS_H #ifdef __cplusplus extern "C" { #endif /*----------------------------------------* * List of all action sets (all "states") * *----------------------------------------*/ typedef enum { //ActionSet_Global, ActionSet_Menu, ActionSet_InGame //ActionSet_Editor } ActionSet; /*----------------------------------------------------------* * An enum for each actionset, with the actions in that set * *----------------------------------------------------------*/ /* typedef enum { Action_Global_Mute, Action_Global_MuteMusic } Action_Global; */ typedef enum { Action_Menu_Accept } Action_Menu; typedef enum { Action_InGame_ACTION, Action_InGame_Interact, Action_InGame_Map, Action_InGame_Restart, Action_InGame_Esc } Action_InGame; /* typedef enum { //Action_Editor_PrevTool, //Action_Editor_NextTool } Action_Editor; */ /*-----------------------------------------* * A union to represent any actionset enum * *-----------------------------------------*/ typedef union { int intval; //Action_Global Global; Action_Menu Menu; Action_InGame InGame; //Action_Editor Editor; } Action; #ifdef __cplusplus } // extern "C" #endif #endif // ACTIONSETS_H