package { public class edlevelclass{ public function edlevelclass():void { clear(); } public function clear():void { tileset = 0; tilecol = 0; roomname = ""; warpdir = 0; platx1 = 0; platy1 = 0; platx2 = 320; platy2 = 240; platv = 4; enemyx1 = 0; enemyy1 = 0; enemyx2 = 320; enemyy2 = 240; enemytype = 0; directmode = 0; } public var tileset:int, tilecol:int; public var roomname:String; public var warpdir:int; public var platx1:int, platy1:int, platx2:int, platy2:int, platv:int; public var enemyx1:int, enemyy1:int, enemyx2:int, enemyy2:int, enemytype:int; public var directmode:int; } };