package { import flash.geom.*; public class entclass{ public function entclass():void { clear(); } public function clear():void { //Set all values to a default, required for creating a new entity active = false; invis = false; type = 0; size = 0; tile = 0; rule = 0; state = 0; statedelay = 0; life = 0; colour = 0; para = 0; behave = 0; animate = 0; xp = 0; yp = 0; ax = 0; ay = 0; vx = 0; vy = 0; w = 16; h = 16; cx = 0; cy = 0; newxp = 0; newyp = 0; x1 = 0; y1 = 0; x2 = 320; y2 = 240; jumping = false; gravity = false; onground = 0; onroof = 0; jumpframe = 0; onentity = 0; harmful = false; onwall = 0; onxwall = 0; onywall = 0; isplatform = false; framedelay = 0; drawframe = 0; walkingframe = 0; dir = 0; actionframe = 0; } public function outside():Boolean { //returns true if any point of the entity is outside the map. adjusts velocity for a clean collision. if (xp < x1){ xp = x1; return true; } if (yp < y1) { yp = y1; return true; } if (xp + w > x2) { xp = x2 - w; return true; } if (yp + h > y2) { yp = y2 - h; return true; } return false; } //Fundamentals public var active:Boolean, invis:Boolean; public var type:int, size:int, tile:int, rule:int; public var state:int, statedelay:int; public var behave:int, animate:int, para:int; public var life:int, colour:int; //Position and velocity public var xp:Number, yp:Number, oldxp:Number, oldyp:Number; public var ax:Number, ay:Number, vx:Number, vy:Number; public var cx:int, cy:int, w:int, h:int; public var newxp:Number, newyp:Number; //For collision functions public var isplatform:Boolean; public var x1:int, y1:int, x2:int, y2:int; //Collision Rules public var onentity:int; public var harmful:Boolean; public var onwall:int, onxwall:int, onywall:int; //Platforming specific public var jumping:Boolean, gravity:Boolean, onground:int, onroof:int; public var jumpframe:int; //Animation public var framedelay:int, drawframe:int, walkingframe:int, dir:int, actionframe:int; } }