case rn(104,113):
tmap = new Array();
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,570,570,571,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,650,650,651,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,690,690,690,691,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,690,691,690,690,691,690,690,690,690,690,690");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,689,0,0,689,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,569,570,570,571,0,689,0,0,689,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,530,570,570,571,0,689,0,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,649,650,650,491,489,489,530,570,570,571,0,0,0,0,0");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,530,570,570,570,570,570");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489");
tmap.push("0,0,0,0,0,0,0,0,0,0,0,689,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,609,489,489,489,489,489,489,489,489,489,489,489");

obj.createentity(game, 248, 112, 10, 1, 114040);  // (savepoint)
break;