#ifndef TITLERENDERER_H #define TITLERENDERER_H #include "Graphics.h" #include "UtilityClass.h" #include "Maths.h" #include "Entity.h" #include "Map.h" #include "Script.h" class Stage { public: int frameRate; }; extern Stage stage; extern Stage swfStage; extern int temp; void titlerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help, musicclass& music); void towerrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help); void gamerender(Graphics& dwgfx, mapclass& map, Game& game, entityclass& obj, UtilityClass& help); void maprender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help); void teleporterrender(Graphics& dwgfx, Game& game, mapclass& map, entityclass& obj, UtilityClass& help); void gamecompleterender(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help, mapclass& map); void gamecompleterender2(Graphics& dwgfx, Game& game, entityclass& obj, UtilityClass& help); #endif /* TITLERENDERER_H */