case rn(53,49): tmap = new Array(); tmap.push("107,107,107,107,107,107,107,107,229,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,227,107,107,107,107,107,107,107,107"); tmap.push("268,268,268,268,268,268,268,268,269,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,267,268,268,268,268,268,268,268,268"); tmap.push("9,9,9,9,9,9,9,9,9,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,9,9,9,9,9,9,9,9,9"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,227,107,107,107,107,107,107,229,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,267,268,268,268,268,268,268,269,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,809,689,689,689,689,689,689,689,689,689,689,689,689,811,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,849,850,850,850,850,850,850,850,850,850,850,850,850,851,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8"); tmap.push("188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188,188"); tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107"); tmap.push("107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107"); obj.createentity(game, 0, 104, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 64, 104, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 192, 104, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 256, 104, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 152, 120, 10, 0, 449530); // (savepoint) obj.createentity(game, 0, 112, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 64, 112, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 128, 112, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 192, 112, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 256, 112, 2, 10, 4); //Big Threadmill, >>>>>> break;