case rn(56,44): tmap = new Array(); tmap.push("298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298,298"); tmap.push("459,459,459,459,459,459,459,460,0,0,0,0,418,298,298,298,298,298,298,298,298,299,459,459,459,459,300,298,298,298,298,298,298,298,298,298,298,298,298,298"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,9,9,9,9,418,298,298,298,298,298,298,298,298,298,298,298,298,298"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,420,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298,298,298"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,299,459,460,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298,298,298"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,9,9,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298,298,298"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298"); tmap.push("379,379,379,379,379,380,0,0,0,0,0,0,418,298,298,298,298,298,298,420,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298,298,298"); tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,299,459,460,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298,298,298"); tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,298,298,420,9,9,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298,298,298"); tmap.push("298,298,298,298,298,420,0,0,378,379,379,379,340,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298"); tmap.push("298,298,298,298,298,420,0,0,458,459,459,459,300,298,298,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298,298,298"); tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298,298,298"); tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298,298,298"); tmap.push("298,298,298,298,298,420,0,0,0,0,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298"); tmap.push("298,298,298,298,298,339,379,379,379,380,0,0,418,298,298,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298,298,298"); tmap.push("299,459,459,459,459,459,459,459,459,460,0,0,418,299,459,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298,298,298"); tmap.push("420,0,0,0,0,0,0,0,0,0,0,0,418,420,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,418,298,298,298,298,298"); tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298"); tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,418,420,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,418,298,298,298,298,298"); tmap.push("420,49,0,0,0,0,0,0,0,0,0,0,458,460,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,458,459,300,298,298,298"); tmap.push("420,49,0,0,0,0,50,378,379,379,379,380,9,9,0,0,0,0,0,0,0,8,8,8,8,8,8,0,0,0,0,0,0,0,9,9,418,298,298,298"); tmap.push("420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,378,379,379,379,379,380,49,0,0,0,0,0,0,0,0,418,298,298,298"); tmap.push("420,49,0,0,0,0,50,418,298,298,298,420,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,418,298,298,298"); tmap.push("420,49,0,0,0,0,50,418,298,299,459,460,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,458,459,300,298"); tmap.push("420,49,0,0,0,0,50,418,298,420,9,9,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,9,9,418,298"); tmap.push("420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298"); tmap.push("420,49,0,0,0,0,50,418,298,420,0,0,0,0,0,0,0,0,0,0,50,418,298,298,298,298,420,49,0,0,0,0,0,0,0,0,0,0,418,298"); obj.createentity(game, 176, 80, 3); //Disappearing Platform obj.createentity(game, 0, 56, 2, 8, 4); //Threadmill, >>> obj.createentity(game, 16, 56, 2, 8, 4); //Threadmill, >>> obj.createentity(game, 72, 72, 10, 1, 444560); // (savepoint) obj.createentity(game, 8, 144, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 48, 144, 2, 8, 4); //Threadmill, >>> obj.createentity(game, 0, 16, 2, 10, 4); //Big Threadmill, >>>>>> break;