case rn(55,45): tmap = new Array(); tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,618,498"); tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,499,659,659,659,659,659,500,498,499,659,659,659,659,659,500,498,498,620,0,0,0,0,618,498"); tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498"); tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498"); tmap.push("498,498,499,659,659,659,659,500,498,498,498,498,498,498,498,498,620,0,0,0,0,0,658,659,660,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498"); tmap.push("498,498,620,9,9,9,9,658,659,659,659,659,659,500,498,498,620,0,0,0,0,0,9,9,9,0,0,0,0,0,618,498,498,620,0,0,0,0,618,498"); tmap.push("498,498,620,0,0,0,0,9,9,9,9,9,9,658,659,659,660,0,0,0,0,0,0,0,0,0,0,0,0,0,658,659,659,660,0,0,0,0,618,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,9,9,9,9,0,0,0,0,618,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,578,579,580,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,0,618,498,620,0,0,0,0,0,8,8,8,8,8,8,8,8,618,498"); tmap.push("498,498,620,0,0,0,0,8,8,8,8,8,8,578,579,579,580,0,0,0,0,0,618,498,620,0,0,0,0,0,578,579,579,579,579,579,579,579,540,498"); tmap.push("498,498,620,0,0,0,0,578,579,579,579,579,579,540,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,539,579,579,579,579,579,540,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,620,0,0,0,0,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,620,0,0,0,0,658,659,659,659,659,659,659,659,659,659,659,659,659,659,659,500,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,618,498,620,0,0,0,0,0,618,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,775,776,776,776,776,776,776,776,776,776,618,498,620,776,776,776,776,776,618,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,620,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695,695,695,695,695,618,498,620,695,695,695,695,695,618,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,539,579,579,579,579,579,579,579,579,579,579,579,579,579,579,580,695,695,695,695,618,498,539,579,579,579,579,579,540,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498"); tmap.push("498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,620,695,695,695,695,618,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498,498"); obj.createentity(game, 24, 80, 2, 3, 6); // Platform obj.createentity(game, 64, 176, 10, 0, 445550); // (savepoint) obj.createentity(game, 216, 192, 10, 1, 445551); // (savepoint) break;