case rn(50,40): tmap = new Array(); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,405,0,0,0,0,0,815,695,695,695,695,695"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,815,695,695,695,695,695"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,365,8,8,8,8,363,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,363,364,365,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,363,364,364,364,364,364,364,364,364"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); obj.createentity(game, 136, 64, 3); //Disappearing Platform obj.createentity(game, 56, 104, 10, 1, 440500); // (savepoint) obj.createentity(game, 56, 160, 2, 3, 3); // Platform obj.createentity(game, 280, 192, 10, 1, 440501); // (savepoint) break;