package { import flash.display.*; import flash.geom.*; import flash.events.*; import flash.net.*; public class labclass extends Sprite { public function rn(rx:int, ry:int):int { return rx + (ry * 100); } public function loadlevel(rx:int, ry:int, game:gameclass, obj:entityclass):void { var t:int; tmap.reset(); rx=rx-100; ry=ry-100; if(ry<5){ rx+=50-2; ry+=54; //lab }else{ rx+=50-2; ry+=50-16; //lab } t = rx + (ry * 100); coin = 0; rcol = 0; roomname = "Untitled room ["+String(rx) + "," + String(ry)+"]"; switch(t) { case rn(50,50): tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,363,364,365,0,0,0,403,283,405,0,0,0,363,364,365,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,443,444,445,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("444,444,444,444,444,444,285,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,325,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,285,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("364,364,365,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,405,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,365,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,405,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,405,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,445,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283"); obj.createentity(game, 232, 24, 10, 0, 250500); // (savepoint) if(game.intimetrial) { obj.createblock(0, 0, 0, 8, 240); } rcol=1; roomname = "Get Ready To Bounce"; break; case rn(50,51): tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,441,442,0,0,0,0,0,0,440,441,441,441,441,282,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,281,442,64,64,0,0,0,0,0,0,64,64,64,64,64,440,282"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("63,63,63,63,63,63,63,63,63,63,63,63,63,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("361,361,361,361,361,361,361,361,361,361,361,361,362,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); obj.createentity(game, 112, 180, 11, 192); // (horizontal gravity line) rcol = 0; roomname = "It's Perfectly Safe"; break; case rn(49,51): tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,414,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,71,71,71,71,71,71,71,71,71"); tmap.push("292,414,0,0,0,0,0,0,0,60,413,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,307,308,308,308,308,308,308,349,373,373,373,373"); tmap.push("292,414,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,71,71,71,0,0,0,0,0,71,71,71,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292"); obj.createentity(game, 96, 124, 11, 120); // (horizontal gravity line) obj.createentity(game, 248, 48, 10, 0, 251490); // (savepoint) rcol = 4; roomname = "Rascasse"; break; case rn(49,52): tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,447,447,447,447,447,447,447,288,286,286,287,447,448,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,68,68,68,68,68,68,406,286,286,408,68,68,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,446,447,447,448,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,68,68,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286"); tmap.push("367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,366,367,367,368,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,328,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,406,286,286,408,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,67,67,67,67,67,67,67,67,406,286,286,408,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,327,367,367,367,367,367,367,367,367,328,286,286,327,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); obj.createentity(game, 248, 136, 10, 1, 252490); // (savepoint) obj.createentity(game, 16, 68, 11, 64); // (horizontal gravity line) obj.createentity(game, 112, 68, 11, 64); // (horizontal gravity line) obj.createentity(game, 64, 164, 11, 64); // (horizontal gravity line) obj.createentity(game, 160, 164, 11, 64); // (horizontal gravity line) rcol = 2; roomname = "Keep Going"; break; case rn(48,52): tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289"); tmap.push("289,289,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289,289,411,70,70,70,70,70,70,70,70,70,70,70,70,70,409,289,289"); tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289"); tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289"); tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289"); tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289"); tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289"); tmap.push("289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289"); tmap.push("289,290,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450"); tmap.push("289,411,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,369,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,411,69,69,69,69,69,0,0,0,0,0,69,69,69,69,69,409,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,330,370,370,370,370,371,0,0,0,0,0,369,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,330,370,370,370,370,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); obj.createentity(game, 280, 136, 10, 1, 252480); // (savepoint) obj.createentity(game, 48, 52, 11, 104); // (horizontal gravity line) obj.createentity(game, 192, 52, 11, 104); // (horizontal gravity line) obj.createentity(game, 152, 196, 11, 40); // (horizontal gravity line) rcol=3; roomname = "Single-slit Experiment"; break; case rn(48,53): tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,417,74,74,74,74,74,74,74,74,74,74,74,74,74,74"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); obj.createentity(game, 32, 128, 10, 1, 253480); // (savepoint) obj.createentity(game, 187, 88, 12, 56); // (vertical gravity line) obj.createentity(game, 107, 88, 12, 56); // (vertical gravity line) rcol = 5; roomname = "Don't Flip Out"; break; case rn(49,53): tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("444,444,444,444,444,285,283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,284,444,444,444,444"); tmap.push("66,66,66,66,66,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,66,66,66,66"); tmap.push("0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,445,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,363,364,364,364,364"); tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,403,283,283,283,283"); tmap.push("283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,403,283,283,283,283"); tmap.push("283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,325,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); obj.createentity(game, 43, 88, 12, 56); // (vertical gravity line) obj.createentity(game, 123, 88, 12, 56); // (vertical gravity line) obj.createentity(game, 203, 88, 12, 56); // (vertical gravity line) obj.createentity(game, 283, 88, 12, 56); // (vertical gravity line) obj.createentity(game, 156, 128, 20, 1); // (terminal) obj.createblock(5, 156-8, 128, 20, 16, 19); rcol = 1; roomname = "Shuffled Hallway"; break; case rn(50,53): tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,449,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,70,70,70,70,70,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289"); tmap.push("450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289"); tmap.push("70,70,70,70,70,70,70,70,70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450,450"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,69,69,69,69,69,69,69,69"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370,370,370,370,370,370,370"); obj.createentity(game, 96, 192, 10, 1, 253500); // (savepoint) obj.createentity(game, 163, 32, 12, 168); // (vertical gravity line) rcol = 3; roomname = "Double-slit Experiment"; break; case rn(51,53): tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,287,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); obj.createentity(game, 264, 104, 10, 1, 253510); // (savepoint) obj.createentity(game, 131, 120, 12, 96); // (vertical gravity line) obj.createentity(game, 187, 16, 12, 96); // (vertical gravity line) obj.createentity(game, 40, 112, 10, 0, 253511); // (savepoint) rcol = 2; roomname = "They Call Him Flipper"; break; case rn(52,53): tmap.push("453,453,453,453,453,453,294,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("72,72,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,293,453,453,453,294,292,293,453,453,453,294,292,293,453,453,453,294,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,412,414,0,0,0,0,0,0,412,414,72,72,72,412,292,414,72,72,72,412,292,414,72,72,72,412,292,292,292,292,292,292,292,292"); tmap.push("373,374,0,0,0,0,412,414,0,0,0,0,0,0,452,454,0,0,0,452,453,454,0,0,0,452,453,454,0,0,0,452,453,453,453,453,453,453,294,292"); tmap.push("292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292"); tmap.push("292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292"); tmap.push("292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292"); tmap.push("292,414,0,0,0,0,412,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,71,0,0,0,412,292"); tmap.push("292,414,0,0,0,0,452,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,307,309,0,0,0,412,292"); tmap.push("292,414,0,0,0,0,72,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,72,0,0,0,412,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292"); tmap.push("292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292"); tmap.push("292,333,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,372,373,373,373,374,0,0,0,0,0,372,373,373,373,373,373,373,373,373,334,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,414,71,71,71,71,71,412,292,292,292,414,71,71,71,71,71,412,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,333,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,334,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); obj.createentity(game, 24, 184, 10, 1, 253520); // (savepoint) obj.createentity(game, 64, 164, 11, 200); // (horizontal gravity line) rcol = 4; roomname = "Three's a Crowd"; break; case rn(52,52): tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,288,286,286,286,286,286"); tmap.push("68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("367,367,367,367,367,367,367,351,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,311,312,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,67,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); obj.createentity(game, 195, 24, 12, 80); // (vertical gravity line) obj.createentity(game, 195, 128, 12, 80); // (vertical gravity line) obj.createentity(game, 80, 120, 10, 0, 252520); // (savepoint) obj.createentity(game, 80, 96, 10, 1, 252521); // (savepoint) rcol = 2; roomname = "Hitting the Apex"; break; case rn(51,52): tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,281,442,64,64,64,64,64,64,64,64,64,64"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,281,441,441,441,441,442,51,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,281,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,440,282,280,281,442,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,440,344,442,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,464,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,361,361,361"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,280,280,280,280,280,280,280"); tmap.push("280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,280,280,280,280,280,280,280"); obj.createentity(game, 24, 188, 11, 224); // (horizontal gravity line) obj.createentity(game, 280, 96, 10, 1, 252510); // (savepoint) obj.createentity(game, 204, 32, 20, 0); // (terminal) obj.createblock(5, 204-8, 32, 20, 16, 20); rcol=0; roomname = "Square Root"; break; case rn(51,51): tmap.push("292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,293,454,72,72,72,72,72,72,72,72,72,72,72,72,72,72,452,294,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,452,319,454,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,467,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,71,387,71,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,372,347,374,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292"); tmap.push("292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); obj.createentity(game, 24, 44, 11, 112); // (horizontal gravity line) obj.createentity(game, 176, 180, 11, 112); // (horizontal gravity line) rcol = 4; roomname = "Thorny Exchange"; break; case rn(51,50): tmap.push("283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444"); tmap.push("283,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,405,53,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364"); tmap.push("283,283,405,53,0,0,0,0,54,403,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,443,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,65,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,363,365,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,324,365,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,325,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); tmap.push("283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,283"); obj.createentity(game, 32, 28, 11, 296); // (horizontal gravity line) obj.createentity(game, 32, 196, 11, 112); // (horizontal gravity line) obj.createentity(game, 128, 100, 11, 160); // (horizontal gravity line) obj.createentity(game, 88, 112, 10, 0, 250510); // (savepoint) roomname = "Brought to you by the letter G"; rcol = 1; break; case rn(52,50): tmap.push("447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447"); tmap.push("68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68,68"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("367,367,367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); obj.createentity(game, -8, 28, 11, 336); // (horizontal gravity line) obj.createentity(game, 32, 72, 10, 1, 250520); // (savepoint) rcol=2; roomname = "Free Your Mind"; break; case rn(52,51): tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("280,280,280,280,280,280,280,280,321,362,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63"); tmap.push("280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); obj.createentity(game, 80, 180, 11, 248); // (horizontal gravity line) rcol=0; roomname = "I Changed My Mind, Thelma..."; break; case rn(53,51): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,414,59,0,0,0,0,0,0,0,0,0,0"); tmap.push("71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,333,374,71,71,71,71,71,71,71,71,71,71"); tmap.push("373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,333,373,373,373,373,373,373,373,373,373,373"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); obj.createentity(game, -8, 180, 11, 208); // (horizontal gravity line) obj.createentity(game, 240, 180, 11, 88); // (horizontal gravity line) rcol=4; roomname = "Indirect Jump Vector"; break; case rn(53,50): tmap.push("456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456"); tmap.push("74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,73,396,73,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,375,356,377,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295,417,61,0,0,0,0,0,0,0,0,0,0"); obj.createentity(game, -8, 28, 11, 336); // (horizontal gravity line) rcol=5; roomname = "In a Single Bound"; break; case rn(54,50): tmap.push("444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,284,444,444,444,444,444,444,444,444,444"); tmap.push("66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66,66,66,66,443,285,283,284,445,66,66,66,66,66,66,66,66,66"); tmap.push("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,54,443,359,445,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,66,473,66,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,65,393,65,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,54,363,353,365,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,53,0,0,0,0,0,0,0,0,0"); obj.createentity(game, -8, 28, 11, 80); // (horizontal gravity line) obj.createentity(game, 112, 28, 11, 96); // (horizontal gravity line) obj.createentity(game, 248, 28, 11, 80); // (horizontal gravity line) rcol=1; roomname = "Barani, Barani"; break; case rn(54,51): tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,446,399,448,55,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,68,470,68,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,67,390,67,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,366,350,368,55,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,56,406,286,408,55,0,0,0,0,0,0,0,0,0"); tmap.push("67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67,67,67,67,366,328,286,327,368,67,67,67,67,67,67,67,67,67"); tmap.push("367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367,367,367,367,328,286,286,286,327,367,367,367,367,367,367,367,367,367"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); obj.createentity(game, -8, 180, 11, 80); // (horizontal gravity line) obj.createentity(game, 112, 180, 11, 96); // (horizontal gravity line) obj.createentity(game, 248, 180, 11, 80); // (horizontal gravity line) rcol=2; roomname = "Safety Dance"; break; case rn(55,50): tmap.push("450,450,450,450,291,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("70,70,70,70,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,449,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,69,69,0,0,0,0,0,0,69,369,331,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,369,371,0,0,0,0,0,0,369,331,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,58,409,411,0,0,0,0,0,0,409,289,289,289"); obj.createentity(game, -8, 28, 11, 40); // (horizontal gravity line) rcol=3; roomname = "Heady Heights"; break; case rn(55,49): tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,296,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,62,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,417,0,0,0,0,0,0,0,0,0,62,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("456,457,0,0,0,0,0,0,0,0,0,62,455,456,456,456,456,456,456,456,456,456,456,456,456,297,296,456,456,456,456,456,456,456,456,456,456,456,297,295"); tmap.push("0,0,0,0,375,376,377,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("0,0,0,0,415,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("376,376,376,376,337,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,61,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,377,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,296,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); tmap.push("295,295,295,295,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,415,295"); obj.createentity(game, 160, 176, 10, 0, 249550); // (savepoint) obj.createentity(game, 224, 68, 11, 72); // (horizontal gravity line) //obj.createentity(game, 224, 192, 10, 0, 249550); // (savepoint) if(!game.intimetrial) obj.createentity(game, (12 * 8)-4, (6 * 8) + 4, 14); //Teleporter! rcol = 5; roomname = "Entanglement Generator"; break; case rn(55,51): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,63,360,322,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,400,280,280,280"); obj.createentity(game, -8, 180, 11, 224); // (horizontal gravity line) rcol = 0; roomname = "Exhausted?"; break; case rn(55,52): tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,0,0,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,59,0,0,0,0,0,0,0,60,412,292,414,0,0,0,0,0,0,412,292,292,292"); obj.createentity(game, 32, 64, 9, 10); // (shiny trinket) obj.createentity(game, 120, 72, 10, 1, 252550); // (savepoint) rcol = 4; roomname = "The Tantalizing Trinket"; break; case rn(55,53): tmap.push("283,283,283,283,283,283,283,283,283,284,444,444,444,444,444,444,444,445,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,284,445,66,66,66,66,66,66,66,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,325,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,444,444,285,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,393,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,439,314,314,314,314,315,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,433,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,54,473,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,66,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,0,0,403,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,363,364,364,364,364,325,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,443,444,444,285,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,405,53,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,324,365,65,65,65,65,65,65,65,65,0,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,365,53,0,0,0,0,0,0,0,54,403,283,405,0,0,0,0,0,0,403,283,283,283"); obj.createentity(game, 272, 144, 10, 1, 253550); // (savepoint) obj.createentity(game, 152, 116, 11, 56); // (horizontal gravity line) obj.createentity(game, 139, 16, 12, 72); // (vertical gravity line) obj.createentity(game, 139, 144, 12, 72); // (vertical gravity line) rcol=1; roomname = "The Bernoulli Principle"; break; case rn(55,54): tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295"); tmap.push("456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,297,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295"); tmap.push("74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,61,0,0,0,0,0,0,0,62,415,295,417,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,0,0,0,0,0,0,0,0,0,455,456,457,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); obj.createentity(game, 216, 144, 10, 1, 254550); // (savepoint) obj.createentity(game, -8, 60, 11, 136); // (horizontal gravity line) obj.createentity(game, -8, 172, 11, 136); // (horizontal gravity line) rcol = 5; roomname = "Standing Wave"; break; case rn(54,54): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,446,288,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,446,447,447,447,447,447,447,447,447,447,447"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,68,68,68,68,68,68,68,68,68,68"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,67,67,67,67,67,67,67,67,67,67"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,366,367,367,367,367,367,367,367,367,367,367"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286"); obj.createentity(game, -8, 60, 11, 336); // (horizontal gravity line) obj.createentity(game, -8, 172, 11, 336); // (horizontal gravity line) rcol=2; obj.fatal_top(); roomname = "Topsy Turvyism"; break; case rn(53,54): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,371,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,450,291,289,289,411,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,70,70,70,70,70,70,0,0,0,0,0,0,70,70,70,70,70,70,449,450,450,451,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,369,370,370,371,69,69,69,69,69,69,0,0,0,0,0,0,69,69,69,69,69,69,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,409,289,289,330,370,370,370,370,370,371,0,0,0,0,0,0,369,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,449,450,450,450,450,450,450,450,450,451,0,0,0,0,0,0,449,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); obj.createentity(game, -8, 60, 11, 120); // (horizontal gravity line) obj.createentity(game, -8, 172, 11, 40); // (horizontal gravity line) obj.createentity(game, 264, 72, 10, 0, 254530); // (savepoint) obj.createentity(game, 40, 144, 10, 1, 254531); // (savepoint) obj.createentity(game, 160, 60, 11, 48); // (horizontal gravity line) obj.createentity(game, 288, 60, 11, 40); // (horizontal gravity line) obj.createentity(game, 112, 172, 11, 48); // (horizontal gravity line) obj.createentity(game, 208, 172, 11, 120); // (horizontal gravity line) rcol=3; obj.fatal_top(); roomname = "Spike Strip Deployed"; break; case rn(52,54): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); obj.createentity(game, -8, 60, 11, 336); // (horizontal gravity line) obj.createentity(game, -8, 172, 11, 336); // (horizontal gravity line) obj.createentity(game, 72, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded obj.createentity(game, 232, 64, 1, 0, 8, 72, 64, 248, 168); // Enemy, bounded obj.createentity(game, 152, 152, 1, 1, 8, 72, 64, 248, 168); // Enemy, bounded obj.fatal_top(); roomname = "Vibrating String Problem"; rcol = 5; break; case rn(51,54): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); obj.createentity(game, 176, 60, 11, 152); // (horizontal gravity line) obj.createentity(game, 176, 172, 11, 152); // (horizontal gravity line) obj.createentity(game, -8, 84, 11, 160); // (horizontal gravity line) obj.createentity(game, -8, 148, 11, 160); // (horizontal gravity line) obj.createentity(game, 160-4, 120, 10, 1, 254510); // (savepoint) rcol=1; obj.fatal_top(); roomname = "Merge"; break; case rn(50,54): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); obj.createentity(game, -8, 84, 11, 336); // (horizontal gravity line) obj.createentity(game, -8, 148, 11, 336); // (horizontal gravity line) obj.createentity(game, 88, 96, 1, 3, 3); // Enemy obj.createentity(game, 40, 120, 1, 3, 3); // Enemy obj.createentity(game, 136, 120, 1, 3, 3); // Enemy rcol = 0; obj.fatal_top(); roomname = "Kids His Age Bounce"; break; case rn(49,54): tmap.push("286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,287,448,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,310,352,368,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,406,408,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,310,392,448,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,470,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,68,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,67,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,390,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,408,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,56,430,55,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); obj.createentity(game, 264, 84, 11, 64); // (horizontal gravity line) obj.createentity(game, 240+4, 96, 10, 0, 254490); // (savepoint) obj.createentity(game, 48, 28, 11, 192); // (horizontal gravity line) obj.createentity(game, 120, 148, 11, 208); // (horizontal gravity line) rcol=2; roomname = "I'm Sorry"; break; case rn(49,55): tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,468,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,428,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,60,427,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,60,467,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,72,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,373,373,373,373,373,373"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,414,59,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,60,412,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,333,374,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,372,334,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,333,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); obj.createentity(game, 48, 156, 11, 200); // (horizontal gravity line) obj.createentity(game, 216, 56, 10, 0, 255490); // (savepoint) rcol=4; roomname = "Please Forgive Me!"; break; case rn(50,55): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("364,364,364,364,364,364,364,364,364,354,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,314,355,364,364"); tmap.push("283,283,283,283,283,283,283,283,283,405,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,443,444,444"); tmap.push("444,444,444,444,444,444,444,444,444,445,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("364,364,364,364,364,364,364,364,364,365,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("283,283,283,283,283,283,283,283,283,405,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,65,363,364,364"); tmap.push("283,283,283,283,283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283"); obj.createentity(game, 131, 48, 12, 152); // (vertical gravity line) obj.createentity(game, 179, 48, 12, 152); // (vertical gravity line) obj.createentity(game, 227, 48, 12, 152); // (vertical gravity line) obj.createentity(game, 275, 48, 12, 152); // (vertical gravity line) rcol=1; roomname = "Playing Foosball"; break; case rn(51,55): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("376,376,376,376,376,357,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,317,358,376,376,376,376"); tmap.push("456,456,456,456,456,457,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,74,455,456,456,456,456"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,62,416,61,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("376,376,376,376,376,377,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,73,375,376,376,376,376"); tmap.push("295,295,295,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); obj.createentity(game, 91, 168, 12, 32); // (vertical gravity line) obj.createentity(game, 139, 80, 12, 120); // (vertical gravity line) obj.createentity(game, 235, 104, 12, 96); // (vertical gravity line) obj.createentity(game, 187, 144, 12, 56); // (vertical gravity line) obj.createentity(game, 43, 48, 12, 152); // (vertical gravity line) obj.createentity(game, 91, 48, 12, 112); // (vertical gravity line) obj.createentity(game, 139, 48, 12, 24); // (vertical gravity line) obj.createentity(game, 187, 48, 12, 88); // (vertical gravity line) obj.createentity(game, 235, 48, 12, 48); // (vertical gravity line) obj.createentity(game, 283, 48, 12, 152); // (vertical gravity line) obj.createentity(game, 8, 48, 10, 0, 255510); // (savepoint) rcol=5; roomname = "A Difficult Chord"; break; case rn(52,55): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("361,361,345,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,345,305,305,305,305,305,346,361,361,361,361,361,361,361,361"); tmap.push("441,441,442,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,344,442,64,64,64,64,64,440,282,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,52,424,51,0,0,0,0,0,64,464,64,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,464,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,0,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,0,384,0,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("0,0,0,0,0,0,0,0,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,424,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280"); tmap.push("361,361,361,361,361,361,361,361,479,362,63,63,63,63,63,360,466,51,0,0,0,0,0,52,465,362,63,63,63,63,63,360,322,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,321,361,361,361,361,361,322,402,51,0,0,0,0,0,52,400,321,361,361,361,361,361,322,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); obj.createentity(game, 16, 184, 10, 1, 255520); // (savepoint) obj.createentity(game, 131, 88, 12, 96); // (vertical gravity line) obj.createentity(game, 208, 180, 11, 40); // (horizontal gravity line) obj.createentity(game, 67, 56, 12, 80); // (vertical gravity line) obj.createentity(game, 195, 56, 12, 80); // (vertical gravity line) rcol = 0; roomname = "The Living Dead End"; break; case rn(52,56): tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,411,57,0,0,0,0,0,58,409,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); rcol=3; roomname = "AAAAAA"; break; case rn(52,57): tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,287,447,447,447,288,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,286,408,68,68,68,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,446,288,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,287,448,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,68,406,286,286,286,286,408,55,0,0,0,0,0,56,406,286,286,286,286,408,68,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,446,447,447,447,447,448,55,0,0,0,0,0,56,446,447,447,447,447,448,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,68,68,68,68,68,68,0,0,0,0,0,0,0,68,68,68,68,68,68,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,366,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,366,367,367,328,286,286,286,286,286,286,286,327,367,367,368,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,446,447,288,286,286,286,286,286,286,286,286,286,287,447,448,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,68,68,446,447,288,286,286,286,286,286,287,447,448,68,68,0,0,0,0,0,0,406,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,68,68,446,447,288,286,287,447,448,68,68,0,0,0,0,0,0,0,366,328,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,68,68,446,447,448,68,68,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,68,68,68,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,327,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,328,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,327,367,368,0,0,0,0,0,366,367,328,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); tmap.push("286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,408,0,0,0,0,0,406,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286,286"); rcol = 2; roomname = "Diode"; break; case rn(50,52): tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("281,441,441,441,441,282,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,282,280,280"); tmap.push("402,0,0,0,0,400,402,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,440,282,280"); tmap.push("402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("402,0,0,0,0,440,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("321,361,361,361,361,361,361,361,361,362,0,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,360,361,361,361,345,306,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,63,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,384,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,280,402,63,63,424,63,63,63,63,63,63,63,63,63,63,424,63,63,400,280,280,280,402,51,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,280,321,361,361,479,361,361,361,361,361,361,361,361,361,361,479,361,361,322,280,280,280,402,51,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,385,306,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280"); tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,360,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280"); tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); obj.createentity(game, 267, 24, 12, 184); // (vertical gravity line) obj.createentity(game, 16, 24, 9, 9); // (shiny trinket) obj.createentity(game, 187, 24, 12, 64); // (vertical gravity line) obj.createentity(game, 104, 124, 11, 80); // (horizontal gravity line) obj.createentity(game, 48, 72, 10, 1, 252500); // (savepoint) obj.createentity(game, 224, 72, 10, 1, 252501); // (savepoint) obj.createentity(game, 99, 24, 12, 80); // (vertical gravity line) rcol=0; roomname = "Young Man, It's Worth the Challenge"; break; case rn(53,55): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("367,367,367,367,367,367,368,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,360,361,362,372,373,374,0,0,0,0,0,0,0,0,0,0"); tmap.push("286,286,286,286,286,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0"); tmap.push("447,447,447,447,288,286,408,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,400,280,402,412,292,414,0,0,0,0,0,0,0,0,0,0"); tmap.push("364,364,364,365,406,286,408,0,0,0,0,0,0,0,0,0,0,360,361,362,0,0,0,0,400,280,402,452,453,454,0,0,0,0,366,367,367,368,0,0"); tmap.push("283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,400,280,321,361,361,362,0,0,0,0,406,286,286,408,0,0"); tmap.push("283,283,283,405,406,286,408,0,0,0,0,0,0,0,0,0,0,400,280,402,0,0,0,0,440,441,441,282,280,402,0,0,0,0,406,286,286,408,0,0"); tmap.push("283,283,283,405,406,286,408,0,0,0,0,369,370,371,360,361,361,322,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0"); tmap.push("283,283,283,405,406,286,408,0,0,0,0,409,289,411,400,280,280,280,280,402,0,0,0,0,0,0,0,400,280,402,0,0,0,0,406,286,286,408,0,0"); tmap.push("283,283,283,405,446,447,448,0,0,0,0,409,289,411,440,441,441,441,441,442,0,0,0,0,0,0,0,440,441,442,0,0,0,0,406,286,286,408,0,0"); tmap.push("283,283,283,324,364,364,365,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0"); tmap.push("283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,406,286,286,408,0,0"); tmap.push("283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,365,0,0,0,0,406,287,447,448,0,0"); tmap.push("283,283,283,283,283,283,405,0,0,0,0,409,289,411,0,0,0,0,0,0,0,0,0,0,443,444,285,283,283,405,0,0,0,0,406,408,375,377,0,0"); tmap.push("444,444,444,444,444,444,445,0,0,0,0,409,289,411,0,0,0,369,370,370,370,370,370,370,370,371,403,284,444,445,0,0,0,0,406,408,415,417,0,0"); tmap.push("373,373,373,373,373,373,374,0,0,0,0,409,289,411,0,0,0,409,289,290,450,450,450,450,450,451,403,405,0,0,0,0,0,0,406,408,415,417,0,0"); tmap.push("292,292,292,292,292,292,414,375,376,376,377,409,289,411,0,0,0,409,289,411,363,364,364,364,364,364,325,405,0,0,0,0,0,0,406,408,415,417,0,0"); tmap.push("292,292,292,293,453,453,454,415,295,295,417,409,289,411,0,0,0,449,450,451,443,444,444,444,444,444,444,445,0,0,0,0,0,0,446,448,415,336,376,376"); tmap.push("292,292,292,414,360,361,362,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,295,295,295"); tmap.push("292,292,292,414,400,280,402,415,295,295,417,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295"); tmap.push("292,292,292,414,400,280,402,455,456,456,457,409,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295"); tmap.push("292,292,292,414,400,280,321,361,361,361,362,409,289,330,370,370,370,370,370,370,370,370,370,370,371,375,376,376,376,376,376,337,295,295,295,295,295,295,295,295"); tmap.push("292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,290,450,450,450,450,451,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,375,376,376,376,376,337,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("292,292,292,414,400,280,280,280,280,280,402,409,289,289,289,289,289,289,289,411,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); rcol = 6; roomname = "Anomaly"; break; case rn(54,55): tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,295,295,417,412,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,296,456,457,412,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,295,295,417,372,373,334,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,296,456,457,412,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295,417,372,373,334,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,296,456,457,412,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,417,372,373,334,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,296,456,457,412,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,372,373,334,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,457,412,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,372,373,334,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,360,361,361,361,361,362,0,0,0,0,0,366,368,412,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,400,280,280,280,280,402,0,0,0,0,0,406,408,452,453,453,453,294,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("370,370,370,371,366,367,367,368,363,364,365,440,282,280,280,281,442,363,364,365,366,367,328,408,369,370,370,371,452,453,294,292,292,292,292,292,292,292,292,292"); tmap.push("289,289,289,411,406,286,286,408,403,283,324,365,440,282,281,442,363,325,283,405,406,286,286,408,409,289,289,330,370,371,452,453,294,292,292,292,292,292,292,292"); tmap.push("289,289,289,411,446,288,286,408,443,285,283,324,365,440,442,363,325,283,284,445,406,286,287,448,409,289,289,289,289,330,370,371,452,453,294,292,292,292,292,292"); tmap.push("289,289,289,330,371,446,288,327,368,443,285,283,324,364,364,325,283,284,445,366,328,287,448,369,331,289,289,289,289,289,289,330,370,371,452,453,294,292,292,292"); tmap.push("289,289,289,289,330,371,406,286,327,368,443,444,285,283,283,284,444,445,366,328,286,408,369,331,289,289,289,289,289,289,289,289,289,330,370,371,452,453,294,292"); tmap.push("289,289,289,289,289,411,446,288,286,327,367,368,443,444,444,445,366,367,328,286,287,448,409,289,289,289,289,289,289,289,289,289,289,289,289,330,370,371,452,453"); tmap.push("289,289,289,289,289,330,371,446,447,288,286,327,367,367,367,367,328,286,287,447,448,369,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,330,370,370"); tmap.push("289,289,289,289,289,289,330,370,371,406,286,286,286,286,286,286,286,286,408,369,370,331,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); obj.createentity(game, 104, 128, 9, 11); // (shiny trinket) rcol = 6; roomname = "Purest Unobtainium"; break; case rn(52,58): tmap.push("295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,295,295,295,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,296,456,456,456,456,456,456,457,0,0,0,0,0,455,456,456,456,456,456,456,456,456,456,456,456,297,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,375,376,376,376,376,377,0,0,0,0,0,375,376,376,376,376,376,376,376,376,376,377,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,295,295,295,417,0,0,0,0,0,415,295,295,295,295,295,295,295,295,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,296,456,456,457,0,0,0,0,0,455,456,456,456,456,456,456,456,297,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,375,377,0,0,0,0,0,375,376,376,376,376,376,377,0,415,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,455,456,456,456,456,297,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,0,0,0,415,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,375,376,376,377,0,415,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,455,456,297,417,0,415,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,396,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,476,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,0,0,415,417,0,415,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,415,295,417,0,415,417,0,0,0,0,0,375,376,337,417,0,415,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("456,456,456,456,456,457,0,455,456,456,457,0,455,456,457,0,455,457,0,0,0,0,0,455,456,456,457,0,415,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,337,417,0,415,295,417,0,415,295,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,455,456,456,456,456,456,457,0,415,295,417,0,415,295,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,417,0,415,295,295,295,295"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,375,376,376,376,376,376,376,376,337,295,417,0,415,295,295,295,295"); tmap.push("376,376,376,376,376,377,0,375,376,376,377,0,375,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295,295,295,295,295,295,417,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,455,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,456,457,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,417,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,415,295,295,295,295"); tmap.push("295,295,295,295,295,417,0,415,295,295,336,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,376,337,295,295,295,295"); obj.createentity(game, 112, 184, 10, 1, 258520); // (savepoint) rcol = 5; roomname = "I Smell Ozone"; break; case rn(51,58): tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280"); rcol=0; if(!game.intimetrial){ if(game.companion==0 && obj.flags[9]==0 && !game.crewstats[5]){ //also need to check if he's rescued in a previous game obj.createentity(game, 32, 177, 18, 16, 1, 17, 1); obj.createblock(1, 24*8, 0, 32, 240, 33); } } roomname = "Why So Blue?"; break; case rn(50,58): tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,290,450,450,450,450,450,450,450,450,450,291,289,289,289,290,450,450,450,450,450,450,450,450,450,450,450,450,450,450,450,291,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,369,331,289,289,289,330,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,449,450,450,450,450,450,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,330,370,370,370,331,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,290,450,450,450,291,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,449,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,409,289,289,289,289,289,289"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,449,450,450,450,450,450,450"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,369,370,370,370,370,370,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,449,291,289,289,289,290,451,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,411,0,0,0,0,0,0,0,0,0,409,289,289,289,411,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("289,289,289,330,370,370,370,370,370,370,370,370,370,331,289,289,289,330,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370,370"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); tmap.push("289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289,289"); rcol=3; obj.createentity(game, (10 * 8)-4, (8 * 8) + 4, 14); //Teleporter! if(game.intimetrial) { obj.createblock(1, 280, 0, 32, 240, 82); } roomname = "Philadelphia Experiment"; break; default: tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); roomname = "Outer Space"; game.test = true; game.teststring = "ERROR: Map not found in Lab Area"; break; } } public var roomname:String; public var coin:int; public var rcol:int; } }