#ifndef ENT_H #define ENT_H #include #define rn( rx, ry) ((rx) + ((ry) * 100)) class entclass { public: entclass(); bool outside(); void setenemy(int t); void setenemyroom(int rx, int ry); void settreadmillcolour(int rx, int ry); void updatecolour(); public: //Fundamentals bool invis; int type, size, tile, rule; int state, statedelay; int behave, animate; float para; int life, colour; //Position and velocity int oldxp, oldyp; float ax, ay, vx, vy; int cx, cy, w, h; float newxp, newyp; bool isplatform; int x1,y1,x2,y2; //Collision Rules int onentity; bool harmful; int onwall, onxwall, onywall; //Platforming specific bool gravity; int onground, onroof; //Animation int framedelay, drawframe, walkingframe, dir, actionframe; int yp;int xp; Uint32 realcol; int lerpoldxp, lerpoldyp; }; #endif /* ENT_H */