#include #include #include #include #include #include #include #include #include "Exit.h" #include "Graphics.h" #include "UtilityClass.h" /* These are needed for PLATFORM_* crap */ #if defined(_WIN32) #include #include #elif defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__) #include #include #include #include #define MAX_PATH PATH_MAX #endif static char saveDir[MAX_PATH] = {'\0'}; static char levelDir[MAX_PATH] = {'\0'}; static char assetDir[MAX_PATH] = {'\0'}; static void PLATFORM_getOSDirectory(char* output); static void PLATFORM_migrateSaveData(char* output); static void PLATFORM_copyFile(const char *oldLocation, const char *newLocation); static void* bridged_malloc(PHYSFS_uint64 size) { return SDL_malloc(size); } static void* bridged_realloc(void* ptr, PHYSFS_uint64 size) { return SDL_realloc(ptr, size); } static const PHYSFS_Allocator allocator = { NULL, NULL, bridged_malloc, bridged_realloc, SDL_free }; int FILESYSTEM_init(char *argvZero, char* baseDir, char *assetsPath) { char output[MAX_PATH]; int mkdirResult; int retval; const char* pathSep = PHYSFS_getDirSeparator(); char* basePath; PHYSFS_setAllocator(&allocator); PHYSFS_init(argvZero); PHYSFS_permitSymbolicLinks(1); /* Determine the OS user directory */ if (baseDir && baseDir[0] != '\0') { /* We later append to this path and assume it ends in a slash */ bool trailing_pathsep = SDL_strcmp(baseDir + SDL_strlen(baseDir) - SDL_strlen(pathSep), pathSep) == 0; SDL_snprintf(output, sizeof(output), "%s%s", baseDir, !trailing_pathsep ? pathSep : "" ); } else { PLATFORM_getOSDirectory(output); } /* Create base user directory, mount */ mkdirResult = PHYSFS_mkdir(output); /* Mount our base user directory */ PHYSFS_mount(output, NULL, 0); PHYSFS_setWriteDir(output); printf("Base directory: %s\n", output); /* Create the save/level folders */ mkdirResult |= PHYSFS_mkdir("saves"); mkdirResult |= PHYSFS_mkdir("levels"); /* Store full save directory */ SDL_snprintf(saveDir, sizeof(saveDir), "%s%s%s", output, "saves", pathSep ); printf("Save directory: %s\n", saveDir); /* Store full level directory */ SDL_snprintf(levelDir, sizeof(levelDir), "%s%s%s", output, "levels", pathSep ); printf("Level directory: %s\n", levelDir); /* We didn't exist until now, migrate files! */ if (mkdirResult == 0) { PLATFORM_migrateSaveData(output); } basePath = SDL_GetBasePath(); if (basePath == NULL) { puts("Unable to get base path!"); return 0; } /* Mount the stock content last */ if (assetsPath) { SDL_strlcpy(output, assetsPath, sizeof(output)); } else { SDL_snprintf(output, sizeof(output), "%s%s", basePath, "data.zip" ); } if (!PHYSFS_mount(output, NULL, 1)) { puts("Error: data.zip missing!"); puts("You do not have data.zip!"); puts("Grab it from your purchased copy of the game,"); puts("or get it from the free Make and Play Edition."); SDL_ShowSimpleMessageBox( SDL_MESSAGEBOX_ERROR, "data.zip missing!", "You do not have data.zip!" "\n\nGrab it from your purchased copy of the game," "\nor get it from the free Make and Play Edition.", NULL ); retval = 0; goto end; } SDL_snprintf(output, sizeof(output), "%s%s", basePath, "gamecontrollerdb.txt"); if (SDL_GameControllerAddMappingsFromFile(output) < 0) { printf("gamecontrollerdb.txt not found!\n"); } retval = 1; end: SDL_free(basePath); return retval; } void FILESYSTEM_deinit(void) { if (PHYSFS_isInit()) { PHYSFS_deinit(); } } char *FILESYSTEM_getUserSaveDirectory(void) { return saveDir; } char *FILESYSTEM_getUserLevelDirectory(void) { return levelDir; } bool FILESYSTEM_isFile(const char* filename) { PHYSFS_Stat stat; bool success = PHYSFS_stat(filename, &stat); if (!success) { printf( "Could not stat file: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()) ); return false; } /* We unfortunately cannot follow symlinks (PhysFS limitation). * Let the caller deal with them. */ return stat.filetype == PHYSFS_FILETYPE_REGULAR || stat.filetype == PHYSFS_FILETYPE_SYMLINK; } bool FILESYSTEM_isMounted(const char* filename) { return PHYSFS_getMountPoint(filename) != NULL; } static bool FILESYSTEM_exists(const char *fname) { return PHYSFS_exists(fname); } static bool FILESYSTEM_mountAssetsFrom(const char *fname) { const char* real_dir = PHYSFS_getRealDir(fname); char path[MAX_PATH]; if (real_dir == NULL) { printf( "Could not mount %s: real directory doesn't exist\n", fname ); return false; } SDL_snprintf(path, sizeof(path), "%s/%s", real_dir, fname); if (!PHYSFS_mount(path, NULL, 0)) { printf("Error mounting: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode())); return false; } SDL_strlcpy(assetDir, path, sizeof(assetDir)); return true; } void FILESYSTEM_loadZip(const char* filename) { PHYSFS_File* zip = PHYSFS_openRead(filename); if (!PHYSFS_mountHandle(zip, filename, "levels", 1)) { printf( "Could not mount %s: %s\n", filename, PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()) ); } } void FILESYSTEM_mountAssets(const char* path) { const size_t path_size = SDL_strlen(path); char filename[MAX_PATH]; char zip_data[MAX_PATH]; const char* zip_normal; char dir[MAX_PATH]; /* path is going to look like "levels/LEVELNAME.vvvvvv". * We want LEVELNAME, which entails starting from index 7 * (which is how long "levels/" is) * and then grabbing path_size-14 characters * (14 chars because "levels/" and ".vvvvvv" are both 7 chars). * We also add 1 when calculating the amount of bytes to grab * to account for the null terminator. */ SDL_strlcpy( filename, &path[7], VVV_min((path_size - 14) + 1, sizeof(filename)) ); SDL_snprintf( zip_data, sizeof(zip_data), "levels/%s.data.zip", filename ); zip_normal = PHYSFS_getRealDir(path); SDL_snprintf( dir, sizeof(dir), "levels/%s/", filename ); if (FILESYSTEM_exists(zip_data)) { printf("Custom asset directory is .data.zip at %s\n", zip_data); if (!FILESYSTEM_mountAssetsFrom(zip_data)) { return; } graphics.reloadresources(); } else if (zip_normal != NULL && endsWith(zip_normal, ".zip")) { printf("Custom asset directory is .zip at %s\n", zip_normal); if (!FILESYSTEM_mountAssetsFrom(zip_normal)) { return; } graphics.reloadresources(); } else if (FILESYSTEM_exists(dir)) { printf("Custom asset directory exists at %s\n", dir); if (!FILESYSTEM_mountAssetsFrom(dir)) { return; } graphics.reloadresources(); } else { puts("Custom asset directory does not exist"); } } void FILESYSTEM_unmountAssets(void) { if (assetDir[0] != '\0') { printf("Unmounting %s\n", assetDir); PHYSFS_unmount(assetDir); assetDir[0] = '\0'; graphics.reloadresources(); } else { printf("Cannot unmount when no asset directory is mounted\n"); } } bool FILESYSTEM_isAssetMounted(const char* filename) { const char* realDir; /* Fast path */ if (assetDir[0] == '\0') { return false; } realDir = PHYSFS_getRealDir(filename); if (realDir == NULL) { return false; } return SDL_strcmp(assetDir, realDir) == 0; } void FILESYSTEM_freeMemory(unsigned char **mem); void FILESYSTEM_loadFileToMemory( const char *name, unsigned char **mem, size_t *len, bool addnull ) { if (SDL_strcmp(name, "levels/special/stdin.vvvvvv") == 0) { // this isn't *technically* necessary when piping directly from a file, but checking for that is annoying static std::vector STDIN_BUFFER; static bool STDIN_LOADED = false; if (!STDIN_LOADED) { std::istreambuf_iterator begin(std::cin), end; STDIN_BUFFER.assign(begin, end); STDIN_BUFFER.push_back(0); // there's no observable change in behavior if addnull is always true, but not vice versa STDIN_LOADED = true; } size_t length = STDIN_BUFFER.size() - 1; if (len != NULL) { *len = length; } ++length; *mem = static_cast(SDL_malloc(length)); // STDIN_BUFFER.data() causes double-free if (*mem == NULL) { VVV_exit(1); } std::copy(STDIN_BUFFER.begin(), STDIN_BUFFER.end(), reinterpret_cast(*mem)); return; } PHYSFS_File *handle = PHYSFS_openRead(name); if (handle == NULL) { return; } PHYSFS_sint64 length = PHYSFS_fileLength(handle); if (len != NULL) { if (length < 0) { length = 0; } *len = length; } if (addnull) { *mem = (unsigned char *) SDL_malloc(length + 1); if (*mem == NULL) { VVV_exit(1); } (*mem)[length] = 0; } else { *mem = (unsigned char*) SDL_malloc(length); if (*mem == NULL) { VVV_exit(1); } } PHYSFS_sint64 success = PHYSFS_readBytes(handle, *mem, length); if (success == -1) { FILESYSTEM_freeMemory(mem); } PHYSFS_close(handle); } void FILESYSTEM_freeMemory(unsigned char **mem) { SDL_free(*mem); *mem = NULL; } bool FILESYSTEM_saveTiXml2Document(const char *name, tinyxml2::XMLDocument& doc) { /* XMLDocument.SaveFile doesn't account for Unicode paths, PHYSFS does */ tinyxml2::XMLPrinter printer; doc.Print(&printer); PHYSFS_File* handle = PHYSFS_openWrite(name); if (handle == NULL) { return false; } PHYSFS_writeBytes(handle, printer.CStr(), printer.CStrSize() - 1); // subtract one because CStrSize includes terminating null PHYSFS_close(handle); return true; } bool FILESYSTEM_loadTiXml2Document(const char *name, tinyxml2::XMLDocument& doc) { /* XMLDocument.LoadFile doesn't account for Unicode paths, PHYSFS does */ unsigned char *mem = NULL; FILESYSTEM_loadFileToMemory(name, &mem, NULL, true); if (mem == NULL) { return false; } doc.Parse((const char*) mem); FILESYSTEM_freeMemory(&mem); return true; } static PHYSFS_EnumerateCallbackResult enumerateCallback( void* data, const char* origdir, const char* filename ) { void (*callback)(const char*) = (void (*)(const char*)) data; char builtLocation[MAX_PATH]; SDL_snprintf( builtLocation, sizeof(builtLocation), "%s/%s", origdir, filename ); callback(builtLocation); return PHYSFS_ENUM_OK; } void FILESYSTEM_enumerateLevelDirFileNames( void (*callback)(const char* filename) ) { int success = PHYSFS_enumerate("levels", enumerateCallback, (void*) callback); if (success == 0) { printf( "Could not get list of levels: %s\n", PHYSFS_getErrorByCode(PHYSFS_getLastErrorCode()) ); } } static void PLATFORM_getOSDirectory(char* output) { #ifdef _WIN32 /* This block is here for compatibility, do not touch it! */ WCHAR utf16_path[MAX_PATH]; SHGetFolderPathW(NULL, CSIDL_PERSONAL, NULL, SHGFP_TYPE_CURRENT, utf16_path); WideCharToMultiByte(CP_UTF8, 0, utf16_path, -1, output, MAX_PATH, NULL, NULL); SDL_strlcat(output, "\\VVVVVV\\", MAX_PATH); #else SDL_strlcpy(output, PHYSFS_getPrefDir("distractionware", "VVVVVV"), MAX_PATH); #endif } static void PLATFORM_migrateSaveData(char* output) { char oldLocation[MAX_PATH]; char newLocation[MAX_PATH]; char oldDirectory[MAX_PATH]; #if defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__) DIR *dir = NULL; struct dirent *de = NULL; DIR *subDir = NULL; struct dirent *subDe = NULL; char subDirLocation[MAX_PATH]; const char *homeDir = SDL_getenv("HOME"); if (homeDir == NULL) { /* Uhh, I don't want to get near this. -flibit */ return; } const char oldPath[] = #if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__HAIKU__) || defined(__DragonFly__) "/.vvvvvv/"; #elif defined(__APPLE__) "/Documents/VVVVVV/"; #endif SDL_snprintf(oldDirectory, sizeof(oldDirectory), "%s%s", homeDir, oldPath); dir = opendir(oldDirectory); if (!dir) { printf("Could not find directory %s\n", oldDirectory); return; } printf("Migrating old savedata to new location...\n"); for (de = readdir(dir); de != NULL; de = readdir(dir)) { if ( SDL_strcmp(de->d_name, "..") == 0 || SDL_strcmp(de->d_name, ".") == 0 ) { continue; } #define COPY_SAVEFILE(name) \ else if (SDL_strcmp(de->d_name, name) == 0) \ { \ SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, name); \ SDL_snprintf(newLocation, sizeof(newLocation), "%ssaves/%s", output, name); \ PLATFORM_copyFile(oldLocation, newLocation); \ } COPY_SAVEFILE("unlock.vvv") COPY_SAVEFILE("tsave.vvv") COPY_SAVEFILE("qsave.vvv") #undef COPY_SAVEFILE else if (SDL_strstr(de->d_name, ".vvvvvv.vvv") != NULL) { SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, de->d_name); SDL_snprintf(newLocation, sizeof(newLocation), "%ssaves/%s", output, de->d_name); PLATFORM_copyFile(oldLocation, newLocation); } else if (SDL_strstr(de->d_name, ".vvvvvv") != NULL) { SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, de->d_name); SDL_snprintf(newLocation, sizeof(newLocation), "%slevels/%s", output, de->d_name); PLATFORM_copyFile(oldLocation, newLocation); } else if (SDL_strcmp(de->d_name, "Saves") == 0) { SDL_snprintf(subDirLocation, sizeof(subDirLocation), "%sSaves/", oldDirectory); subDir = opendir(subDirLocation); if (!subDir) { printf("Could not open Saves/ subdir!\n"); continue; } for ( subDe = readdir(subDir); subDe != NULL; subDe = readdir(subDir) ) { #define COPY_SAVEFILE(name) \ (SDL_strcmp(subDe->d_name, name) == 0) \ { \ SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", subDirLocation, name); \ SDL_snprintf(newLocation, sizeof(newLocation), "%ssaves/%s", output, name); \ PLATFORM_copyFile(oldLocation, newLocation); \ } if COPY_SAVEFILE("unlock.vvv") else if COPY_SAVEFILE("tsave.vvv") else if COPY_SAVEFILE("qsave.vvv") #undef COPY_SAVEFILE } } } #elif defined(_WIN32) WIN32_FIND_DATA findHandle; HANDLE hFind = NULL; char fileSearch[MAX_PATH]; /* Same place, different layout. */ SDL_strlcpy(oldDirectory, output, sizeof(oldDirectory)); SDL_snprintf(fileSearch, sizeof(fileSearch), "%s\\*.vvvvvv", oldDirectory); hFind = FindFirstFile(fileSearch, &findHandle); if (hFind == INVALID_HANDLE_VALUE) { printf("Could not find directory %s\n", oldDirectory); } else do { if ((findHandle.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) == 0) { SDL_snprintf(oldLocation, sizeof(oldLocation), "%s%s", oldDirectory, findHandle.cFileName); SDL_snprintf(newLocation, sizeof(newLocation), "%slevels\\%s", output, findHandle.cFileName); PLATFORM_copyFile(oldLocation, newLocation); } } while (FindNextFile(hFind, &findHandle)); #else #error See PLATFORM_migrateSaveData #endif } static void PLATFORM_copyFile(const char *oldLocation, const char *newLocation) { char *data; size_t length, bytes_read, bytes_written; /* Read data */ FILE *file = fopen(oldLocation, "rb"); if (!file) { printf("Cannot open/copy %s\n", oldLocation); return; } fseek(file, 0, SEEK_END); length = ftell(file); fseek(file, 0, SEEK_SET); data = (char*) SDL_malloc(length); if (data == NULL) { VVV_exit(1); } bytes_read = fread(data, 1, length, file); fclose(file); if (bytes_read != length) { printf("An error occurred when reading from %s\n", oldLocation); SDL_free(data); return; } /* Write data */ file = fopen(newLocation, "wb"); if (!file) { printf("Could not write to %s\n", newLocation); SDL_free(data); return; } bytes_written = fwrite(data, 1, length, file); fclose(file); SDL_free(data); /* WTF did we just do */ printf("Copied:\n\tOld: %s\n\tNew: %s\n", oldLocation, newLocation); if (bytes_written != length) { printf("Warning: an error occurred when writing to %s\n", newLocation); } } bool FILESYSTEM_openDirectoryEnabled(void) { /* This is just a check to see if we're on a desktop or tenfoot setup. * If you're working on a tenfoot-only build, add a def that always * returns false! */ return !SDL_GetHintBoolean("SteamTenfoot", SDL_FALSE); } bool FILESYSTEM_openDirectory(const char *dname) { char url[MAX_PATH]; SDL_snprintf(url, sizeof(url), "file://%s", dname); if (SDL_OpenURL(url) == -1) { printf("Error opening directory: %s\n", SDL_GetError()); return false; } return true; } bool FILESYSTEM_delete(const char *name) { return PHYSFS_delete(name) != 0; }