case rn(118,105): tmap = new Array(); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,293,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,453,294,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,372,373,373,373,373,373,373,373,373,373,373,374,0,0,0,0,0,0,0,372,373,373,373,373,373,373,334,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,452,453,453,453,453,453,453,453,453,453,294,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,414,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("453,453,453,454,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,293,453,453,453,453,453"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,412,414,0,0,0,0,0,0,0,412,292,292,292,292,292,414,0,0,0,0,0"); tmap.push("373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,373,334,414,0,0,0,0,0,0,0,412,292,292,292,292,292,333,373,373,373,373,373"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,0,412,292,292,292,292,292,292,292,292,292,292,292"); tmap.push("292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,292,414,0,0,0,0,0,0,360,412,292,292,292,292,292,292,292,292,292,292,292"); obj.createentity(game, 256, 88, 10, 1, 106180); // (savepoint) obj.createentity(game, 128, 88, 10, 1, 106181); // (savepoint) obj.createentity(game, 104, 88, 10, 1, 106182); // (savepoint) obj.createentity(game, 80, 88, 10, 1, 106183); // (savepoint) obj.createentity(game, 128, 128, 10, 0, 106184); // (savepoint) obj.createentity(game, 128, 192, 10, 1, 106185); // (savepoint) obj.createentity(game, 104, 192, 10, 1, 106186); // (savepoint) obj.createentity(game, 80, 192, 10, 1, 106187); // (savepoint) break;