#ifndef OTHERLEVEL_H #define OTHERLEVEL_H #include "Game.h" #include "Entity.h" #include #include struct Roomtext { int x, y; std::string text; }; class otherlevelclass { public: enum { BLOCK = 0, TRIGGER, DAMAGE, DIRECTIONAL, SAFE, ACTIVITY }; void addline(std::string t); std::vector loadlevel(int rx, int ry); std::string roomname; int roomtileset; // roomtext thing in other level bool roomtexton; std::vector roomtext; }; #endif /* OTHERLEVEL_H */