#ifndef MUSIC_H #define MUSIC_H #include "SoundSystem.h" #include "BinaryBlob.h" #include #define musicroom(rx, ry) ((rx) + ((ry) * 20)) class musicclass { public: void init(); void play(int t); void haltdasmusik(); void silencedasmusik(); void fadeMusicVolumeIn(int ms); void fadeout(); void processmusicfadein(); void processmusic(); void niceplay(int t); void changemusicarea(int x, int y); int currentsong, musicfade, musicfadein; int resumesong; void playef(int t); std::vector soundTracks; std::vector musicTracks; SoundSystem soundSystem; bool safeToProcessMusic; int nicechange; int nicefade; bool m_doFadeInVol; int FadeVolAmountPerFrame; int musicVolume; float volume; bool custompd; int fadeoutqueuesong; // -1 if no song queued bool dontquickfade; // MMMMMM mod settings bool mmmmmm; bool usingmmmmmm; binaryBlob musicReadBlob; }; extern musicclass music; #endif /* MUSIC_H */