case rn(50,52):
tmap = new Array();
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("281,441,441,441,441,282,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,282,280,280");
tmap.push("402,0,0,0,0,400,402,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,64,440,282,280");
tmap.push("402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,400,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,440,442,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("321,361,361,361,361,361,361,361,361,362,0,0,0,0,0,0,0,0,0,0,0,0,0,63,0,0,360,361,361,361,345,306,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,384,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,63,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,384,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,0,0,424,0,0,0,0,0,0,0,0,0,0,424,0,0,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,402,63,63,424,63,63,63,63,63,63,63,63,63,63,424,63,63,400,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,321,361,361,479,361,361,361,361,361,361,361,361,361,361,479,361,361,322,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,402,51,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,281,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,441,385,306,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,52,400,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,360,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,361,322,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");
tmap.push("280,280,280,280,280,280,280,280,402,0,0,0,0,0,400,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280,280");

obj.createentity(game, 267, 24, 12, 184);  // (vertical gravity line)
obj.createentity(game, 16, 24, 9, 0, 0+coin);  // (shiny trinket)
obj.createentity(game, 187, 24, 12, 64);  // (vertical gravity line)
obj.createentity(game, 104, 124, 11, 80);  // (horizontal gravity line)
obj.createentity(game, 48, 72, 10, 1, 252500);  // (savepoint)
obj.createentity(game, 224, 72, 10, 1, 252501);  // (savepoint)
obj.createentity(game, 99, 24, 12, 80);  // (vertical gravity line)
rcol=0;
break;