case rn(51,42): tmap = new Array(); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86"); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86"); tmap.push("86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,247,247,88,87,247,247,247,247,247,247,247,88,87,247,247,247,247,247,247,247,247,247,88,86,86"); tmap.push("86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,9,9,206,208,9,9,9,9,9,9,9,206,208,9,9,9,9,9,9,9,9,9,206,86,86"); tmap.push("86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push("86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push("247,247,247,247,247,247,88,208,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push("0,0,0,0,0,0,206,208,0,0,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,166,168,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push("0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,246,248,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push("0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,206,86,86"); tmap.push("0,0,0,0,778,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,779,206,86,86"); tmap.push("0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86"); tmap.push("0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86"); tmap.push("0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86"); tmap.push("0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86"); tmap.push("0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86"); tmap.push("0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86"); tmap.push("0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86"); tmap.push("0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,206,86,86"); tmap.push("167,167,167,167,167,167,167,167,167,167,167,167,168,698,698,698,166,167,167,167,168,698,698,698,166,167,167,167,168,698,698,698,166,167,167,167,167,128,86,86"); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86"); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86"); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86"); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,208,698,698,698,206,86,86,86,86,86,86,86"); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,127,167,167,167,128,86,86,86,127,167,167,167,128,86,86,86,127,167,167,167,128,86,86,86,86,86,86,86"); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86"); obj.createentity(game, 112, 200, 1, 1, 6, 104, 144, 264, 240); // Enemy, bounded obj.createentity(game, 176, 152, 1, 0, 6, 104, 144, 264, 240); // Enemy, bounded obj.createentity(game, 240, 200, 1, 1, 6, 104, 144, 264, 240); // Enemy, bounded obj.createentity(game, 64, 48, 2, 3, 4); // Platform obj.createentity(game, 272, 152, 9, 0, 0+coin); // (shiny trinket) break;