case rn(54,49): tmap = new Array(); tmap.push("80,80,80,202,200,202,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80"); tmap.push("241,241,241,242,200,202,240,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,241,242,200,202,240,241"); tmap.push("0,0,0,0,200,202,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,160,161,161,162,7,7,7,7,7,7,7,7,7,200,202,0,0"); tmap.push("0,0,0,0,200,202,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,0,0,240,242,0,0"); tmap.push("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,240,242,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("161,161,161,161,161,162,0,0,0,0,160,162,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,160,161,161,161,161,161"); tmap.push("80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push("80,80,80,80,80,202,0,0,0,0,200,202,6,6,6,6,0,0,0,0,0,0,0,6,6,6,6,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push("80,80,80,80,80,202,0,0,0,0,200,202,160,161,161,162,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push("80,80,80,80,80,202,0,0,0,0,200,202,200,80,80,202,0,0,0,0,0,0,0,200,80,80,202,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push("80,80,80,80,80,202,0,0,0,0,200,202,240,241,241,242,0,0,0,0,0,0,0,240,241,241,242,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push("80,80,80,80,80,202,0,0,0,0,200,202,7,7,7,7,0,0,0,0,0,0,0,7,7,7,7,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push("80,80,80,80,80,202,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,200,80,80,80,80,80"); tmap.push("241,241,241,241,241,242,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,240,241,241,241,241,241"); tmap.push("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,0,0,0,0,0,0,0,160,161,161,162,0,0,0,0,0,0,0,0,0,160,162,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,200,202,0,0,0,0,6,6,6,6,6,6,6,240,241,241,242,6,6,6,6,6,6,6,6,6,200,202,0,0"); tmap.push("161,161,161,161,161,161,161,161,161,162,200,202,0,0,0,0,160,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,161,162,200,202,160,161"); tmap.push("80,80,80,80,80,80,80,80,80,202,200,202,0,0,0,0,200,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,80,202,200,202,200,80"); obj.createentity(game, 296, 64, 10, 1, 49540); // (savepoint) obj.createentity(game, 152, 32, 1, 0, 6, 128, 32, 288, 200); // Enemy, bounded obj.createentity(game, 240, 184, 1, 1, 6, 128, 32, 288, 200); // Enemy, bounded obj.createentity(game, 296, 152, 10, 0, 49541); // (savepoint) rcol=0; break;