case rn(49,51): tmap = new Array(); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,615,495,496,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,656,497,495,495,495,495"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,615,495,495,495,495"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,615,495,495,495,495"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,615,495,617,680,680,681,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,841,615,495,495,495,495"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,655,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,7,7,7,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,655,656,656,656,656"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,536,576,576,576,576,576,576,576,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,495,495,495,495,495,495,495,495,495,617,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,496,656,656,656,656,656,656,656,656,657,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,6,6,6,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,575,576,576,576,576"); tmap.push("495,495,495,495,495,617,680,680,680,680,680,680,575,576,577,680,680,802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495"); tmap.push("495,495,495,495,495,617,841,841,841,841,841,841,615,495,617,841,841,842,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495"); tmap.push("495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495"); tmap.push("495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,615,495,495,495,495"); tmap.push("495,495,495,495,495,617,0,0,0,0,0,0,615,495,617,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,615,495,495,495,495"); tmap.push("495,495,495,495,495,617,0,0,0,0,0,0,615,495,536,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,576,537,495,495,495,495"); fillcontent(tmap); obj.createentity(game, 288, 160, 10, behave, para); obj.createentity(game, 56, 88, 8, behave, para); obj.createentity(game, 72, 88, 8, behave, para); obj.createentity(game, 88, 88, 8, behave, para); obj.createentity(game, 104, 88, 8, behave, para); obj.createentity(game, 104, 136, 8, behave, para); obj.createentity(game, 88, 136, 8, behave, para); obj.createentity(game, 72, 136, 8, behave, para); obj.createentity(game, 56, 136, 8, behave, para); break;