import flash.geom.Point; public function titlerender(key:KeyPoll, dwgfx:dwgraphicsclass, map:mapclass, game:gameclass, obj:entityclass, help:helpclass):void { dwgfx.drawbutton(game, help); dwgfx.backbuffer.lock(); dwgfx.backbuffer.fillRect(dwgfx.backbuffer.rect, 0x000000); if (!game.menustart) { tr = 164 - (help.glow / 2) - Math.random() * 4; tg = 164 - (help.glow / 2) - Math.random() * 4; tb = 164 - (help.glow / 2) - Math.random() * 4; temp = 100; dwgfx.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb); dwgfx.print(5, 135, "[ tap to start ]", tr, tg, tb, true); //dwgfx.print(5, 195, "ACTION = Space, Z, or V", tr*0.5, tg*0.5, tb*0.5, true); //dwgfx.print(5, 215, "Press CTRL-F for Fullscreen", tr, tg, tb, true); /*dwgfx.print(5, 5, "IGF WIP Build, 29th Oct '09", tr, tg, tb, true); dwgfx.print(5, 200, "Game by Terry Cavanagh", tr, tg, tb, true); dwgfx.print(5, 210, "Music by Magnus P~lsson", tr, tg, tb, true); dwgfx.print(5, 220, "Roomnames by Bennett Foddy", tr, tg, tb, true);*/ }else { if(!game.colourblindmode) dwgfx.drawtowerbackgroundsolo(map); tr = map.r - (help.glow / 4) - Math.random() * 4; tg = map.g - (help.glow / 4) - Math.random() * 4; tb = map.b - (help.glow / 4) - Math.random() * 4; if (tr < 0) tr = 0; if(tr>255) tr=255; if (tg < 0) tg = 0; if(tg>255) tg=255; if (tb < 0) tb = 0; if(tb>255) tb=255; temp = 30+20; if(game.currentmenuname=="mainmenu"){ dwgfx.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb); dwgfx.print( 320 - 8 * 11, 2, "more games", tr / 2, tg / 2, tb / 2); dwgfx.print( 320 - 8 * 8, 230, "credits", tr / 2, tg / 2, tb / 2); dwgfx.print( 8, 230, "options", tr / 2, tg / 2, tb / 2); }else if (game.currentmenuname == "options") { /* if (game.currentmenuoption == 0) { dwgfx.bigprint( -1, 30, "Accessibility", tr, tg, tb, true); dwgfx.print( -1, 65, "Disable screen effects, enable", tr, tg, tb, true); dwgfx.print( -1, 75, "slowdown modes or invincibility", tr, tg, tb, true); }else if (game.currentmenuoption == 1) { dwgfx.bigprint( -1, 30, "Unlock Play Modes", tr, tg, tb, true); dwgfx.print( -1, 65, "Unlock parts of the game normally", tr, tg, tb, true); dwgfx.print( -1, 75, "unlocked as you progress", tr, tg, tb, true); }else if (game.currentmenuoption == 2) { dwgfx.bigprint( -1, 30, "Clear Data", tr, tg, tb, true); dwgfx.print( -1, 65, "Delete your save data", tr, tg, tb, true); dwgfx.print( -1, 75, "and unlocked play modes", tr, tg, tb, true); } */ }else if (game.currentmenuname == "graphicoptions") { if (game.advanced_mode) { if (game.currentmenuoption == 0) { dwgfx.bigprint( -1, 30, "Screen Mode", tr, tg, tb, true); dwgfx.print( -1, 65, "Change between windowed", tr, tg, tb, true); dwgfx.print( -1, 75, "and fullscreen modes", tr, tg, tb, true); }else if (game.currentmenuoption == 1) { dwgfx.bigprint( -1, 20, "Enable Hardware", tr, tg, tb, true); dwgfx.bigprint( -1, 45, "Acceleration", tr, tg, tb, true); dwgfx.print( -1, 85, "Uses graphics hardware to manually", tr, tg, tb, true); dwgfx.print( -1, 95, "manage screen scaling. Can cause", tr, tg, tb, true); dwgfx.print( -1, 105, "slowdown on some computers.", tr, tg, tb, true); }else if (game.currentmenuoption == 2) { dwgfx.bigprint( -1, 30, "Screen Scaling", tr, tg, tb, true); dwgfx.print( -1, 65, "Manually adjust scaling ratio. Full", tr, tg, tb, true); dwgfx.print( -1, 75, "scaling can cause distortions if", tr, tg, tb, true); dwgfx.print( -1, 85, "screen smoothing is disabled.", tr, tg, tb, true); switch(game.advanced_scaling) { case 0: dwgfx.print( -1, 105, "[Full] x1 x2 x3 x4 ", tr, tg, tb, true); break; case 1: dwgfx.print( -1, 105, " Full [x1] x2 x3 x4 ", tr, tg, tb, true); break; case 2: dwgfx.print( -1, 105, " Full x1 [x2] x3 x4 ", tr, tg, tb, true); break; case 3: dwgfx.print( -1, 105, " Full x1 x2 [x3] x4 ", tr, tg, tb, true); break; case 4: dwgfx.print( -1, 105, " Full x1 x2 x3 [x4]", tr, tg, tb, true); break; } } else if (game.currentmenuoption == 3) { dwgfx.bigprint( -1, 30, "Screen Smoothing", tr, tg, tb, true); dwgfx.print( -1, 65, "Scales the screen evenly, but", tr, tg, tb, true); dwgfx.print( -1, 75, "causes a blurring effect.", tr, tg, tb, true); } }else{ if (game.currentmenuoption == 0) { dwgfx.bigprint( -1, 30, "Screen Mode", tr, tg, tb, true); dwgfx.print( -1, 65, "Change between windowed", tr, tg, tb, true); dwgfx.print( -1, 75, "and fullscreen modes", tr, tg, tb, true); }else if (game.currentmenuoption == 1) { dwgfx.bigprint( -1, 20, "Disable Hardware", tr, tg, tb, true); dwgfx.bigprint( -1, 45, "Acceleration", tr, tg, tb, true); dwgfx.print( -1, 85, "May improve fullscreen performance on", tr, tg, tb, true); dwgfx.print( -1, 95, "some computers. Provides additional", tr, tg, tb, true); dwgfx.print( -1, 105, "scaling and smoothing options.", tr, tg, tb, true); } } }else if (game.currentmenuname == "credits") { dwgfx.print( -1, 50, "VVVVVV is a game by", tr, tg, tb, true); dwgfx.bigprint( 40, 65, "Terry Cavanagh", tr, tg, tb, true, 2); dwgfx.drawimagecol(7, -1, 86, tr *0.75, tg *0.75, tb *0.75, true); //dwgfx.print( 40, 85, "http://www.distractionware.com", tr, tg, tb, true); dwgfx.print( -1, 120, "and features music by", tr, tg, tb, true); dwgfx.bigprint( 40, 135, "Magnus P~lsson", tr, tg, tb, true, 2); dwgfx.drawimagecol(8, -1, 156, tr *0.75, tg *0.75, tb *0.75, true); //dwgfx.print( 40, 155, "http://souleye.madtracker.net", tr, tg, tb, true); }else if (game.currentmenuname == "credits2") { dwgfx.print( -1, 30, "Roomnames are by", tr, tg, tb, true); dwgfx.bigprint( 40, 45, "Bennett Foddy", tr, tg, tb, true); dwgfx.drawimagecol(9, -1, 66, tr*0.75, tg *0.75, tb *0.75, true); //dwgfx.print( 40, 80, "http://www.distractionware.com", tr, tg, tb); dwgfx.print( -1, 100, "Beta Testing by", tr, tg, tb, true); dwgfx.bigprint( 40, 110, "Sam Kaplan", tr, tg, tb, true); dwgfx.bigprint( 40, 130, "Pauli Kohberger", tr, tg, tb, true); dwgfx.print( -1, 160, "Ending Picture by", tr, tg, tb, true); dwgfx.bigprint( 40, 170, "Pauli Kohberger", tr, tg, tb, true); }else if (game.currentmenuname == "credits3") { dwgfx.print( -1, 20, "VVVVVV is supported by", tr, tg, tb, true); dwgfx.print( 40, 30, "the following patrons", tr, tg, tb, true); dwgfx.print( 80-16, 40+20, "Anders Ekermo", tr, tg, tb); dwgfx.print( 80-12, 54+20, "Andreas K|mper", tr, tg, tb); dwgfx.print( 80-8, 68+20, "Anthony Burch", tr, tg, tb); dwgfx.print( 80-4, 82+20, "Bennett Foddy", tr, tg, tb); dwgfx.print( 80, 96+20, "Brendan O'Sullivan", tr, tg, tb); dwgfx.print( 80+4, 110+20, "Christopher Armstrong", tr, tg, tb); dwgfx.print( 80+8, 124+20, "Daniel Benmergui", tr, tg, tb); dwgfx.print( 80+12, 138+20, "David Pittman", tr, tg, tb); dwgfx.print( 80+16, 152+20, "Ian Bogost", tr, tg, tb); }else if (game.currentmenuname == "credits4") { dwgfx.print( -1, 20, "VVVVVV is supported by", tr, tg, tb, true); dwgfx.print( 40, 30, "the following patrons", tr, tg, tb, true); dwgfx.print( 80-16, 20+40, "Ian Poma", tr, tg, tb); dwgfx.print( 80-12, 34+40, "Jaz McDougall", tr, tg, tb); dwgfx.print( 80-8, 48+40, "John Faulkenbury", tr, tg, tb); dwgfx.print( 80-4, 62+40, "Jonathan Whiting", tr, tg, tb); dwgfx.print( 80, 76+40, "Kyle Pulver", tr, tg, tb); dwgfx.print( 80+4, 90+40, "Markus Persson", tr, tg, tb); dwgfx.print( 80+8, 104+40, "Nathan Ostgard", tr, tg, tb); dwgfx.print( 80+12, 118+40, "Nick Easler", tr, tg, tb); dwgfx.print( 80+16, 132+40, "Stephen Lavelle", tr, tg, tb); }else if (game.currentmenuname == "credits5") { dwgfx.print( -1, 20, "and also by", tr, tg, tb, true); dwgfx.print( 80, 40,"Adam Wendt", tr, tg, tb); dwgfx.print( 80, 50,"Andreas J{rgensen", tr, tg, tb); dwgfx.print( 80, 60,"}ngel Louzao Penalva", tr, tg, tb); dwgfx.print( 80, 70,"Ashley Burton", tr, tg, tb); dwgfx.print( 80, 80,"Aubrey Hesselgren", tr, tg, tb); dwgfx.print( 80, 90,"Bradley Rose", tr, tg, tb); dwgfx.print( 80, 100,"Brendan Urquhart", tr, tg, tb); dwgfx.print( 80, 110,"Chris Ayotte", tr, tg, tb); dwgfx.print( 80, 120,"Christopher Zamanillo", tr, tg, tb); dwgfx.print( 80, 130,"Daniel Schuller", tr, tg, tb); dwgfx.print( 80, 140,"Hybrid Mind Studios", tr, tg, tb); dwgfx.print( 80, 150,"Emilie McGinley", tr, tg, tb); dwgfx.print( 80, 160,"Francisco Solares", tr, tg, tb); dwgfx.print( 80, 170,"Hal Helms", tr, tg, tb); }else if (game.currentmenuname == "credits6") { dwgfx.print( -1, 20, "and also by", tr, tg, tb, true); dwgfx.print( 80, 40,"Hayden Scott-Baron", tr, tg, tb); dwgfx.print( 80, 50,"Hermit Games", tr, tg, tb); dwgfx.print( 80, 60,"Ido Yehieli", tr, tg, tb); dwgfx.print( 80, 70,"Jade Vault Games", tr, tg, tb); dwgfx.print( 80, 80,"James Andrews", tr, tg, tb); dwgfx.print( 80, 90,"James Riley", tr, tg, tb); dwgfx.print( 80, 100,"James Hsieh", tr, tg, tb); dwgfx.print( 80, 110,"Jasper Byrne", tr, tg, tb); dwgfx.print( 80, 120,"Jedediah Baker", tr, tg, tb); dwgfx.print( 80, 130,"Jens Bergensten", tr, tg, tb); dwgfx.print( 80, 140,"Jeremy J. Penner", tr, tg, tb); dwgfx.print( 80, 150,"Jeremy Peterson", tr, tg, tb); dwgfx.print( 80, 160,"Jim McGinley", tr, tg, tb); dwgfx.print( 80, 170,"Jonathan Cartwright", tr, tg, tb); }else if (game.currentmenuname == "credits7") { dwgfx.print( -1, 20, "and also by", tr, tg, tb, true); dwgfx.print( 80, 40,"John Nesky", tr, tg, tb); dwgfx.print( 80, 50,"Jos Yule", tr, tg, tb); dwgfx.print( 80, 60,"Jose Flores", tr, tg, tb); dwgfx.print( 80, 70,"Josh Bizeau", tr, tg, tb); dwgfx.print( 80, 80,"Joshua Buergel", tr, tg, tb); dwgfx.print( 80, 90,"Joshua Hochner", tr, tg, tb); dwgfx.print( 80, 100,"Kurt Ostfeld", tr, tg, tb); dwgfx.print( 80, 110,"Magnus P~lsson", tr, tg, tb); dwgfx.print( 80, 120,"Mark Neschadimenko", tr, tg, tb); dwgfx.print( 80, 130,"Matt Antonellis", tr, tg, tb); dwgfx.print( 80, 140,"Matthew Reppert", tr, tg, tb); dwgfx.print( 80, 150,"Michael Falkensteiner", tr, tg, tb); dwgfx.print( 80, 160,"Michael Vendittelli", tr, tg, tb); dwgfx.print( 80, 170,"Mike Kasprzak", tr, tg, tb); }else if (game.currentmenuname == "credits8") { dwgfx.print( -1, 20, "and also by", tr, tg, tb, true); dwgfx.print( 80, 70,"Mitchel Stein", tr, tg, tb); dwgfx.print( 80, 80,"Sean Murray", tr, tg, tb); dwgfx.print( 80, 90,"Simon Michael", tr, tg, tb); dwgfx.print( 80, 100,"Simon Schmid", tr, tg, tb); dwgfx.print( 80, 110,"Stephen Maxwell", tr, tg, tb); dwgfx.print( 80, 120,"Swing Swing Submarine", tr, tg, tb); dwgfx.print( 80, 130,"Tam Toucan", tr, tg, tb); dwgfx.print( 80, 140,"Terry Dooher", tr, tg, tb); dwgfx.print( 80, 150,"Tim W.", tr, tg, tb); dwgfx.print( 80, 160,"Timothy Bragan", tr, tg, tb); }else if (game.currentmenuname == "credits9") { dwgfx.print( -1, 20, "and thanks also to:", tr, tg, tb, true); dwgfx.bigprint(80, 60, "You!", tr, tg, tb, true); dwgfx.print( 80, 100, "Your support makes it possible", tr, tg, tb,true); dwgfx.print( 80, 110,"for me to continue making the", tr, tg, tb,true); dwgfx.print( 80, 120,"games I want to make, now", tr, tg, tb,true); dwgfx.print( 80, 130, "and into the future.", tr, tg, tb, true); dwgfx.print( 80, 150,"Thank you!", tr, tg, tb,true); }else if (game.currentmenuname == "setinvincibility") { dwgfx.print( -1, 90, "Warning! Enabling invincibility", tr, tg, tb, true); dwgfx.print( -1, 100, "requires a game restart, and will", tr, tg, tb, true); dwgfx.print( -1, 110, "delete your current saves.", tr, tg, tb, true); dwgfx.print( -1, 120, "Is this ok?", tr, tg, tb, true); }else if (game.currentmenuname == "setslowdown1") { dwgfx.print( -1, 90, "Warning! Changing the game speed", tr, tg, tb, true); dwgfx.print( -1, 100, "requires a game restart, and will", tr, tg, tb, true); dwgfx.print( -1, 110, "delete your current saves.", tr, tg, tb, true); dwgfx.print( -1, 120, "Is this ok?", tr, tg, tb, true); }else if (game.currentmenuname == "setslowdown2") { dwgfx.bigprint( -1, 40, "Game Speed", tr, tg, tb, true); dwgfx.print( -1, 75, "Select a new game speed below.", tr, tg, tb, true); /* if (stage.frameRate==30) { dwgfx.print( -1, 105, "Game speed is normal.", tr/2, tg/2, tb/2, true); }else if (stage.frameRate==24){ dwgfx.print( -1, 105, "Game speed is at 80%", tr, tg, tb, true); }else if (stage.frameRate==18){ dwgfx.print( -1, 105, "Game speed is at 60%", tr, tg, tb, true); }else if (stage.frameRate==12){ dwgfx.print( -1, 105, "Game speed is at 40%", tr, tg, tb, true); } */ }else if (game.currentmenuname == "newgamewarning") { dwgfx.print( -1, 100-32, "Are you sure? This will", tr, tg, tb, true); dwgfx.print( -1, 110-32, "delete your current saves...", tr, tg, tb, true); }else if (game.currentmenuname == "cleardatamenu") { dwgfx.print( -1, 100-32, "Are you sure you want to", tr, tg, tb, true); dwgfx.print( -1, 110-32, "delete all your saved data?", tr, tg, tb, true); }else if (game.currentmenuname == "startnodeathmode") { dwgfx.print( -1, 45, "Good luck!", tr, tg, tb, true); dwgfx.print( -1, 80, "You cannot save in this mode.", tr, tg, tb, true); dwgfx.print( -1, 100, "Would you like to disable the", tr, tg, tb, true); dwgfx.print( -1, 112, "cutscenes during the game?", tr, tg, tb, true); }else if (game.currentmenuname == "accessibility") { //if (game.currentmenuoption == 0) { dwgfx.bigprint( -1, 40, "Accessibility", tr, tg, tb, true); if (!game.colourblindmode) { dwgfx.print( -1, 75, "Backgrounds are ON.", tr, tg, tb, true); }else{ dwgfx.print( -1, 75, "Backgrounds are OFF.", tr/2, tg/2, tb/2, true); } //}else if (game.currentmenuoption == 1) { //dwgfx.bigprint( -1, 40, "Screen Effects", tr, tg, tb, true); //dwgfx.print( -1, 75, "Disables screen shakes and flashes.", tr, tg, tb, true); if (!game.noflashingmode) { dwgfx.print( -1, 85, "Screen Effects are ON.", tr, tg, tb, true); }else{ dwgfx.print( -1, 85, "Screen Effects are OFF.", tr/2, tg/2, tb/2, true); } /*}else if (game.currentmenuoption == 2) { dwgfx.bigprint( -1, 40, "Invincibility", tr, tg, tb, true); dwgfx.print( -1, 75, "Provided to help disabled gamers", tr, tg, tb, true); dwgfx.print( -1, 85, "explore the game. Can cause glitches.", tr, tg, tb, true); if (map.invincibility) { dwgfx.print( -1, 105, "Invincibility is ON.", tr, tg, tb, true); }else{ dwgfx.print( -1, 105, "Invincibility is off.", tr/2, tg/2, tb/2, true); } }else if (game.currentmenuoption == 3) { dwgfx.bigprint( -1, 40, "Game Speed", tr, tg, tb, true); dwgfx.print( -1, 75, "May be useful for disabled gamers", tr, tg, tb, true); dwgfx.print( -1, 85, "using one switch devices.", tr, tg, tb, true); /* if (stage.frameRate==30) { dwgfx.print( -1, 105, "Game speed is normal.", tr/2, tg/2, tb/2, true); }else if (stage.frameRate==24){ dwgfx.print( -1, 105, "Game speed is at 80%", tr, tg, tb, true); }else if (stage.frameRate==18){ dwgfx.print( -1, 105, "Game speed is at 60%", tr, tg, tb, true); }else if (stage.frameRate==12){ dwgfx.print( -1, 105, "Game speed is at 40%", tr, tg, tb, true); } */ //} }else if (game.currentmenuname == "playint1" || game.currentmenuname == "playint2") { dwgfx.print( -1, 25, "Who do you want to play", tr, tg, tb, true); dwgfx.print( -1, 35, "the level with?", tr, tg, tb, true); }else if (game.currentmenuname == "playmodes") { if (!game.mobilemenu) { if (game.currentmenuoption == 0) { dwgfx.bigprint( -1, 30, "Time Trials", tr, tg, tb, true); dwgfx.print( -1, 65, "Replay any level in the game in", tr, tg, tb, true); dwgfx.print( -1, 75, "a competitive time trial mode.", tr, tg, tb, true); /* if (swfStage.frameRate < 30 || map.invincibility) { dwgfx.print( -1, 105, "Time Trials are not available", tr, tg, tb, true); dwgfx.print( -1, 115, "with slowdown or invincibility.", tr, tg, tb, true); } */ }else if (game.currentmenuoption == 1) { dwgfx.bigprint( -1, 30, "Intermissions", tr, tg, tb, true); dwgfx.print( -1, 65, "Replay the intermission levels.", tr, tg, tb, true); if (!game.unlock[15] && !game.unlock[16]) { dwgfx.print( -1, 95, "TO UNLOCK: Complete the", tr, tg, tb, true); dwgfx.print( -1, 105, "intermission levels in-game.", tr, tg, tb, true); } }else if (game.currentmenuoption == 2) { dwgfx.bigprint( -1, 30, "No Death Mode", tr, tg, tb, true); dwgfx.print( -1, 65, "Play the entire game", tr, tg, tb, true); dwgfx.print( -1, 75, "without dying once.", tr, tg, tb, true); /* if (swfStage.frameRate < 30 || map.invincibility) { dwgfx.print( -1, 105, "No death mode is not available", tr, tg, tb, true); dwgfx.print( -1, 115, "with slowdown or invincibility.", tr, tg, tb, true); }else */ if (!game.unlock[17]) { dwgfx.print( -1, 105, "TO UNLOCK: Achieve an S-rank or", tr, tg, tb, true); dwgfx.print( -1, 115, "above in at least 4 time trials.", tr, tg, tb, true); } }else if (game.currentmenuoption == 3) { dwgfx.bigprint( -1, 30, "Flip Mode", tr, tg, tb, true); dwgfx.print( -1, 65, "Flip the entire game vertically.", tr, tg, tb, true); dwgfx.print( -1, 75, "Compatible with other game modes.", tr, tg, tb, true); if (game.unlock[18]) { if (dwgfx.setflipmode) { dwgfx.print( -1, 105, "Currently ENABLED!", tr, tg, tb, true); }else{ dwgfx.print( -1, 105, "Currently Disabled.", tr/2, tg/2, tb/2, true); } }else{ dwgfx.print( -1, 105, "TO UNLOCK: Complete the game.", tr, tg, tb, true); } } } }else if (game.currentmenuname == "flipmode_mobile") { dwgfx.bigprint( -1, 30, "Flip Mode", tr, tg, tb, true); dwgfx.print( -1, 65, "Flip the entire game vertically.", tr, tg, tb, true); dwgfx.print( -1, 75, "Compatible with other game modes.", tr, tg, tb, true); if (game.unlock[18]) { if (dwgfx.setflipmode) { dwgfx.print( -1, 105, "Currently ENABLED!", tr, tg, tb, true); }else{ dwgfx.print( -1, 105, "Currently Disabled.", tr/2, tg/2, tb/2, true); } }else{ dwgfx.print( -1, 105, "TO UNLOCK: Complete the game.", tr, tg, tb, true); } }else if (game.currentmenuname == "youwannaquit") { dwgfx.print( -1, 75, "Are you sure you want to quit?", tr, tg, tb, true); }else if (game.currentmenuname == "continue") { dwgfx.crewframedelay--; if (dwgfx.crewframedelay <= 0) { dwgfx.crewframedelay = 8; dwgfx.crewframe = (dwgfx.crewframe + 1) % 2; } if (game.currentmenuoption == 0) { //Show teleporter save info dwgfx.drawpixeltextbox(25, 65-20, 270, 90, 34,12, 65, 185, 207,0,4); dwgfx.bigprint(-1, 20, "Tele Save", tr, tg, tb, true); dwgfx.print(0, 80-20, game.tele_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true); for (i = 0; i < 6; i++) { dwgfx.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.tele_crewstats[i], help, true); } dwgfx.print(160 - 84, 132-20, game.tele_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.print(160 + 40, 132-20, help.number(game.tele_trinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.drawspritesetcol(50, 126-20, 50, 18, help); dwgfx.drawspritesetcol(175, 126-20, 22, 18, help); }else if (game.currentmenuoption == 1) { //Show quick save info dwgfx.drawpixeltextbox(25, 65-20, 270, 90, 34,12, 65, 185, 207,0,4); dwgfx.bigprint(-1, 20, "Quick Save", tr, tg, tb, true); dwgfx.print(0, 80-20, game.quick_currentarea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true); for (i = 0; i < 6; i++) { dwgfx.drawcrewman(169-(3*42)+(i*42), 95-20, i, game.quick_crewstats[i], help, true); } dwgfx.print(160 - 84, 132-20, game.quick_gametime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.print(160 + 40, 132-20, help.number(game.quick_trinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.drawspritesetcol(50, 126-20, 50, 18, help); dwgfx.drawspritesetcol(175, 126-20, 22, 18, help); } }else if (game.currentmenuname == "gameover" || game.currentmenuname == "gameover2") { dwgfx.bigprint( -1, 25, "GAME OVER", tr, tg, tb, true, 3); dwgfx.crewframedelay--; if (dwgfx.crewframedelay <= 0) { dwgfx.crewframedelay = 8; dwgfx.crewframe = (dwgfx.crewframe + 1) % 2; } for (i = 0; i < 6; i++) { dwgfx.drawcrewman(169-(3*42)+(i*42), 68, i, game.crewstats[i], help, true); } tempstring = "You rescued " + help.number(game.crewrescued()) + " crewmates"; dwgfx.print(0, 100, tempstring, tr, tg, tb, true); tempstring = "and found " + help.number(game.trinkets) + " trinkets."; dwgfx.print(0, 110, tempstring, tr, tg, tb, true); tempstring = "You managed to reach:"; dwgfx.print(0, 145, tempstring, tr, tg, tb, true); dwgfx.print(0, 155, game.hardestroom, tr, tg, tb, true); if (game.crewrescued() == 1) { tempstring = "Keep trying! You'll get there!"; }else if (game.crewrescued() == 2) { tempstring = "Nice one!"; }else if (game.crewrescued() == 3) { tempstring = "Wow! Congratulations!"; }else if (game.crewrescued() == 4) { tempstring = "Incredible!"; }else if (game.crewrescued() == 5) { tempstring = "Unbelievable! Well done!"; }else if (game.crewrescued() == 6) { tempstring = "Er, how did you do that?"; } dwgfx.print(0, 190, tempstring, tr, tg, tb, true); }else if (game.currentmenuname == "nodeathmodecomplete" || game.currentmenuname == "nodeathmodecomplete2") { dwgfx.bigprint( -1, 8, "WOW", tr, tg, tb, true, 4); dwgfx.crewframedelay--; if (dwgfx.crewframedelay <= 0) { dwgfx.crewframedelay = 8; dwgfx.crewframe = (dwgfx.crewframe + 1) % 2; } for (i = 0; i < 6; i++) { dwgfx.drawcrewman(169-(3*42)+(i*42), 68, i, game.crewstats[i], help, true); } tempstring = "You rescued all the crewmates!"; dwgfx.print(0, 100, tempstring, tr, tg, tb, true); tempstring = "And you found " + help.number(game.trinkets) + " trinkets."; dwgfx.print(0, 110, tempstring, tr, tg, tb, true); dwgfx.print(0, 160, "A new trophy has been awarded and", tr, tg, tb, true); dwgfx.print(0, 170, "placed in the secret lab to", tr, tg, tb, true); dwgfx.print(0, 180, "acknowledge your achievement!", tr, tg, tb, true); }else if (game.currentmenuname == "timetrialcomplete" || game.currentmenuname == "timetrialcomplete2" || game.currentmenuname == "timetrialcomplete3" || game.currentmenuname == "timetrialcomplete4") { dwgfx.bigprint( -1, 20, "Results", tr, tg, tb, true, 3); tempstring = game.resulttimestring(help) + " / " + game.partimestring(help); dwgfx.drawspritesetcol(30, 80-15, 50, 22, help); dwgfx.print(65, 80-15, "TIME TAKEN:", 255, 255, 255); dwgfx.print(65, 90-15, tempstring, tr, tg, tb); if (game.timetrialresulttime <= game.timetrialpar) { dwgfx.print(220, 85-15, "+1 Rank!", 255, 255, 255); } tempstring = String(game.deathcounts); dwgfx.drawspritesetcol(30-4, 80+20-4, 12, 22, help); dwgfx.print(65, 80+20, "NUMBER OF DEATHS:", 255, 255, 255); dwgfx.print(65, 90+20, tempstring, tr, tg, tb); if (game.deathcounts == 0) { dwgfx.print(220, 85+20, "+1 Rank!", 255, 255, 255); } tempstring = String(game.trinkets) + " of " + String(game.timetrialshinytarget); dwgfx.drawspritesetcol(30, 80+55, 22, 22, help); dwgfx.print(65, 80+55, "SHINY TRINKETS:", 255, 255, 255); dwgfx.print(65, 90+55, tempstring, tr, tg, tb); if (game.trinkets >= game.timetrialshinytarget) { dwgfx.print(220, 85+55, "+1 Rank!", 255, 255, 255); } if (game.currentmenuname == "timetrialcomplete2" || game.currentmenuname == "timetrialcomplete3") { dwgfx.bigprint( 100, 175, "Rank:", tr, tg, tb, false, 2); } if (game.currentmenuname == "timetrialcomplete3"){ switch(game.timetrialrank) { case 0: dwgfx.bigprint( 195, 165, "B", 255, 255, 255, false, 4); break; case 1: dwgfx.bigprint( 195, 165, "A", 255, 255, 255, false, 4); break; case 2: dwgfx.bigprint( 195, 165, "S", 255, 255, 255, false, 4); break; case 3: dwgfx.bigprint( 195, 165, "V", 255, 255, 255, false, 4); break; } } }else if (game.currentmenuname == "unlockmenutrials") { /* dwgfx.bigprint( -1, 30, "Unlock Time Trials", tr, tg, tb, true); dwgfx.print( -1, 65, "You can unlock each time", tr, tg, tb, true); dwgfx.print( -1, 75, "trial separately.", tr, tg, tb, true); */ }else if (game.currentmenuname == "timetrials") { /* if (game.currentmenuoption == 0) { if(game.unlock[9]){ dwgfx.bigprint( -1, 30, "Space Station 1", tr, tg, tb, true); if (game.besttimes[0] == -1) { dwgfx.print( -1, 75, "Not yet attempted", tr, tg, tb, true); }else { dwgfx.print( 16, 65, "BEST TIME ", tr, tg, tb); dwgfx.print( 16, 75, "BEST SHINY ", tr, tg, tb); dwgfx.print( 16, 85, "BEST LIVES ", tr, tg, tb); dwgfx.print( 110, 65, game.timetstring(game.besttimes[0], help), tr, tg, tb); dwgfx.print( 110, 75, String(game.besttrinkets[0])+"/2", tr, tg, tb); dwgfx.print( 110, 85, String(game.bestlives[0]), tr, tg, tb); dwgfx.print( 170, 65, "PAR TIME 1:15", tr, tg, tb); dwgfx.print( 170, 85, "Best Rank", tr, tg, tb); switch(game.bestrank[0]) { case 0: dwgfx.bigprint( 275, 82, "B", 225, 225, 225); break; case 1: dwgfx.bigprint( 275, 82, "A", 225, 225, 225); break; case 2: dwgfx.bigprint( 275, 82, "S", 225, 225, 225); break; case 3: dwgfx.bigprint( 275, 82, "V", 225, 225, 225); break; } } }else { dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true); dwgfx.print( -1, 60, "TO UNLOCK:", tr, tg, tb, true); dwgfx.print( -1, 75, "Rescue Violet", tr, tg, tb, true); dwgfx.print( -1, 85, "Find three trinkets", tr, tg, tb, true); } }else if (game.currentmenuoption == 1) { if(game.unlock[10]){ dwgfx.bigprint( -1, 30, "The Laboratory", tr, tg, tb, true); if (game.besttimes[1] == -1) { dwgfx.print( -1, 75, "Not yet attempted", tr, tg, tb, true); }else { dwgfx.print( 16, 65, "BEST TIME ", tr, tg, tb); dwgfx.print( 16, 75, "BEST SHINY ", tr, tg, tb); dwgfx.print( 16, 85, "BEST LIVES ", tr, tg, tb); dwgfx.print( 110, 65, game.timetstring(game.besttimes[1], help), tr, tg, tb); dwgfx.print( 110, 75, String(game.besttrinkets[1])+"/4", tr, tg, tb); dwgfx.print( 110, 85, String(game.bestlives[1]), tr, tg, tb); dwgfx.print( 170, 65, "PAR TIME 2:45", tr, tg, tb); dwgfx.print( 170, 85, "Best Rank", tr, tg, tb); switch(game.bestrank[1]) { case 0: dwgfx.bigprint( 275, 82, "B", 225, 225, 225); break; case 1: dwgfx.bigprint( 275, 82, "A", 225, 225, 225); break; case 2: dwgfx.bigprint( 275, 82, "S", 225, 225, 225); break; case 3: dwgfx.bigprint( 275, 82, "V", 225, 225, 225); break; } } }else { dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true); dwgfx.print( -1, 60, "TO UNLOCK:", tr, tg, tb, true); dwgfx.print( -1, 75, "Rescue Victoria", tr, tg, tb, true); dwgfx.print( -1, 85, "Find six trinkets", tr, tg, tb, true); } }else if (game.currentmenuoption == 2) { if(game.unlock[11]){ dwgfx.bigprint( -1, 30, "The Tower", tr, tg, tb, true); if (game.besttimes[2] == -1) { dwgfx.print( -1, 75, "Not yet attempted", tr, tg, tb, true); }else { dwgfx.print( 16, 65, "BEST TIME ", tr, tg, tb); dwgfx.print( 16, 75, "BEST SHINY ", tr, tg, tb); dwgfx.print( 16, 85, "BEST LIVES ", tr, tg, tb); dwgfx.print( 110, 65, game.timetstring(game.besttimes[2], help), tr, tg, tb); dwgfx.print( 110, 75, String(game.besttrinkets[2])+"/2", tr, tg, tb); dwgfx.print( 110, 85, String(game.bestlives[2]), tr, tg, tb); dwgfx.print( 170, 65, "PAR TIME 1:45", tr, tg, tb); dwgfx.print( 170, 85, "Best Rank", tr, tg, tb); switch(game.bestrank[2]) { case 0: dwgfx.bigprint( 275, 82, "B", 225, 225, 225); break; case 1: dwgfx.bigprint( 275, 82, "A", 225, 225, 225); break; case 2: dwgfx.bigprint( 275, 82, "S", 225, 225, 225); break; case 3: dwgfx.bigprint( 275, 82, "V", 225, 225, 225); break; } } }else { dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true); dwgfx.print( -1, 60, "TO UNLOCK:", tr, tg, tb, true); dwgfx.print( -1, 75, "Rescue Vermilion", tr, tg, tb, true); dwgfx.print( -1, 85, "Find nine trinkets", tr, tg, tb, true); } }else if (game.currentmenuoption == 3) { if(game.unlock[12]){ dwgfx.bigprint( -1, 30, "Space Station 2", tr, tg, tb, true); if (game.besttimes[3] == -1) { dwgfx.print( -1, 75, "Not yet attempted", tr, tg, tb, true); }else { dwgfx.print( 16, 65, "BEST TIME ", tr, tg, tb); dwgfx.print( 16, 75, "BEST SHINY ", tr, tg, tb); dwgfx.print( 16, 85, "BEST LIVES ", tr, tg, tb); dwgfx.print( 110, 65, game.timetstring(game.besttimes[3], help), tr, tg, tb); dwgfx.print( 110, 75, String(game.besttrinkets[3])+"/5", tr, tg, tb); dwgfx.print( 110, 85, String(game.bestlives[3]), tr, tg, tb); dwgfx.print( 170, 65, "PAR TIME 3:20", tr, tg, tb); dwgfx.print( 170, 85, "Best Rank", tr, tg, tb); switch(game.bestrank[3]) { case 0: dwgfx.bigprint( 275, 82, "B", 225, 225, 225); break; case 1: dwgfx.bigprint( 275, 82, "A", 225, 225, 225); break; case 2: dwgfx.bigprint( 275, 82, "S", 225, 225, 225); break; case 3: dwgfx.bigprint( 275, 82, "V", 225, 225, 225); break; } } }else { dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true); dwgfx.print( -1, 60, "TO UNLOCK:", tr, tg, tb, true); dwgfx.print( -1, 75, "Rescue Vitellary", tr, tg, tb, true); dwgfx.print( -1, 85, "Find twelve trinkets", tr, tg, tb, true); } }else if (game.currentmenuoption == 4) { if(game.unlock[13]){ dwgfx.bigprint( -1, 30, "The Warp Zone", tr, tg, tb, true); if (game.besttimes[4] == -1) { dwgfx.print( -1, 75, "Not yet attempted", tr, tg, tb, true); }else { dwgfx.print( 16, 65, "BEST TIME ", tr, tg, tb); dwgfx.print( 16, 75, "BEST SHINY ", tr, tg, tb); dwgfx.print( 16, 85, "BEST LIVES ", tr, tg, tb); dwgfx.print( 110, 65, game.timetstring(game.besttimes[4], help), tr, tg, tb); dwgfx.print( 110, 75, String(game.besttrinkets[4])+"/1", tr, tg, tb); dwgfx.print( 110, 85, String(game.bestlives[4]), tr, tg, tb); dwgfx.print( 170, 65, "PAR TIME 2:00", tr, tg, tb); dwgfx.print( 170, 85, "Best Rank", tr, tg, tb); switch(game.bestrank[4]) { case 0: dwgfx.bigprint( 275, 82, "B", 225, 225, 225); break; case 1: dwgfx.bigprint( 275, 82, "A", 225, 225, 225); break; case 2: dwgfx.bigprint( 275, 82, "S", 225, 225, 225); break; case 3: dwgfx.bigprint( 275, 82, "V", 225, 225, 225); break; } } }else { dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true); dwgfx.print( -1, 60, "TO UNLOCK:", tr, tg, tb, true); dwgfx.print( -1, 75, "Rescue Verdigris", tr, tg, tb, true); dwgfx.print( -1, 85, "Find fifteen trinkets", tr, tg, tb, true); } }else if (game.currentmenuoption == 5) { if(game.unlock[14]){ dwgfx.bigprint( -1, 30, "The Final Level", tr, tg, tb, true); if (game.besttimes[5] == -1) { dwgfx.print( -1, 75, "Not yet attempted", tr, tg, tb, true); }else { dwgfx.print( 16, 65, "BEST TIME ", tr, tg, tb); dwgfx.print( 16, 75, "BEST SHINY ", tr, tg, tb); dwgfx.print( 16, 85, "BEST LIVES ", tr, tg, tb); dwgfx.print( 110, 65, game.timetstring(game.besttimes[5], help), tr, tg, tb); dwgfx.print( 110, 75, String(game.besttrinkets[5])+"/1", tr, tg, tb); dwgfx.print( 110, 85, String(game.bestlives[5]), tr, tg, tb); dwgfx.print( 170, 65, "PAR TIME 2:15", tr, tg, tb); dwgfx.print( 170, 85, "Best Rank", tr, tg, tb); switch(game.bestrank[5]) { case 0: dwgfx.bigprint( 275, 82, "B", 225, 225, 225); break; case 1: dwgfx.bigprint( 275, 82, "A", 225, 225, 225); break; case 2: dwgfx.bigprint( 275, 82, "S", 225, 225, 225); break; case 3: dwgfx.bigprint( 275, 82, "V", 225, 225, 225); break; } } }else { dwgfx.bigprint( -1, 30, "???", tr, tg, tb, true); dwgfx.print( -1, 60, "TO UNLOCK:", tr, tg, tb, true); dwgfx.print( -1, 75, "Complete the game", tr, tg, tb, true); dwgfx.print( -1, 85, "Find eighteen trinkets", tr, tg, tb, true); } } */ }else if (game.currentmenuname == "gamecompletecontinue") { dwgfx.bigprint( -1, 25, "Congratulations!", tr, tg, tb, true, 2); dwgfx.print( -1, 45, "Your save files have been updated.", tr, tg, tb, true); dwgfx.print( -1, 110, "If you want to keep exploring", tr, tg, tb, true); dwgfx.print( -1, 120, "the game, select CONTINUE", tr, tg, tb, true); dwgfx.print( -1, 130, "from the play menu.", tr, tg, tb, true); }else if (game.currentmenuname == "unlockmenu") { /* dwgfx.bigprint( -1, 25, "Unlock Play Modes", tr, tg, tb, true, 2); dwgfx.print( -1, 55, "From here, you may unlock parts", tr, tg, tb, true); dwgfx.print( -1, 65, "of the game that are normally", tr, tg, tb, true); dwgfx.print( -1, 75, "unlocked as you play.", tr, tg, tb, true); */ }else if (game.currentmenuname == "unlocktimetrial") { dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true); dwgfx.print( -1, 135, "a new Time Trial.", tr, tg, tb, true); }else if (game.currentmenuname == "unlocktimetrials") { dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); dwgfx.print( -1, 125, "You have unlocked some", tr, tg, tb, true); dwgfx.print( -1, 135, "new Time Trials.", tr, tg, tb, true); }else if (game.currentmenuname == "unlocknodeathmode") { dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true); dwgfx.print( -1, 135, "No Death Mode.", tr, tg, tb, true); }else if (game.currentmenuname == "unlockflipmode") { dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true); dwgfx.print( -1, 135, "Flip Mode.", tr, tg, tb, true); }else if (game.currentmenuname == "unlockintermission") { dwgfx.bigprint( -1, 45, "Congratulations!", tr, tg, tb, true, 2); dwgfx.print( -1, 125, "You have unlocked", tr, tg, tb, true); dwgfx.print( -1, 135, "the intermission levels.", tr, tg, tb, true); } /* switch(game.mainmenu) { case 0: dwgfx.print(5, 115, "[ NEW GAME ]", tr, tg, tb, true); break; case 1: if (game.telesummary == "") { dwgfx.print(5, 115, "[ no teleporter save ]", tr/3, tg/3, tb/3, true); }else { dwgfx.print(5, 115, "[ RESTORE FROM LAST TELEPORTER ]", tr, tg, tb, true); dwgfx.print(5, 125, game.telesummary, tr, tg, tb, true); } break; case 2: if (game.quicksummary == "") { dwgfx.print(5, 115, "[ no quicksave ]", tr/3, tg/3, tb/3, true); }else { dwgfx.print(5, 115, "[ RESTORE FROM LAST QUICKSAVE ]", tr, tg, tb, true); dwgfx.print(5, 125, game.quicksummary, tr, tg, tb, true); } break; } */ tr = tr * .8; tg = tg * .8; tb = tb * .8; if (tr < 0) tr = 0; if(tr>255) tr=255; if (tg < 0) tg = 0; if(tg>255) tg=255; if (tb < 0) tb = 0; if(tb>255) tb=255; if (game.currentmenuname == "timetrials" || game.currentmenuname == "unlockmenutrials") { dwgfx.drawmenu(game, tr, tg, tb, help, 15); }else if (game.currentmenuname == "unlockmenu") { dwgfx.drawmenu(game, tr, tg, tb, help, 15); }else if (game.currentmenuname == "playmodes") { dwgfx.drawmenu(game, tr, tg, tb, help, 20); }else if (game.currentmenuname == "mainmenu") { dwgfx.drawmenu(game, tr, tg, tb, help, 15); }else if (game.currentmenuname == "playerworlds"){ dwgfx.drawmenu(game, tr, tg, tb, help, 15); }else if (game.currentmenuname == "levellist"){ //dwgfx.drawlevelmenu(game, tr, tg, tb, 5); dwgfx.drawmenu(game, tr, tg, tb, help, 5); }else if (game.currentmenuname == "fullscreenmenu"){ dwgfx.drawmenu(game, tr, tg, tb, help, 15); }else{ dwgfx.drawmenu(game, tr, tg, tb, help); } //dwgfx.print(5, 228, "Left/Right to Choose, V to Select", tr, tg, tb, true); } if (game.test) { dwgfx.print(5, 5, game.teststring, 196, 196, 255, false); } dwgfx.drawfade(); if (game.showloadingnotice && dwgfx.fademode == 1) { dwgfx.print(-1, 120, "LOADING", 196, 196, 196, true); } if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--; dwgfx.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { game.screenshake--; dwgfx.screenshake(); }else{ dwgfx.render(); } dwgfx.backbuffer.unlock(); } public function gamecompleterender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, help:helpclass):void { dwgfx.drawbutton(game, help); dwgfx.backbuffer.lock(); dwgfx.backbuffer.fillRect(dwgfx.backbuffer.rect, 0x000000); if(!game.colourblindmode) dwgfx.drawtowerbackgroundsolo(map); //dwgfx.drawtowermap(map); for (i = 0; i < 6; i++) { //dwgfx.drawsprite((160-96)+ i * 32, 10, 23, 96+(i*10)+(Math.random()*16), 196-(help.glow)-(Math.random()*16), 255 - (help.glow*2)); } tr = map.r - (help.glow / 4) - Math.random() * 4; tg = map.g - (help.glow / 4) - Math.random() * 4; tb = map.b - (help.glow / 4) - Math.random() * 4; if (tr < 0) tr = 0; if(tr>255) tr=255; if (tg < 0) tg = 0; if(tg>255) tg=255; if (tb < 0) tb = 0; if(tb>255) tb=255; //rendering starts... here! if (dwgfx.onscreen(220 + game.creditposition)) { temp = 220 + game.creditposition; dwgfx.drawsprite((160 - 96) + 0 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 1 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 2 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 3 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 4 * 32, temp, 23, tr, tg, tb); dwgfx.drawsprite((160 - 96) + 5 * 32, temp, 23, tr, tg, tb); } if (dwgfx.onscreen(290 + game.creditposition)) dwgfx.bigprint( -1, 290 + game.creditposition, "Starring", tr, tg, tb, true, 2); if (dwgfx.onscreen(320 + game.creditposition)) { dwgfx.drawcrewman(70, 320 + game.creditposition, 0, true, help); dwgfx.print(100, 330 + game.creditposition, "Captain Viridian", tr, tg, tb); } if (dwgfx.onscreen(350 + game.creditposition)) { dwgfx.drawcrewman(70, 350 + game.creditposition, 1, true, help); dwgfx.print(100, 360 + game.creditposition, "Doctor Violet", tr, tg, tb); } if (dwgfx.onscreen(380 + game.creditposition)) { dwgfx.drawcrewman(70, 380 + game.creditposition, 2, true, help); dwgfx.print(100, 390 + game.creditposition, "Professor Vitellary", tr, tg, tb); } if (dwgfx.onscreen(410 + game.creditposition)) { dwgfx.drawcrewman(70, 410 + game.creditposition, 3, true, help); dwgfx.print(100, 420 + game.creditposition, "Officer Vermilion", tr, tg, tb); } if (dwgfx.onscreen(440 + game.creditposition)) { dwgfx.drawcrewman(70, 440 + game.creditposition, 4, true, help); dwgfx.print(100, 450 + game.creditposition, "Chief Verdigris", tr, tg, tb); } if (dwgfx.onscreen(470 + game.creditposition)) { dwgfx.drawcrewman(70, 470 + game.creditposition, 5, true, help); dwgfx.print(100, 480 + game.creditposition, "Doctor Victoria", tr, tg, tb); } if (dwgfx.onscreen(540 + game.creditposition)) dwgfx.bigprint( -1, 540 + game.creditposition, "Credits", tr, tg, tb, true, 3); if (dwgfx.onscreen(600 + game.creditposition)) { dwgfx.print(40, 600 + game.creditposition, "Created by", tr, tg, tb); dwgfx.bigprint(60, 610 + game.creditposition, "Terry Cavanagh", tr, tg, tb); } if (dwgfx.onscreen(640 + game.creditposition)) { dwgfx.print(40, 640 + game.creditposition, "With Music by", tr, tg, tb); dwgfx.bigprint(60, 650 + game.creditposition, "Magnus P~lsson", tr, tg, tb); } if (dwgfx.onscreen(680 + game.creditposition)) { dwgfx.print(40, 680 + game.creditposition, "Rooms Named by", tr, tg, tb); dwgfx.bigprint(60, 690 + game.creditposition, "Bennett Foddy", tr, tg, tb); } if (dwgfx.onscreen(720 + game.creditposition)) { dwgfx.print(40, 720 + game.creditposition, "Beta Testing by", tr, tg, tb); dwgfx.bigprint(60, 730 + game.creditposition, "Sam Kaplan", tr, tg, tb); dwgfx.bigprint(60, 750 + game.creditposition, "Pauli Kohberger", tr, tg, tb); } if (dwgfx.onscreen(780 + game.creditposition)) { dwgfx.print(40, 780 + game.creditposition, "Ending Picture by", tr, tg, tb); dwgfx.bigprint(60, 790 + game.creditposition, "Pauli Kohberger", tr, tg, tb); } if (dwgfx.onscreen(870 + game.creditposition)) dwgfx.bigprint( -1, 870 + game.creditposition, "Patrons", tr, tg, tb, true, 3); if (dwgfx.onscreen(910 + game.creditposition)) dwgfx.print(-1, 910 + game.creditposition,"Anders Ekermo", tr, tg, tb, true); if (dwgfx.onscreen(920 + game.creditposition)) dwgfx.print(-1, 920 + game.creditposition,"Andreas K|mper", tr, tg, tb, true); if (dwgfx.onscreen(930 + game.creditposition)) dwgfx.print(-1, 930 + game.creditposition,"Anthony Burch", tr, tg, tb, true); if (dwgfx.onscreen(940 + game.creditposition)) dwgfx.print(-1, 940 + game.creditposition,"Bennett Foddy", tr, tg, tb, true); if (dwgfx.onscreen(950 + game.creditposition)) dwgfx.print(-1, 950 + game.creditposition,"Brendan O'Sullivan", tr, tg, tb, true); if (dwgfx.onscreen(960 + game.creditposition)) dwgfx.print(-1, 960 + game.creditposition,"Christopher Armstrong", tr, tg, tb, true); if (dwgfx.onscreen(970 + game.creditposition)) dwgfx.print(-1, 970 + game.creditposition,"Daniel Benmergui", tr, tg, tb, true); if (dwgfx.onscreen(980 + game.creditposition)) dwgfx.print(-1, 980 + game.creditposition,"David Pittman", tr, tg, tb, true); if (dwgfx.onscreen(990 + game.creditposition)) dwgfx.print(-1, 990 + game.creditposition,"Ian Bogost", tr, tg, tb, true); if (dwgfx.onscreen(1000 + game.creditposition)) dwgfx.print(-1, 1000 + game.creditposition,"Jaz McDougall", tr, tg, tb, true); if (dwgfx.onscreen(1010 + game.creditposition)) dwgfx.print(-1, 1010 + game.creditposition,"John Faulkenbury", tr, tg, tb, true); if (dwgfx.onscreen(1020 + game.creditposition)) dwgfx.print(-1, 1020 + game.creditposition,"Jonathan Whiting", tr, tg, tb, true); if (dwgfx.onscreen(1030 + game.creditposition)) dwgfx.print(-1, 1030 + game.creditposition,"Kyle Pulver", tr, tg, tb, true); if (dwgfx.onscreen(1040 + game.creditposition)) dwgfx.print(-1, 1040 + game.creditposition,"Markus Persson", tr, tg, tb, true); if (dwgfx.onscreen(1050 + game.creditposition)) dwgfx.print(-1, 1050 + game.creditposition,"Nathan Ostgard", tr, tg, tb, true); if (dwgfx.onscreen(1060 + game.creditposition)) dwgfx.print(-1, 1060 + game.creditposition,"Nick Easler", tr, tg, tb, true); if (dwgfx.onscreen(1070 + game.creditposition)) dwgfx.print(-1, 1070 + game.creditposition,"Stephen Lavelle", tr, tg, tb, true); if (dwgfx.onscreen(1090 + game.creditposition)) dwgfx.print( -1, 1090 + game.creditposition, "and", tr, tg, tb, true); if (dwgfx.onscreen(1110 + game.creditposition)) dwgfx.print(-1, 1110 + game.creditposition,"Adam Wendt", tr, tg, tb, true); if (dwgfx.onscreen(1110 + game.creditposition)) dwgfx.print(-1, 1120 + game.creditposition,"Andreas J{rgensen", tr, tg, tb, true); if (dwgfx.onscreen(1120 + game.creditposition)) dwgfx.print(-1, 1130 + game.creditposition,"}ngel Louzao Penalva", tr, tg, tb, true); if (dwgfx.onscreen(1130 + game.creditposition)) dwgfx.print(-1, 1140 + game.creditposition,"Ashley Burton", tr, tg, tb, true); if (dwgfx.onscreen(1140 + game.creditposition)) dwgfx.print(-1, 1150 + game.creditposition,"Aubrey Hesselgren", tr, tg, tb, true); if (dwgfx.onscreen(1150 + game.creditposition)) dwgfx.print(-1, 1160 + game.creditposition,"Bradley Rose", tr, tg, tb, true); if (dwgfx.onscreen(1160 + game.creditposition)) dwgfx.print(-1, 1170 + game.creditposition,"Brendan Urquhart", tr, tg, tb, true); if (dwgfx.onscreen(1170 + game.creditposition)) dwgfx.print(-1, 1180 + game.creditposition,"Chris Ayotte", tr, tg, tb, true); if (dwgfx.onscreen(1180 + game.creditposition)) dwgfx.print(-1, 1190 + game.creditposition,"Christopher Zamanillo", tr, tg, tb, true); if (dwgfx.onscreen(1190 + game.creditposition)) dwgfx.print(-1, 1200 + game.creditposition,"Daniel Schuller", tr, tg, tb, true); if (dwgfx.onscreen(1200 + game.creditposition)) dwgfx.print(-1, 1210 + game.creditposition,"Hybrid Mind Studios", tr, tg, tb, true); if (dwgfx.onscreen(1210 + game.creditposition)) dwgfx.print(-1, 1220 + game.creditposition,"Emilie McGinley", tr, tg, tb, true); if (dwgfx.onscreen(1220 + game.creditposition)) dwgfx.print(-1, 1230 + game.creditposition,"Francisco Solares", tr, tg, tb, true); if (dwgfx.onscreen(1230 + game.creditposition)) dwgfx.print(-1, 1240 + game.creditposition,"Hal Helms", tr, tg, tb, true); if (dwgfx.onscreen(1240 + game.creditposition)) dwgfx.print(-1, 1250 + game.creditposition,"Hayden Scott-Baron", tr, tg, tb, true); if (dwgfx.onscreen(1250 + game.creditposition)) dwgfx.print(-1, 1260 + game.creditposition,"Hermit Games", tr, tg, tb, true); if (dwgfx.onscreen(1260 + game.creditposition)) dwgfx.print(-1, 1270 + game.creditposition,"Ido Yehieli", tr, tg, tb, true); if (dwgfx.onscreen(1270 + game.creditposition)) dwgfx.print(-1, 1280 + game.creditposition,"Jade Vault Games", tr, tg, tb, true); if (dwgfx.onscreen(1280 + game.creditposition)) dwgfx.print(-1, 1290 + game.creditposition,"James Andrews", tr, tg, tb, true); if (dwgfx.onscreen(1290 + game.creditposition)) dwgfx.print(-1, 1300 + game.creditposition,"James Riley", tr, tg, tb, true); if (dwgfx.onscreen(1300 + game.creditposition)) dwgfx.print(-1, 1310 + game.creditposition,"James Hsieh", tr, tg, tb, true); if (dwgfx.onscreen(1310 + game.creditposition)) dwgfx.print(-1, 1320 + game.creditposition,"Jasper Byrne", tr, tg, tb, true); if (dwgfx.onscreen(1320 + game.creditposition)) dwgfx.print(-1, 1330 + game.creditposition,"Jedediah Baker", tr, tg, tb, true); if (dwgfx.onscreen(1330 + game.creditposition)) dwgfx.print(-1, 1340 + game.creditposition,"Jens Bergensten", tr, tg, tb, true); if (dwgfx.onscreen(1340 + game.creditposition)) dwgfx.print(-1, 1350 + game.creditposition,"Jeremy J. Penner", tr, tg, tb, true); if (dwgfx.onscreen(1350 + game.creditposition)) dwgfx.print(-1, 1360 + game.creditposition,"Jeremy Peterson", tr, tg, tb, true); if (dwgfx.onscreen(1360 + game.creditposition)) dwgfx.print(-1, 1370 + game.creditposition,"Jim McGinley", tr, tg, tb, true); if (dwgfx.onscreen(1370 + game.creditposition)) dwgfx.print(-1, 1380 + game.creditposition,"Jonathan Cartwright", tr, tg, tb, true); if (dwgfx.onscreen(1380 + game.creditposition)) dwgfx.print(-1, 1390 + game.creditposition,"John Nesky", tr, tg, tb, true); if (dwgfx.onscreen(1390 + game.creditposition)) dwgfx.print(-1, 1400 + game.creditposition,"Jos Yule", tr, tg, tb, true); if (dwgfx.onscreen(1400 + game.creditposition)) dwgfx.print(-1, 1410 + game.creditposition,"Jose Flores", tr, tg, tb, true); if (dwgfx.onscreen(1410 + game.creditposition)) dwgfx.print(-1, 1420 + game.creditposition,"Josh Bizeau", tr, tg, tb, true); if (dwgfx.onscreen(1420 + game.creditposition)) dwgfx.print(-1, 1430 + game.creditposition,"Joshua Buergel", tr, tg, tb, true); if (dwgfx.onscreen(1430 + game.creditposition)) dwgfx.print(-1, 1440 + game.creditposition,"Joshua Hochner", tr, tg, tb, true); if (dwgfx.onscreen(1440 + game.creditposition)) dwgfx.print(-1, 1450 + game.creditposition,"Kurt Ostfeld", tr, tg, tb, true); if (dwgfx.onscreen(1450 + game.creditposition)) dwgfx.print(-1, 1460 + game.creditposition, "Magnus P~lsson", tr, tg, tb, true); if (dwgfx.onscreen(1460 + game.creditposition)) dwgfx.print(-1, 1470 + game.creditposition,"Mark Neschadimenko", tr, tg, tb, true); if (dwgfx.onscreen(1470 + game.creditposition)) dwgfx.print(-1, 1480 + game.creditposition,"Matt Antonellis", tr, tg, tb, true); if (dwgfx.onscreen(1480 + game.creditposition)) dwgfx.print(-1, 1490 + game.creditposition,"Matthew Reppert", tr, tg, tb, true); if (dwgfx.onscreen(1490 + game.creditposition)) dwgfx.print(-1, 1500 + game.creditposition,"Michael Falkensteiner", tr, tg, tb, true); if (dwgfx.onscreen(1500 + game.creditposition)) dwgfx.print(-1, 1510 + game.creditposition,"Michael Vendittelli", tr, tg, tb, true); if (dwgfx.onscreen(1510 + game.creditposition)) dwgfx.print(-1, 1520 + game.creditposition,"Mike Kasprzak", tr, tg, tb, true); if (dwgfx.onscreen(1520 + game.creditposition)) dwgfx.print(-1, 1530 + game.creditposition,"Mitchel Stein", tr, tg, tb, true); if (dwgfx.onscreen(1530 + game.creditposition)) dwgfx.print(-1, 1540 + game.creditposition,"Sean Murray", tr, tg, tb, true); if (dwgfx.onscreen(1540 + game.creditposition)) dwgfx.print(-1, 1550 + game.creditposition,"Simon Michael", tr, tg, tb, true); if (dwgfx.onscreen(1550 + game.creditposition)) dwgfx.print(-1, 1560 + game.creditposition,"Simon Schmid", tr, tg, tb, true); if (dwgfx.onscreen(1560 + game.creditposition)) dwgfx.print(-1, 1570 + game.creditposition,"Stephen Maxwell", tr, tg, tb, true); if (dwgfx.onscreen(1570 + game.creditposition)) dwgfx.print(-1, 1580 + game.creditposition,"Swing Swing Submarine", tr, tg, tb, true); if (dwgfx.onscreen(1580 + game.creditposition)) dwgfx.print(-1, 1590 + game.creditposition,"Tam Toucan", tr, tg, tb, true); if (dwgfx.onscreen(1590 + game.creditposition)) dwgfx.print(-1, 1600 + game.creditposition,"Terry Dooher", tr, tg, tb, true); if (dwgfx.onscreen(1600 + game.creditposition)) dwgfx.print(-1, 1610 + game.creditposition,"Tim W.", tr, tg, tb, true); if (dwgfx.onscreen(1610 + game.creditposition)) dwgfx.print( -1, 1620 + game.creditposition, "Timothy Bragan", tr, tg, tb, true); if (dwgfx.onscreen(1760 + game.creditposition)) dwgfx.bigprint( -1, 1760 + game.creditposition, "Thanks for playing!", tr, tg, tb, true, 2); if (game.test) { dwgfx.print(5, 5, game.teststring, 196, 196, 255, false); } dwgfx.drawfade(); if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--; dwgfx.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { game.screenshake--; dwgfx.screenshake(); }else{ dwgfx.render(); } dwgfx.backbuffer.unlock(); } public function gamecompleterender2(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, obj:entityclass, help:helpclass):void { dwgfx.drawbutton(game, help); dwgfx.backbuffer.lock(); dwgfx.backbuffer.fillRect(dwgfx.backbuffer.rect, 0x000000); dwgfx.drawimage(10, 0, 0); for (j = 0; j < 30; j++) { for (i = 0; i < 40; i++) { if (j == game.creditposy) { if (i > game.creditposx) { dwgfx.drawfillrect(i * 8, j * 8, 8, 8, 0, 0, 0); } } if (j > game.creditposy) { dwgfx.drawfillrect(i * 8, j * 8, 8, 8, 0, 0, 0); } } } if (game.test) { dwgfx.print(5, 5, game.teststring, 196, 196, 255, false); } dwgfx.drawfade(); if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--; dwgfx.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { game.screenshake--; dwgfx.screenshake(); }else{ dwgfx.render(); } dwgfx.backbuffer.unlock(); } public function gamerender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass):void { dwgfx.drawbutton(game, help); dwgfx.backbuffer.lock(); if(!game.blackout){ if(!game.colourblindmode) dwgfx.drawbackground(map.background, map); if (map.final_colormode) { dwgfx.drawfinalmap(map); }else{ dwgfx.drawmap(map); } if(!game.completestop){ for (i = 0; i < obj.nentity; i++) { //Is this entity on the ground? (needed for jumping) if (obj.entities[i].active) { if (obj.entities[i].rule == 0 || obj.entities[i].rule >= 6 || obj.entities[i].type == 55) { if (obj.entitycollidefloor(map, i)) {obj.entities[i].onground = 2; }else { obj.entities[i].onground--;} if (obj.entitycollideroof(map, i)) {obj.entities[i].onroof = 2; }else { obj.entities[i].onroof--; } } } //Animate the entities obj.animateentities(i, game, help); } } dwgfx.drawentities(map, obj, help); } /*for(i=0; i 100 && !game.advancetext && game.hascontrol && !script.running && !game.intimetrial) { i = obj.getplayer(); if(dwgfx.flipmode){ dwgfx.bprint(5, 20, "- Press ENTER to Teleport -", game.readytotele - 20 - (help.glow / 2), game.readytotele - 20 - (help.glow / 2), game.readytotele, true); }else { dwgfx.bprint(5, 210, "- Press ENTER to Teleport -", game.readytotele - 20 - (help.glow / 2), game.readytotele - 20 - (help.glow / 2), game.readytotele, true); } } } if (game.swnmode) { if (game.swngame == 0) { tempstring = help.timestring(game.swntimer); dwgfx.bigprint( -1, 20, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); }else if (game.swngame == 1) { if (game.swnmessage == 0) { tempstring = help.timestring(game.swntimer); dwgfx.print( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); dwgfx.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2); tempstring = help.timestring(game.swnrecord); dwgfx.print( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); dwgfx.bigrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2); switch(game.swnbestrank) { case 0: dwgfx.print( -1, 204, "Next Trophy at 5 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 1: dwgfx.print( -1, 204, "Next Trophy at 10 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 2: dwgfx.print( -1, 204, "Next Trophy at 15 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 3: dwgfx.print( -1, 204, "Next Trophy at 20 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 4: dwgfx.print( -1, 204, "Next Trophy at 30 seconds", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 5: dwgfx.print( -1, 204, "Next Trophy at 1 minute", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; case 6: dwgfx.print( -1, 204, "All Trophies collected!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); break; } }else if (game.swnmessage == 1) { tempstring = help.timestring(game.swntimer); dwgfx.print( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); dwgfx.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2); tempstring = help.timestring(game.swnrecord); if (int(game.deathseq / 5) % 2 == 1) { dwgfx.print( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); dwgfx.bigrprint( 300, 24, tempstring, 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), false, 2); dwgfx.bigprint( -1, 200, "New Record!", 128 - (help.glow), 220 - (help.glow), 128 - (help.glow / 2), true, 2); } }else if (game.swnmessage >= 2) { game.swnmessage--; if (game.swnmessage == 2) game.swnmessage = 0; tempstring = help.timestring(game.swntimer); dwgfx.print( 10, 10, "Current Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); dwgfx.bigprint( 25, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2); tempstring = help.timestring(game.swnrecord); dwgfx.print( 240, 10, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false); dwgfx.bigrprint( 300, 24, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), false, 2); if (int(game.swnmessage / 5) % 2 == 1) { dwgfx.bigprint( -1, 200, "New Trophy!", 220 - (help.glow), 128 - (help.glow), 128 - (help.glow / 2), true, 2); } } if(!game.mobilemenu){ dwgfx.print( 20, 228, "[Press ENTER to stop]", 160 - (help.glow / 2), 160 - (help.glow / 2), 160 - (help.glow / 2), true); } }else if(game.swngame==2){ if (int(game.swndelay / 15) % 2 == 1 || game.swndelay >= 120) { if (dwgfx.flipmode) { dwgfx.bigprint( -1, 30, "Survive for", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); dwgfx.bigprint( -1, 10, "60 seconds!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); }else { dwgfx.bigprint( -1, 10, "Survive for", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); dwgfx.bigprint( -1, 30, "60 seconds!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); } } }else if(game.swngame==7){ if (game.swndelay >= 60) { dwgfx.bigprint( -1, 20, "SUPER GRAVITRON", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); tempstring = help.timestring(game.swnrecord); dwgfx.print( 240, 190, "Best Time", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); dwgfx.bigrprint( 300, 205, tempstring, 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); }else if (int(game.swndelay / 10) % 2 == 1) { dwgfx.bigprint( -1, 20, "SUPER GRAVITRON", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 2); dwgfx.bigprint( -1, 200, "GO!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 3); } } } if (game.intimetrial && dwgfx.fademode==0) { //Draw countdown! if (game.timetrialcountdown > 0) { if (game.timetrialcountdown < 30) { game.resetgameclock(); if (int(game.timetrialcountdown / 4) % 2 == 0) dwgfx.bigprint( -1, 100, "Go!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); }else if (game.timetrialcountdown < 60) { dwgfx.bigprint( -1, 100, "1", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); }else if (game.timetrialcountdown < 90) { dwgfx.bigprint( -1, 100, "2", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); }else if (game.timetrialcountdown < 120) { dwgfx.bigprint( -1, 100, "3", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); } }else { //Draw OSD stuff dwgfx.bprint(6, 18, "TIME :", 255,255,255); dwgfx.bprint(6, 30, "DEATH:", 255, 255, 255); dwgfx.bprint(6, 42, "SHINY:", 255,255,255); if(game.timetrialparlost){ dwgfx.bprint(56, 18, game.timestring(help), 196, 80, 80); }else { dwgfx.bprint(56, 18, game.timestring(help), 196, 196, 196); } if(game.deathcounts>0){ dwgfx.bprint(56, 30, String(game.deathcounts), 196, 80, 80); }else { dwgfx.bprint(56, 30, String(game.deathcounts), 196, 196, 196); } if(game.trinkets -1) { //dwgfx.backbuffer.fillRect(new Rectangle(0, 0, 320, 18), 0x000000); game.activity_lastprompt = obj.blocks[game.activeactivity].prompt; game.activity_r = obj.blocks[game.activeactivity].r; game.activity_g = obj.blocks[game.activeactivity].g; game.activity_b = obj.blocks[game.activeactivity].b; if(game.act_fade<5) game.act_fade=5; if(game.act_fade<10){ game.act_fade++; } dwgfx.drawtextbox(16, 4, 36, 3, game.activity_r*(game.act_fade/10), game.activity_g*(game.act_fade/10), game.activity_b*(game.act_fade/10)); dwgfx.print(5, 12, game.activity_lastprompt, game.activity_r*(game.act_fade/10), game.activity_g*(game.act_fade/10), game.activity_b*(game.act_fade/10), true); }else { if(game.act_fade>5){ dwgfx.drawtextbox(16, 4, 36, 3, game.activity_r*(game.act_fade/10), game.activity_g*(game.act_fade/10), game.activity_b*(game.act_fade/10)); dwgfx.print(5, 12, game.activity_lastprompt, game.activity_r*(game.act_fade/10), game.activity_g*(game.act_fade/10), game.activity_b*(game.act_fade/10), true); game.act_fade--; } } if (obj.trophytext > 0) { dwgfx.drawtrophytext(obj, help); obj.trophytext--; } /* * For creating graphical buttons! dwgfx.drawmobilebutton(game, 20, 20, 8*7, dwgfx.b_size, "BACK", 65, 185, 207); dwgfx.drawmobilebutton(game, 20, 80, 8*7, dwgfx.b_size, "BACK", 65*1.2, 185*1.2, 207*1.2); * * / //dwgfx.rprint(5, 231, String(game.coins), 255 - help.glow/2, 255 - help.glow/2, 196, true); //dwgfx.drawhuetile(311, 230, 48, 1); //Level complete image //if (game.state >= 3007) { // dwgfx.drawimage(0, 0, 12, true); //} //state changes /* game.test = true; if (game.teststring != String(game.state)) trace(game.state); game.teststring = String(game.state); */ //Detail entity info for debuging /* for (i = 0; i < obj.nentity; i++) { game.tempstring = String(obj.entities[i].type) +", (" + String(obj.entities[i].xp) + "," + String(obj.entities[i].yp) + ")"; game.tempstring += " state:" +obj.entities[i].state + ", delay:" + obj.entities[i].statedelay; dwgfx.print(5, 5 + i * 8, game.tempstring, 255, 255, 255); } */ /* game.test = true; game.teststring = String(int(obj.entities[obj.getplayer()].xp)) + "," + String(int(obj.entities[obj.getplayer()].yp)); game.teststring += " [" + String(game.roomx) + "," + String(game.roomy) + "]"; */ //game.test = true; //game.teststring = "Current room deaths: " + String(game.currentroomdeaths); if (game.test) { dwgfx.print(5, 5, game.teststring, 196, 196, 255, false); } if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--; dwgfx.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { game.screenshake--; dwgfx.screenshake(); }else{ dwgfx.render(); } dwgfx.backbuffer.unlock(); } public function maprender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass):void { dwgfx.drawbutton(game, help); dwgfx.backbuffer.lock(); //dwgfx.drawgui(help); //draw screen alliteration //Roomname: temp = map.area(game.roomx, game.roomy); if (temp < 2 && !map.custommode && dwgfx.fademode == 0) { if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) { dwgfx.print(5, 2, "The Ship", 196, 196, 255 - help.glow, true); }else{ dwgfx.print(5, 2, "Dimension VVVVVV", 196, 196, 255 - help.glow, true); } }else { if (map.finallevel) { map.glitchname = map.getglitchname(game.roomx, game.roomy); dwgfx.print(5, 2, map.glitchname, 196, 196, 255 - help.glow, true); }else{ dwgfx.print(5, 2, map.roomname, 196, 196, 255 - help.glow, true); } } //Background color dwgfx.drawfillrect(0, 12, 320, 240, 10, 24, 26); dwgfx.crewframedelay--; if (dwgfx.crewframedelay <= 0) { dwgfx.crewframedelay = 8; dwgfx.crewframe = (dwgfx.crewframe + 1) % 2; } //Menubar: dwgfx.drawtextbox( -10, 212, 42, 3, 65, 185, 207); switch(game.menupage) { case 0: dwgfx.print(30 - 8, 220, "[MAP]", 196, 196, 255 - help.glow); if (game.insecretlab) { dwgfx.print(103, 220, "GRAV", 64, 64, 64); }else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.print(103, 220, "SHIP", 64,64,64); }else{ dwgfx.print(103, 220, "CREW", 64,64,64);} dwgfx.print(185-4, 220, "STATS", 64,64,64); dwgfx.print(258, 220, "SAVE", 64, 64, 64); if (game.mobilemenu) { dwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, "MAP", 65, 185, 207); if (game.insecretlab) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "GRAV", 32, 92, 104); }else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "SHIP", 32, 92, 104); }else{ dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "CREW", 32, 92, 104);} dwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, "STATS", 32, 92, 104); dwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, "QUIT", 32, 92, 104); } if (map.finalmode || (map.custommode && !map.customshowmm)) { //draw the map image dwgfx.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0); dwgfx.drawimage(1, 40, 21, false); for (j = 0; j < 20; j++) { for (i = 0; i < 20; i++) { dwgfx.drawimage(2, 40 + (i * 12), 21 + (j * 9), false); } } dwgfx.print(-1, 105, "NO SIGNAL", 245, 245, 245, true); }else if(map.custommode){ //draw the map image dwgfx.drawcustompixeltextbox(35 + map.custommmxoff, 16 + map.custommmyoff, map.custommmxsize + 10, map.custommmysize + 10, (map.custommmxsize + 10) / 8, (map.custommmysize + 10) / 8, 65, 185, 207, 4, 0); dwgfx.drawpartimage(12, 40 + map.custommmxoff, 21 + map.custommmyoff, map.custommmxsize, map.custommmysize); //Black out here if(map.customzoom==4){ for (j = 0; j < map.customheight; j++){ for (i = 0; i < map.customwidth; i++){ if(map.explored[i+(j*20)]==0){ //Draw the fog of war on the map dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + (j * 36), false); dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + (j * 36), false); dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + 9 + (j * 36), false); dwgfx.drawimage(2, map.custommmxoff + 40 + 12 + (i * 48), map.custommmyoff + 21 + 9 + (j * 36), false); dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + (j * 36), false); dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + (j * 36), false); dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+ 21 + 9 + (j * 36), false); dwgfx.drawimage(2, map.custommmxoff + 40 + 12 + (i * 48) + 24, map.custommmyoff + 21 + 9 + (j * 36), false); dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + (j * 36)+18, false); dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48), map.custommmyoff+21 + (j * 36)+18, false); dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48), map.custommmyoff+21 + 9 + (j * 36)+18, false); dwgfx.drawimage(2, map.custommmxoff + 40 + 12 + (i * 48), map.custommmyoff + 21 + 9 + (j * 36) + 18, false); dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + (j * 36)+18, false); dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + (j * 36)+18, false); dwgfx.drawimage(2, map.custommmxoff+40 + (i * 48) + 24, map.custommmyoff+21 + 9 + (j * 36)+18, false); dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 48) + 24, map.custommmyoff+21 + 9+ (j * 36)+18, false); } } } }else if(map.customzoom==2){ for (j = 0; j < map.customheight; j++){ for (i = 0; i < map.customwidth; i++){ if (map.explored[i + (j * 20)] == 0) { //Draw the fog of war on the map dwgfx.drawimage(2, map.custommmxoff+40 + (i * 24), map.custommmyoff+21 + (j * 18), false); dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 24), map.custommmyoff+21 + (j * 18), false); dwgfx.drawimage(2, map.custommmxoff+40 + (i * 24), map.custommmyoff+21 + 9 + (j * 18), false); dwgfx.drawimage(2, map.custommmxoff+40 + 12 + (i * 24), map.custommmyoff+21 + 9+ (j * 18), false); } } } }else{ for (j = 0; j < map.customheight; j++){ for (i = 0; i < map.customwidth; i++){ if(map.explored[i+(j*20)]==0){ //Draw the fog of war on the map dwgfx.drawimage(2, map.custommmxoff+40 + (i * 12), map.custommmyoff+21 + (j * 9), false); } } } } if (map.cursorstate == 0){ map.cursordelay++; if (map.cursordelay > 10){ map.cursorstate = 1; map.cursordelay = 0; } }else if (map.cursorstate == 1){ map.cursordelay++; if (map.cursordelay > 30) map.cursorstate = 2; }else if (map.cursorstate == 2){ map.cursordelay++; } //normal size maps if(map.customzoom==4){ if(map.cursorstate==1){ if (int(map.cursordelay / 4) % 2 == 0){ dwgfx.drawrect(40 + ((game.roomx - 100) * 48) +map.custommmxoff, 21 + ((game.roomy - 100) * 36)+map.custommmyoff , 48 , 36 , 255,255,255); dwgfx.drawrect(40 + ((game.roomx - 100) * 48) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 36) + 2+map.custommmyoff, 48 - 4, 36 - 4, 255,255,255); } }else if (map.cursorstate == 2){ if (int(map.cursordelay / 15) % 2 == 0){ dwgfx.drawrect(40 + ((game.roomx - 100) * 48) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 36) + 2+map.custommmyoff, 48 - 4, 36 - 4, 16, 245 - (help.glow), 245 - (help.glow)); } } }else if(map.customzoom==2){ if(map.cursorstate==1){ if (int(map.cursordelay / 4) % 2 == 0){ dwgfx.drawrect(40 + ((game.roomx - 100) * 24)+map.custommmxoff , 21 + ((game.roomy - 100) * 18)+map.custommmyoff , 24 , 18 , 255,255,255); dwgfx.drawrect(40 + ((game.roomx - 100) * 24) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 18) + 2+map.custommmyoff, 24 - 4, 18 - 4, 255,255,255); } }else if (map.cursorstate == 2){ if (int(map.cursordelay / 15) % 2 == 0){ dwgfx.drawrect(40 + ((game.roomx - 100) * 24) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 18) + 2+map.custommmyoff, 24 - 4, 18 - 4, 16, 245 - (help.glow), 245 - (help.glow)); } } }else{ if(map.cursorstate==1){ if (int(map.cursordelay / 4) % 2 == 0){ dwgfx.drawrect(40 + ((game.roomx - 100) * 12)+map.custommmxoff , 21 + ((game.roomy - 100) * 9)+map.custommmyoff , 12 , 9 , 255,255,255); dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 9) + 2+map.custommmyoff, 12 - 4, 9 - 4, 255,255,255); } }else if (map.cursorstate == 2){ if (int(map.cursordelay / 15) % 2 == 0){ dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2+map.custommmxoff, 21 + ((game.roomy - 100) * 9) + 2+map.custommmyoff, 12 - 4, 9 - 4, 16, 245 - (help.glow), 245 - (help.glow)); } } } }else { //draw the map image dwgfx.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0); dwgfx.drawimage(1, 40, 21, false); //black out areas we can't see yet for (j = 0; j < 20; j++) { for (i = 0; i < 20; i++) { if(map.explored[i+(j*20)]==0){ //dwgfx.drawfillrect(10 + (i * 12), 21 + (j * 9), 12, 9, 16, 16, 16); dwgfx.drawimage(2, 40 + (i * 12), 21 + (j * 9), false); } } } //draw the coordinates if (game.roomx == 109) { //tower!instead of room y, scale map.ypos /*if (map.ypos > (0.57 * (680 * 8))) { i = int(map.ypos - (0.57 * (680 * 8))); i = int((i / (0.43 * (680 * 8)))*9); dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + i + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2)); }*/ if (map.cursorstate == 0) { map.cursordelay++; if (map.cursordelay > 10) { map.cursorstate = 1; map.cursordelay = 0; } }else if (map.cursorstate == 1) { map.cursordelay++; if (int(map.cursordelay / 4) % 2 == 0) { dwgfx.drawrect(40 + ((game.roomx - 100) * 12) , 21 , 12, 180, 255,255,255); dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2 , 21 + 2, 12 - 4, 180 - 4, 255,255,255); } if (map.cursordelay > 30) map.cursorstate = 2; }else if (map.cursorstate == 2) { map.cursordelay++; if (int(map.cursordelay / 15) % 2 == 0) { dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2 , 21 + 2, 12 - 4, 180 - 4,16, 245 - (help.glow), 245 - (help.glow)); } } }else { if (map.cursorstate == 0) { map.cursordelay++; if (map.cursordelay > 10) { map.cursorstate = 1; map.cursordelay = 0; } }else if (map.cursorstate == 1) { map.cursordelay++; if (int(map.cursordelay / 4) % 2 == 0) { dwgfx.drawrect(40 + ((game.roomx - 100) * 12) , 21 + ((game.roomy - 100) * 9) , 12 , 9 , 255,255,255); dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 255,255,255); } if (map.cursordelay > 30) map.cursorstate = 2; }else if (map.cursorstate == 2) { map.cursordelay++; if (int(map.cursordelay / 15) % 2 == 0) { dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow), 245 - (help.glow)); } } } //draw legend details for (i = 0; i < map.numteleporters; i++) { if (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0) { temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)]; if (dwgfx.flipmode) temp += 3; dwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp); }else if(map.showtargets && map.explored[map.teleporters[i].x+(20*map.teleporters[i].y)]==0){ temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)]; if (dwgfx.flipmode) temp += 3; dwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp); } //dwgfx.drawtile(40+3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), 1086); //for shiny trinkets, do later } if (map.showtrinkets) { for (i = 0; i < map.numshinytrinkets; i++) { if (obj.collect[i] == 0) { temp = 1086; if (dwgfx.flipmode) temp += 3; dwgfx.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9), temp); } } } } break; case 1: if (game.insecretlab) { dwgfx.print(30, 220, "MAP", 64,64,64); dwgfx.print(103-8, 220, "[GRAV]", 196, 196, 255 - help.glow); dwgfx.print(185-4, 220, "STATS", 64,64,64); dwgfx.print(258, 220, "SAVE", 64, 64, 64); if (game.mobilemenu) { dwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, "MAP", 32, 92, 104); dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "GRAV", 65, 185, 207); dwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, "STATS", 32, 92, 104); dwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, "QUIT", 32, 92, 104); } if (dwgfx.flipmode) { dwgfx.print(0, 174, "SUPER GRAVITRON HIGHSCORE", 196, 196, 255 - help.glow, true); tempstring = help.timestring(game.swnrecord); dwgfx.print( 240, 124, "Best Time", 196, 196, 255 - help.glow, true); dwgfx.bigrprint( 300, 94, tempstring, 196, 196, 255 - help.glow, true, 2); switch(game.swnbestrank) { case 0: dwgfx.print( -1, 40, "Next Trophy at 5 seconds", 196, 196, 255 - help.glow, true); break; case 1: dwgfx.print( -1, 40, "Next Trophy at 10 seconds", 196, 196, 255 - help.glow, true); break; case 2: dwgfx.print( -1, 40, "Next Trophy at 15 seconds", 196, 196, 255 - help.glow, true); break; case 3: dwgfx.print( -1, 40, "Next Trophy at 20 seconds", 196, 196, 255 - help.glow, true); break; case 4: dwgfx.print( -1, 40, "Next Trophy at 30 seconds", 196, 196, 255 - help.glow, true); break; case 5: dwgfx.print( -1, 40, "Next Trophy at 1 minute", 196, 196, 255 - help.glow, true); break; case 6: dwgfx.print( -1, 40, "All Trophies collected!", 196, 196, 255 - help.glow, true); break; } }else{ dwgfx.print(0, 40, "SUPER GRAVITRON HIGHSCORE", 196, 196, 255 - help.glow, true); tempstring = help.timestring(game.swnrecord); dwgfx.print( 240, 90, "Best Time", 196, 196, 255 - help.glow, true); dwgfx.bigrprint( 300, 104, tempstring, 196, 196, 255 - help.glow, true, 2); switch(game.swnbestrank) { case 0: dwgfx.print( -1, 174, "Next Trophy at 5 seconds", 196, 196, 255 - help.glow, true); break; case 1: dwgfx.print( -1, 174, "Next Trophy at 10 seconds", 196, 196, 255 - help.glow, true); break; case 2: dwgfx.print( -1, 174, "Next Trophy at 15 seconds", 196, 196, 255 - help.glow, true); break; case 3: dwgfx.print( -1, 174, "Next Trophy at 20 seconds", 196, 196, 255 - help.glow, true); break; case 4: dwgfx.print( -1, 174, "Next Trophy at 30 seconds", 196, 196, 255 - help.glow, true); break; case 5: dwgfx.print( -1, 174, "Next Trophy at 1 minute", 196, 196, 255 - help.glow, true); break; case 6: dwgfx.print( -1, 174, "All Trophies collected!", 196, 196, 255 - help.glow, true); break; } } }else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.print(30, 220, "MAP", 64,64,64); dwgfx.print(103-8, 220, "[SHIP]", 196, 196, 255 - help.glow); dwgfx.print(185-4, 220, "STATS", 64,64,64); dwgfx.print(258, 220, "SAVE", 64, 64, 64); if (game.mobilemenu) { dwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, "MAP", 32, 92, 104); dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "SHIP", 65, 185, 207); dwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, "STATS", 32, 92, 104); dwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, "QUIT", 32, 92, 104); } if (game.mobilemenu) { dwgfx.print(0, 80, "Warp to the ship?", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true); if(help.slowsine%8>4){ dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "WARP", 65, 185, 207); }else { dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "WARP", 65*1.2, 185*1.2, 207*1.2); } }else{ dwgfx.print(0, 105, "Press ACTION to warp to the ship.", 196, 196, 255 - help.glow, true); } }else if(map.custommode){ dwgfx.print(30, 220, "MAP", 64,64,64); dwgfx.print(103-8, 220, "[CREW]", 196, 196, 255 - help.glow); dwgfx.print(185-4, 220, "STATS", 64,64,64); dwgfx.print(258, 220, "SAVE", 64, 64, 64); if (game.mobilemenu) { dwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, "MAP", 32, 92, 104); dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "CREW", 65, 185, 207); dwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, "STATS", 32, 92, 104); dwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, "QUIT", 32, 92, 104); } if (dwgfx.flipmode){ dwgfx.bigprint( -1, 220-45, editor.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true); dwgfx.print( -1, 220-70, "by " + editor.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true); dwgfx.print( -1, 220-80, editor.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true); dwgfx.print( -1, 220-100, editor.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true); dwgfx.print( -1, 220-110, editor.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true); dwgfx.print( -1, 220 - 120, editor.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true); if(map.customcrewmates-game.crewmates==1){ dwgfx.print(1,220-165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmate remains", 196, 196, 255 - help.glow, true); }else if(map.customcrewmates-game.crewmates>0){ dwgfx.print(1,220-165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmates remain", 196, 196, 255 - help.glow, true); } }else{ dwgfx.bigprint( -1, 45, editor.ListOfMetaData[game.playcustomlevel].title, 196, 196, 255 - help.glow, true); dwgfx.print( -1, 70, "by " + editor.ListOfMetaData[game.playcustomlevel].creator, 196, 196, 255 - help.glow, true); dwgfx.print( -1, 80, editor.ListOfMetaData[game.playcustomlevel].website, 196, 196, 255 - help.glow, true); dwgfx.print( -1, 100, editor.ListOfMetaData[game.playcustomlevel].Desc1, 196, 196, 255 - help.glow, true); dwgfx.print( -1, 110, editor.ListOfMetaData[game.playcustomlevel].Desc2, 196, 196, 255 - help.glow, true); dwgfx.print( -1, 120, editor.ListOfMetaData[game.playcustomlevel].Desc3, 196, 196, 255 - help.glow, true); if(map.customcrewmates-game.crewmates==1){ dwgfx.print(1,165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmate remains", 196, 196, 255 - help.glow, true); }else if(map.customcrewmates-game.crewmates>0){ dwgfx.print(1,165, help.number(int(map.customcrewmates-game.crewmates))+ " crewmates remain", 196, 196, 255 - help.glow, true); } } }else{ dwgfx.print(30, 220, "MAP", 64,64,64); dwgfx.print(103-8, 220, "[CREW]", 196, 196, 255 - help.glow); dwgfx.print(185-4, 220, "STATS", 64,64,64); dwgfx.print(258, 220, "SAVE", 64, 64, 64); if (game.mobilemenu) { dwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, "MAP", 32, 92, 104); dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "CREW", 65, 185, 207); dwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, "STATS", 32, 92, 104); dwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, "QUIT", 32, 92, 104); } if (dwgfx.flipmode) { for (i = 0; i < 3; i++) { dwgfx.drawcrewman(16, 32 + (i * 64), 2-i, game.crewstats[2-i], help); if (game.crewstats[(2-i)]) { dwgfx.printcrewname(44, 32 + (i * 64)+4+10, 2-i); dwgfx.printcrewnamestatus(44, 32 + (i * 64)+4, 2-i); }else { dwgfx.printcrewnamedark(44, 32 + (i * 64)+4+10, 2-i); dwgfx.print(44, 32 + (i * 64) + 4, "Missing...", 64,64,64); } dwgfx.drawcrewman(16+160, 32 + (i * 64), (2-i)+3, game.crewstats[(2-i)+3], help); if (game.crewstats[(2-i)+3]) { dwgfx.printcrewname(44+160, 32 + (i * 64)+4+10, (2-i)+3); dwgfx.printcrewnamestatus(44+160, 32 + (i * 64)+4, (2-i)+3); }else { dwgfx.printcrewnamedark(44+160, 32 + (i * 64)+4+10, (2-i)+3); dwgfx.print(44+160, 32 + (i * 64) + 4, "Missing...", 64,64,64); } } }else{ for (i = 0; i < 3; i++) { dwgfx.drawcrewman(16, 32 + (i * 64), i, game.crewstats[i], help); if (game.crewstats[i]) { dwgfx.printcrewname(44, 32 + (i * 64)+4, i); dwgfx.printcrewnamestatus(44, 32 + (i * 64)+4+10, i); }else { dwgfx.printcrewnamedark(44, 32 + (i * 64)+4, i); dwgfx.print(44, 32 + (i * 64) + 4 + 10, "Missing...", 64,64,64); } dwgfx.drawcrewman(16+160, 32 + (i * 64), i+3, game.crewstats[i+3], help); if (game.crewstats[i+3]) { dwgfx.printcrewname(44+160, 32 + (i * 64)+4, i+3); dwgfx.printcrewnamestatus(44+160, 32 + (i * 64)+4+10, i+3); }else { dwgfx.printcrewnamedark(44+160, 32 + (i * 64)+4, i+3); dwgfx.print(44+160, 32 + (i * 64) + 4 + 10, "Missing...", 64,64,64); } } } } break; case 2: dwgfx.print(30, 220, "MAP", 64,64,64); if (game.insecretlab) { dwgfx.print(103, 220, "GRAV", 64, 64, 64); }else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.print(103, 220, "SHIP", 64,64,64); }else{ dwgfx.print(103, 220, "CREW", 64,64,64);} dwgfx.print(185-12, 220, "[STATS]", 196, 196, 255 - help.glow); dwgfx.print(258, 220, "SAVE", 64, 64, 64); if (game.mobilemenu) { dwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, "MAP", 32, 92, 104); if (game.insecretlab) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "GRAV", 32, 92, 104); }else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "SHIP", 32, 92, 104); }else{ dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "CREW", 32, 92, 104);} dwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, "STATS", 65, 185, 207); dwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, "QUIT", 32, 92, 104); } if (map.custommode) { if (dwgfx.flipmode){ dwgfx.print(0, 164, "[Trinkets found]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 152, help.number(game.trinkets) + " out of " + help.number(map.customtrinkets), 96, 96, 96, true); dwgfx.print(0, 114, "[Number of Deaths]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 102, String(game.deathcounts), 96, 96, 96, true); dwgfx.print(0, 64, "[Time Taken]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 52, game.timestring(help), 96, 96, 96, true); }else{ dwgfx.print(0, 52, "[Trinkets found]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 64, help.number(game.trinkets) + " out of " + help.number(map.customtrinkets), 96, 96, 96, true); dwgfx.print(0, 102, "[Number of Deaths]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 114, String(game.deathcounts), 96, 96, 96, true); dwgfx.print(0, 152, "[Time Taken]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 164, game.timestring(help), 96, 96, 96, true); } }else{ if (dwgfx.flipmode) { dwgfx.print(0, 164, "[Trinkets found]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 152, help.number(game.trinkets) + " out of Twenty", 96,96,96, true); dwgfx.print(0, 114, "[Number of Deaths]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 102, String(game.deathcounts), 96,96,96, true); dwgfx.print(0, 64, "[Time Taken]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 52, game.timestring(help), 96, 96, 96, true); }else{ dwgfx.print(0, 52, "[Trinkets found]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 64, help.number(game.trinkets) + " out of Twenty", 96,96,96, true); dwgfx.print(0, 102, "[Number of Deaths]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 114, String(game.deathcounts), 96,96,96, true); dwgfx.print(0, 152, "[Time Taken]", 196, 196, 255 - help.glow, true); dwgfx.print(0, 164, game.timestring(help), 96, 96, 96, true); } } break; case 3: dwgfx.print(30, 220, "MAP", 64,64,64); if (game.insecretlab) { dwgfx.print(103, 220, "GRAV", 64, 64, 64); }else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.print(103, 220, "SHIP", 64,64,64); }else{ dwgfx.print(103, 220, "CREW", 64,64,64);} dwgfx.print(185-4, 220, "STATS", 64,64,64); dwgfx.print(258 - 8, 220, "[SAVE]", 196, 196, 255 - help.glow); if (game.mobilemenu) { dwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, "MAP", 32, 92, 104); if (game.insecretlab) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "GRAV", 32, 92, 104); }else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "SHIP", 32, 92, 104); }else{ dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "CREW", 32, 92, 104);} dwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, "STATS", 32, 92, 104); dwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, "QUIT", 65, 185, 207); } dwgfx.print(0, 80, "Quit to main menu?", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true); if(help.slowsine%8>4){ dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "QUIT", 65, 185, 207); }else { dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "QUIT", 65*1.2, 185*1.2, 207*1.2); } if (dwgfx.flipmode) { dwgfx.print(0, 186, "(Note: The game is autosaved", 146, 146, 180, true); dwgfx.print(0, 174, "at every checkpoint.)", 146, 146, 180, true); }else{ dwgfx.print(0, 174, "(Note: The game is autosaved", 146, 146, 180, true); dwgfx.print(0, 186, "at every checkpoint.)", 146, 146, 180, true); } /* if (game.inintermission) { dwgfx.print(0, 115, "Cannot Save in Level Replay", 146, 146, 180, true); }else if (game.nodeathmode) { dwgfx.print(0, 115, "Cannot Save in No Death Mode", 146, 146, 180, true); }else if (game.intimetrial) { dwgfx.print(0, 115, "Cannot Save in Time Trial", 146, 146, 180, true); }else if (game.insecretlab) { dwgfx.print(0, 115, "Cannot Save in Secret Lab", 146, 146, 180, true); }else if (map.custommode){ if (game.gamesaved){ dwgfx.print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true); dwgfx.drawpixeltextbox(25, 65, 270, 90, 34, 12, 65, 185, 207, 0, 4); if (dwgfx.flipmode){ dwgfx.print(0, 122, game.customleveltitle, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true); dwgfx.print(160 - 84, 78, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.print(160 + 40, 78, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.drawspritesetcol(50, 74, 50, 18, help); dwgfx.drawspritesetcol(175, 74, 22, 18, help); }else{ dwgfx.print(0, 90, game.customleveltitle, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true); dwgfx.print(160 - 84, 132, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.print(160 + 40, 132, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.drawspritesetcol(50, 126, 50, 18, help); dwgfx.drawspritesetcol(175, 126, 22, 18, help); } }else{ dwgfx.print(0, 80, "[Press ACTION to save your game]", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true); } }else { if (dwgfx.flipmode) { dwgfx.print(0, 186, "(Note: The game is autosaved", 146, 146, 180, true); dwgfx.print(0, 174, "at every teleporter.)", 146, 146, 180, true); }else{ dwgfx.print(0, 174, "(Note: The game is autosaved", 146, 146, 180, true); dwgfx.print(0, 186, "at every teleporter.)", 146, 146, 180, true); } if (game.gamesaved) { dwgfx.print(0, 36, "Game saved ok!", 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2), true); dwgfx.drawpixeltextbox(25, 65, 270, 90, 34,12, 65, 185, 207,0,4); if (dwgfx.flipmode) { dwgfx.print(0, 132, game.savearea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true); for (i = 0; i < 6; i++) { dwgfx.drawcrewman(169-(3*42)+(i*42), 98, i, game.crewstats[i], help, true); } dwgfx.print(160 - 84, 78, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.print(160 + 40, 78, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.drawspritesetcol(50, 74, 50, 18, help); dwgfx.drawspritesetcol(175, 74, 22, 18, help); }else{ dwgfx.print(0, 80, game.savearea, 25, 255 - (help.glow / 2), 255 - (help.glow / 2), true); for (i = 0; i < 6; i++) { dwgfx.drawcrewman(169-(3*42)+(i*42), 95, i, game.crewstats[i], help, true); } dwgfx.print(160 - 84, 132, game.savetime, 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.print(160 + 40, 132, help.number(game.savetrinkets), 255 - (help.glow / 2), 255 - (help.glow / 2), 255 - (help.glow / 2)); dwgfx.drawspritesetcol(50, 126, 50, 18, help); dwgfx.drawspritesetcol(175, 126, 22, 18, help); } }else{ dwgfx.print(0, 80, "[Press ACTION to save your game]", 255 - (help.glow * 2), 255 - (help.glow * 2), 255 - help.glow, true); if (game.quicksummary != "") { if (dwgfx.flipmode) { dwgfx.print(0, 110, "Last Save:", 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true); dwgfx.print(0, 100, game.quicksummary, 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true); }else{ dwgfx.print(0, 100, "Last Save:", 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true); dwgfx.print(0, 110, game.quicksummary, 164 - (help.glow / 4), 164 - (help.glow / 4), 164, true); } } } } */ break; case 10: if(game.mobilemenu){ dwgfx.drawmobilebutton(game, 128, 220, 56, dwgfx.b_size, "QUIT", 65, 185, 207); }else { dwgfx.print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow); } if (dwgfx.flipmode) { if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge){ dwgfx.print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true); }else { dwgfx.print(0, 142, "Do you want to quit? You will", 196, 196, 255 - help.glow, true); dwgfx.print(0, 130, "lose any unsaved progress.", 196, 196, 255 - help.glow, true); } if(help.slowsine%8>4){ dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "QUIT", 65, 185, 207); }else { dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "QUIT", 65*1.2, 185*1.2, 207*1.2); } //dwgfx.print(80-16, 88, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow); //dwgfx.print(80 + 32, 76, "yes, quit to menu", 96, 96, 96); }else { if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge) { dwgfx.print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true); }else { dwgfx.print(0, 76, "Do you want to quit? You will", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "lose any unsaved progress.", 196, 196, 255 - help.glow, true); } if(help.slowsine%8>4){ dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "QUIT", 65, 185, 207); }else { dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "QUIT", 65*1.2, 185*1.2, 207*1.2); } //dwgfx.print(80-16, 130, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow); //dwgfx.print(80 + 32, 142, "yes, quit to menu", 96, 96, 96); } break; case 11: if(game.mobilemenu){ dwgfx.drawmobilebutton(game, 128, 220, 56, dwgfx.b_size, "QUIT", 65, 185, 207); }else { dwgfx.print(128, 220, "[ QUIT ]", 196, 196, 255 - help.glow); } if (dwgfx.flipmode) { if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge){ dwgfx.print(0, 135, "Return to main menu?", 196, 196, 255 - help.glow, true); }else { dwgfx.print(0, 142, "Do you want to quit? You will", 196, 196, 255 - help.glow, true); dwgfx.print(0, 130, "lose any unsaved progress.", 196, 196, 255 - help.glow, true); } dwgfx.print(80, 88, "no, keep playing", 96,96,96); dwgfx.print(80+32-16, 76, "[ YES, QUIT TO MENU ]", 196, 196, 255 - help.glow); }else{ if (game.intimetrial || game.insecretlab || game.nodeathmode || game.menukludge) { dwgfx.print(0, 80, "Return to main menu?", 196, 196, 255 - help.glow, true); }else { dwgfx.print(0, 76, "Do you want to quit? You will", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "lose any unsaved progress.", 196, 196, 255 - help.glow, true); } dwgfx.print(80, 130, "no, keep playing", 96,96,96); dwgfx.print(80+32-16, 142, "[ YES, QUIT TO MENU ]", 196, 196, 255 - help.glow); } break; case 20: if(game.mobilemenu){ dwgfx.drawmobilebutton(game, 128, 220, 11*8, dwgfx.b_size, "GRAVITRON", 65, 185, 207); }else { dwgfx.print(128, 220, "[ GRAVITRON ]", 196, 196, 255 - help.glow, true); } if (dwgfx.flipmode) { dwgfx.print(0, 76, "the secret laboratory?", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "Do you want to return to", 196, 196, 255 - help.glow, true); //dwgfx.print(80-16, 142, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow); //dwgfx.print(80 + 32, 130, "yes, return", 96, 96, 96); if(help.slowsine%8>4){ dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "QUIT", 65, 185, 207); }else { dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "QUIT", 65*1.2, 185*1.2, 207*1.2); } }else { dwgfx.print(0, 76, "Do you want to return to", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "the secret laboratory?", 196, 196, 255 - help.glow, true); //dwgfx.print(80-16, 130, "[ NO, KEEP PLAYING ]", 196, 196, 255 - help.glow); //dwgfx.print(80 + 32, 142, "yes, return", 96, 96, 96); if(help.slowsine%8>4){ dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "QUIT", 65, 185, 207); }else { dwgfx.drawmobilebutton(game, 160 + 4 - 24, 110, 8 * 6, dwgfx.b_size, "QUIT", 65*1.2, 185*1.2, 207*1.2); } } break; case 21: if(game.mobilemenu){ dwgfx.drawmobilebutton(game, 128, 220, 11*8, dwgfx.b_size, "GRAVITRON", 65, 185, 207); }else { dwgfx.print(128, 220, "[ GRAVITRON ]", 196, 196, 255 - help.glow, true); } if (dwgfx.flipmode) { dwgfx.print(0, 76, "the secret laboratory?", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "Do you want to return to", 196, 196, 255 - help.glow, true); dwgfx.print(80, 142, "no, keep playing", 96, 96, 96); dwgfx.print(80 + 32-16, 130, "[ YES, RETURN ]", 196, 196, 255 - help.glow); }else { dwgfx.print(0, 76, "Do you want to return to", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "the secret laboratory?", 196, 196, 255 - help.glow, true); dwgfx.print(80, 130, "no, keep playing", 96, 96, 96); dwgfx.print(80 + 32-16, 142, "[ YES, RETURN ]", 196, 196, 255 - help.glow); } break; case 30: if (game.mobilemenu) { dwgfx.drawmobilebutton(game, 30 - 8, 220, 56, dwgfx.b_size, "MAP", 32, 92, 104); if (game.insecretlab) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "GRAV", 32, 92, 104); }else if (obj.flags[67] == 1 && !map.custommode) { dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "SHIP", 32, 92, 104); }else{ dwgfx.drawmobilebutton(game, 103, 220, 56, dwgfx.b_size, "CREW", 32, 92, 104);} dwgfx.drawmobilebutton(game, 185-4, 220, 56, dwgfx.b_size, "STATS", 32, 92, 104); dwgfx.drawmobilebutton(game, 258, 220, 56, dwgfx.b_size, "QUIT", 32, 92, 104); } if (dwgfx.flipmode) { dwgfx.drawmobilebutton(game, 160 - (12 * 8)-20, 156, 8 * 8, dwgfx.b_size, "SWIPE", 32, 92, 104); dwgfx.drawmobilebutton(game, 160 - (4 * 8), 156, 8 * 8, dwgfx.b_size, "SIDES", 32, 92, 104); dwgfx.drawmobilebutton(game, 160 + (4 * 8)+20, 156, 8 * 8, dwgfx.b_size, "D-PAD", 32, 92, 104); switch(game.controlstyle) { case 0: dwgfx.print(0, 52, "Current mode: VVVVVV Style", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "Swipe on the left side to move", 196, 196, 255 - help.glow, true); dwgfx.print(0, 76, "Tap on the right side to flip", 196, 196, 255 - help.glow, true); dwgfx.drawmobilebutton(game, 160 - (12 * 8)-20, 156, 8 * 8, dwgfx.b_size, "SWIPE", 65, 185, 207); break; case 1: dwgfx.print(0, 52, "Current mode: Super Gravitron Style", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "Touch the left or right edges to move", 196, 196, 255 - help.glow, true); dwgfx.print(0, 76, "Touch both edges together to flip", 196, 196, 255 - help.glow, true); dwgfx.drawmobilebutton(game, 160 - (4 * 8), 156, 8 * 8, dwgfx.b_size, "SIDES", 65, 185, 207); break; case 2: dwgfx.print(0, 52, "Current mode: Button Style", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "Use the virtual buttons to move", 196, 196, 255 - help.glow, true); dwgfx.print(0, 76, "Tap anywhere else to flip", 196, 196, 255 - help.glow, true); dwgfx.drawmobilebutton(game, 160 + (4 * 8)+20, 156, 8 * 8, dwgfx.b_size, "D-PAD", 65, 185, 207); break; } }else { dwgfx.drawmobilebutton(game, 160 - (12 * 8)-20, 156, 8 * 8, dwgfx.b_size, "SWIPE", 32, 92, 104); dwgfx.drawmobilebutton(game, 160 - (4 * 8), 156, 8 * 8, dwgfx.b_size, "SIDES", 32, 92, 104); dwgfx.drawmobilebutton(game, 160 + (4 * 8)+20, 156, 8 * 8, dwgfx.b_size, "D-PAD", 32, 92, 104); /* dwgfx.print(25, 189, "SENSITIVITY", 196, 196, 255 - help.glow); dwgfx.drawfillrect(200 - 80, 190, 160, 5, 32, 92, 104); dwgfx.drawfillrect(200 - 80 + int((155 * 50) / 100) - 1, 190 - 4 - 1, 5 + 2, 5 + 8 + 2, 255, 255, 255); dwgfx.drawfillrect(200 - 80 + int((155 * game.controlsensitivity) / 100), 190 - 4, 5, 5 + 8, 65, 185, 207); */ switch(game.controlstyle) { case 0: dwgfx.print(0, 52, "Current mode: VVVVVV Style", 196, 196, 255 - help.glow, true); dwgfx.print(0, 76, "Swipe on the left side to move", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "Tap on the right side to flip", 196, 196, 255 - help.glow, true); dwgfx.drawmobilebutton(game, 160 - (12 * 8)-20, 156, 8 * 8, dwgfx.b_size, "SWIPE", 65, 185, 207); break; case 1: dwgfx.print(0, 52, "Current mode: Super Gravitron Style", 196, 196, 255 - help.glow, true); dwgfx.print(0, 76, "Touch the left or right edges to move", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "Touch both edges together to flip", 196, 196, 255 - help.glow, true); dwgfx.drawmobilebutton(game, 160 - (4 * 8), 156, 8 * 8, dwgfx.b_size, "SIDES", 65, 185, 207); break; case 2: dwgfx.print(0, 52, "Current mode: Button Style", 196, 196, 255 - help.glow, true); dwgfx.print(0, 76, "Use the virtual buttons to move", 196, 196, 255 - help.glow, true); dwgfx.print(0, 88, "Tap anywhere else to flip", 196, 196, 255 - help.glow, true); dwgfx.drawmobilebutton(game, 160 + (4 * 8)+20, 156, 8 * 8, dwgfx.b_size, "D-PAD", 65, 185, 207); break; } dwgfx.print(0, 124, "Alternate controls:", 196, 196, 255 - help.glow, true); } break; } dwgfx.drawfade(); if (game.test) { dwgfx.print(5, 5, game.teststring, 196, 196, 255, false); } if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--; dwgfx.flashlight(); } if (dwgfx.resumegamemode) { dwgfx.menuoffset += 25; if (map.extrarow) { if (dwgfx.menuoffset >= 230) { dwgfx.menuoffset = 230; //go back to gamemode! game.mapheld = true; game.gamestate = GAMEMODE; } }else{ if (dwgfx.menuoffset >= 240) { dwgfx.menuoffset = 240; //go back to gamemode! game.mapheld = true; game.gamestate = GAMEMODE; } } dwgfx.menuoffrender(); }else if (dwgfx.menuoffset > 0) { dwgfx.menuoffset -= 25; if (dwgfx.menuoffset < 0) dwgfx.menuoffset = 0; dwgfx.menuoffrender(); }else{ if (game.screenshake > 0 && !game.noflashingmode) { game.screenshake--; dwgfx.screenshake(); }else{ dwgfx.render(); } } dwgfx.backbuffer.unlock(); } public function towerrender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass):void { dwgfx.drawbutton(game, help); //Couple of changes for the towermode dwgfx.backbuffer.lock(); dwgfx.backbuffer.fillRect(dwgfx.backbuffer.rect, 0x000000); if (!game.colourblindmode) { dwgfx.drawtowerbackground(map); dwgfx.drawtowermap(map); }else { dwgfx.drawtowermap_nobackground(map); } if(!game.completestop){ for (i = 0; i < obj.nentity; i++) { //Is this entity on the ground? (needed for jumping) if (obj.entities[i].active) { if (obj.entities[i].rule == 0 || obj.entities[i].rule >= 6 || obj.entities[i].type == 55) { if (obj.entitycollidefloor(map, i)) {obj.entities[i].onground = 2; }else { obj.entities[i].onground--;} if (obj.entitycollideroof(map, i)) {obj.entities[i].onroof = 2; }else { obj.entities[i].onroof--; } } } //Animate the entities obj.animateentities(i, game, help); } } dwgfx.drawtowerentities(map, obj, help); dwgfx.drawtowerspikes(map); /*for(i=0; i 0) { if (game.timetrialcountdown < 30) { game.resetgameclock(); if (int(game.timetrialcountdown / 4) % 2 == 0) dwgfx.bigprint( -1, 100, "Go!", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); }else if (game.timetrialcountdown < 60) { dwgfx.bigprint( -1, 100, "1", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); }else if (game.timetrialcountdown < 90) { dwgfx.bigprint( -1, 100, "2", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); }else if (game.timetrialcountdown < 120) { dwgfx.bigprint( -1, 100, "3", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true, 4); } }else { //Draw OSD stuff dwgfx.bprint(6, 18, "TIME :", 255,255,255); dwgfx.bprint(6, 30, "DEATH:", 255, 255, 255); dwgfx.bprint(6, 42, "SHINY:", 255,255,255); if(game.timetrialparlost){ dwgfx.bprint(56, 18, game.timestring(help), 196, 80, 80); }else { dwgfx.bprint(56, 18, game.timestring(help), 196, 196, 196); } if(game.deathcounts>0){ dwgfx.bprint(56, 30, String(game.deathcounts), 196, 80, 80); }else { dwgfx.bprint(56, 30, String(game.deathcounts), 196, 196, 196); } if(game.trinkets 0 && !game.noflashingmode) { game.flashlight--; dwgfx.flashlight(); } dwgfx.render(); dwgfx.backbuffer.unlock(); } public function teleporterrender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass):void { dwgfx.drawbutton(game, help); dwgfx.backbuffer.lock(); //draw screen alliteration //Roomname: temp = map.area(game.roomx, game.roomy); if (temp < 2 && !map.custommode && dwgfx.fademode==0) { if (game.roomx >= 102 && game.roomx <= 104 && game.roomy >= 110 && game.roomy <= 111) { dwgfx.print(5, 2, "The Ship", 196, 196, 255 - help.glow, true); }else{ dwgfx.print(5, 2, "Dimension VVVVVV", 196, 196, 255 - help.glow, true); } }else { dwgfx.print(5, 2, map.roomname, 196, 196, 255 - help.glow, true); } //Background color dwgfx.drawfillrect(0, 12, 320, 240, 10, 24, 26); //draw the map image dwgfx.drawpixeltextbox(35, 16, 250, 190, 32,24, 65, 185, 207,4,0); dwgfx.drawimage(1, 40, 21, false); //black out areas we can't see yet for (j = 0; j < 20; j++) { for (i = 0; i < 20; i++) { if(map.explored[i+(j*20)]==0){ //dwgfx.drawfillrect(10 + (i * 12), 21 + (j * 9), 12, 9, 16, 16, 16); dwgfx.drawimage(2, 40 + (i * 12), 21 + (j * 9), false); } } } //draw the coordinates //current if (game.roomx == 109) { //tower!instead of room y, scale map.ypos dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + 2, 12 - 4, 180 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2)); }else{ dwgfx.drawrect(40 + ((game.roomx - 100) * 12) + 2, 21 + ((game.roomy - 100) * 9) + 2, 12 - 4, 9 - 4, 16, 245 - (help.glow * 2), 245 - (help.glow * 2)); } if (game.useteleporter) { //Draw the chosen destination coordinate! //draw the coordinates //destination tempx = map.teleporters[game.teleport_to_teleporter].x; tempy = map.teleporters[game.teleport_to_teleporter].y; dwgfx.drawrect(40 + (tempx * 12) + 1, 21 + (tempy * 9) + 1, 12 - 2, 9 - 2, 245 - (help.glow * 2), 16, 16); dwgfx.drawrect(40 + (tempx * 12) + 3, 21 + (tempy * 9) + 3, 12 - 6, 9 - 6, 245 - (help.glow * 2), 16, 16); } //draw legend details for (i = 0; i < map.numteleporters; i++) { if (map.showteleporters && map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)] > 0) { temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)]; if (dwgfx.flipmode) temp += 3; dwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp); }else if(map.showtargets && map.explored[map.teleporters[i].x+(20*map.teleporters[i].y)]==0){ temp = 1126 + map.explored[map.teleporters[i].x + (20 * map.teleporters[i].y)]; if (dwgfx.flipmode) temp += 3; dwgfx.drawtile(40 + 3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), temp); } //dwgfx.drawtile(40+3 + (map.teleporters[i].x * 12), 22 + (map.teleporters[i].y * 9), 1086); //for shiny trinkets, do later } if (map.showtrinkets) { for (i = 0; i < map.numshinytrinkets; i++) { if (obj.collect[i] == 0) { temp = 1086; if (dwgfx.flipmode) temp += 3; dwgfx.drawtile(40 + 3 + (map.shinytrinkets[i].x * 12), 22 + (map.shinytrinkets[i].y * 9), temp); } } } if (game.useteleporter && ((help.slowsine%16)>8)) { //colour in the legend temp = 1128; if (dwgfx.flipmode) temp += 3; dwgfx.drawtile(40 + 3 + (tempx * 12), 22 + (tempy * 9), temp); } dwgfx.cutscenebars(); if (game.useteleporter) { //Instructions! if (game.mobilemenu) { dwgfx.drawmobilebutton(game, 5+10, 220-10, 64, dwgfx.b_size, "LEFT", 65, 185, 207); dwgfx.drawmobilebutton(game, 320 - 5 - 64, 220-10, 64, dwgfx.b_size, "RIGHT", 65, 185, 207); dwgfx.drawmobilebutton(game, 160 - 40+4, 220, 64+16, dwgfx.b_size, "TELEPORT", 65, 185, 207); }else{ dwgfx.print(5, 210, "Press Left/Right to choose a Teleporter", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); dwgfx.print(5, 225, "Press ENTER to Teleport", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); } } dwgfx.drawgui(help); if (dwgfx.flipmode) { if (game.advancetext) dwgfx.bprint(5, 228, "- Tap screen to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); }else{ if (game.advancetext) dwgfx.bprint(5, 5, "- Tap screen to advance text -", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); } if (game.test) { dwgfx.print(5, 5, game.teststring, 196, 196, 255, false); } if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--; dwgfx.flashlight(); } if (dwgfx.resumegamemode) { dwgfx.menuoffset += 25; if (map.extrarow) { if (dwgfx.menuoffset >= 230) { dwgfx.menuoffset = 230; //go back to gamemode! game.mapheld = true; game.gamestate = GAMEMODE; } }else{ if (dwgfx.menuoffset >= 240) { dwgfx.menuoffset = 240; //go back to gamemode! game.mapheld = true; game.gamestate = GAMEMODE; } } dwgfx.menuoffrender(); }else if (dwgfx.menuoffset > 0) { dwgfx.menuoffset -= 25; if (dwgfx.menuoffset < 0) dwgfx.menuoffset = 0; dwgfx.menuoffrender(); }else{ if (game.screenshake > 0 && !game.noflashingmode) { game.screenshake--; dwgfx.screenshake(); }else{ dwgfx.render(); } } dwgfx.backbuffer.unlock(); } public function controltutorialrender(key:KeyPoll, dwgfx:dwgraphicsclass, game:gameclass, map:mapclass, obj:entityclass, help:helpclass):void { dwgfx.drawbutton(game, help); dwgfx.backbuffer.lock(); //Background color dwgfx.drawfillrect(0, 0, 320, 240, 10, 24, 26); for (i = 0; i < obj.nentity; i++) { //Is this entity on the ground? (needed for jumping) if (obj.entities[i].active) { if (obj.entities[i].rule == 0 || obj.entities[i].rule >= 6 || obj.entities[i].type == 55) { if (obj.entitycollidefloor(map, i)) {obj.entities[i].onground = 2; }else { obj.entities[i].onground--;} if (obj.entitycollideroof(map, i)) {obj.entities[i].onroof = 2; }else { obj.entities[i].onroof--; } } } //Animate the entities obj.animateentities(i, game, help); } dwgfx.drawentities(map, obj, help); dwgfx.drawtextbox(160-120, 2, 30, 3, 174, 174, 174); dwgfx.print(5, 10, "-= TOUCHSCREEN CONTROLS =-", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); if(game.controltutorialstate>=3 &&game.controltutorialstate<=6){ dwgfx.print(5, 195, "Swipe and hold on the left side", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); dwgfx.print(5, 205, "of the screen to move", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); } if(game.controltutorialstate>=7 &&game.controltutorialstate<=11){ dwgfx.print(5, 200, "Tap on the right to flip", 220 - (help.glow), 220 - (help.glow), 255 - (help.glow / 2), true); } if (game.controltutorialstate >= 13) { if(help.slowsine%8>4){ dwgfx.drawmobilebutton(game, 160 + 4 - 24, 210, 8 * 7, dwgfx.b_size, "START", 65, 185, 207); }else { dwgfx.drawmobilebutton(game, 160 + 4 - 24, 210, 8 * 7, dwgfx.b_size, "START", 65*1.2, 185*1.2, 207*1.2); } } dwgfx.drawmobileimage(0, 0, 70 + ((100 - game.controllerp1) * 3), true); //Draw touchpoints if(!game.press_left && !game.press_right){ //- 1 Left hand off dwgfx.drawmobilehands(1, 56, 106 + ((100 - game.controllerp1) * 3)); }else if(game.press_left){ //- 2 Left hand moving left if (game.controllerp3 <= 8) { if(help.slowsine%16>8){ dwgfx.drawrect(116, 120, 16, 16, 255, 255, 255); }else { dwgfx.drawrect(116+2, 120+2, 16-4, 16-4, 255, 255, 255); } dwgfx.drawmobilehands(3, 56, 106); dwgfx.drawmobileimage(7, 136, 120); }else{ if(help.slowsine%16>8){ dwgfx.drawrect(104, 118, 16, 16, 255, 255, 255); }else { dwgfx.drawrect(104+2, 118+2, 16-4, 16-4, 255, 255, 255); } dwgfx.drawmobilehands(2, 56, 106); dwgfx.drawmobileimage(7, 124, 120); } }else if(game.press_right){ //- 3 Left hand moving right if (game.controllerp3 <= 8) { if(help.slowsine%16>8){ dwgfx.drawrect(104, 118, 16, 16, 255, 255, 255); }else { dwgfx.drawrect(104+2, 118+2, 16-4, 16-4, 255, 255, 255); } dwgfx.drawmobilehands(2, 56, 106); dwgfx.drawmobileimage(8, 84, 120); }else{ if(help.slowsine%16>8){ dwgfx.drawrect(116, 120, 16, 16, 255, 255, 255); }else { dwgfx.drawrect(116+2, 120+2, 16-4, 16-4, 255, 255, 255); } dwgfx.drawmobilehands(3, 56, 106); dwgfx.drawmobileimage(8, 96, 120); } } if(game.controltutorialstate>=7){ if (game.controllerp2 > 0) { if(help.slowsine%16>8){ dwgfx.drawrect(188, 120, 16, 16, 255, 255, 255); }else { dwgfx.drawrect(188+2, 120+2, 16-4, 16-4, 255, 255, 255); } dwgfx.drawmobilehands(6, 193, 106); }else{ dwgfx.drawmobilehands(4, 193, 106 + ((100 - game.controllerp1) * 3)); } } if (game.test) { dwgfx.print(5, 5, game.teststring, 196, 196, 255, false); } if (game.flashlight > 0 && !game.noflashingmode) { game.flashlight--; dwgfx.flashlight(); } if (game.screenshake > 0 && !game.noflashingmode) { game.screenshake--; dwgfx.screenshake(); }else{ dwgfx.render(); } dwgfx.backbuffer.unlock(); }