# CMake File for VVVVVV # Written by Ethan "flibitijibibo" Lee cmake_minimum_required(VERSION 2.8.12) # CMake Options option(ENABLE_WARNINGS "Enable compilation warnings" ON) option(ENABLE_WERROR "Treat compilation warnings as errors" OFF) option(BUNDLE_DEPENDENCIES "Use bundled TinyXML-2, PhysicsFS, and UTF8-CPP (if disabled, TinyXML-2 and PhysicsFS will be dynamically linked, LodePNG and UTF8-CPP will still be statically linked)" ON) set(CUSTOM_LEVEL_SUPPORT ENABLED CACHE STRING "Optionally disable playing and/or editing of custom levels") set_property(CACHE CUSTOM_LEVEL_SUPPORT PROPERTY STRINGS ENABLED NO_EDITOR DISABLED) option(STEAM "Use the Steam API" OFF) option(GOG "Use the GOG API" OFF) option(OFFICIAL_BUILD "Compile an official build of the game" OFF) option(MAKEANDPLAY "Compile a version of the game without the main campaign (provided for convenience; consider modifying MakeAndPlay.h instead" OFF) if(OFFICIAL_BUILD AND NOT MAKEANDPLAY) set(STEAM ON) set(GOG ON) endif() if(${CMAKE_VERSION} VERSION_LESS "3.1.3") message(WARNING "Your CMake version is too old; set -std=c90 -std=c++98 yourself!") else() set(CMAKE_C_STANDARD 90) set(CMAKE_C_EXTENSIONS OFF) set(CMAKE_CXX_STANDARD 98) set(CMAKE_CXX_EXTENSIONS OFF) endif() # Architecture Flags if(APPLE) # Wow, Apple is a huge jerk these days huh? set(OSX_10_9_SDK_PATH /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk) if(NOT CMAKE_OSX_SYSROOT) if(IS_DIRECTORY ${OSX_10_9_SDK_PATH}) set(CMAKE_OSX_SYSROOT ${OSX_10_9_SDK_PATH}) else() message(WARNING "CMAKE_OSX_SYSROOT not set and macOS 10.9 SDK not found! Using default one.") endif() endif() set(CMAKE_OSX_DEPLOYMENT_TARGET 10.9) link_directories(/usr/local/lib) add_compile_options(-Werror=partial-availability) endif() project(VVVVVV) if(APPLE) message(STATUS "Using macOS SDK at ${CMAKE_OSX_SYSROOT}") endif() # RPATH if(NOT WIN32) if(APPLE) set(BIN_LIBROOT "osx") set(BIN_RPATH "@executable_path/osx") elseif(CMAKE_SIZEOF_VOID_P MATCHES "8") set(BIN_LIBROOT "lib64") set(BIN_RPATH "\$ORIGIN/lib64") else() set(BIN_LIBROOT "lib") set(BIN_RPATH "\$ORIGIN/lib") endif() set(CMAKE_SKIP_BUILD_RPATH TRUE) set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE) set(CMAKE_INSTALL_RPATH ${BIN_RPATH}) set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE) endif() # Source Lists set(VVV_SRC src/BinaryBlob.cpp src/BlockV.cpp src/Ent.cpp src/Entity.cpp src/FileSystemUtils.cpp src/Finalclass.cpp src/Game.cpp src/Graphics.cpp src/GraphicsResources.cpp src/GraphicsUtil.cpp src/Input.cpp src/KeyPoll.cpp src/Labclass.cpp src/Logic.cpp src/Map.cpp src/Music.cpp src/Otherlevel.cpp src/preloader.cpp src/Render.cpp src/RenderFixed.cpp src/Screen.cpp src/Script.cpp src/Scripts.cpp src/SoundSystem.cpp src/Spacestation2.cpp src/TerminalScripts.cpp src/Textbox.cpp src/Tower.cpp src/UtilityClass.cpp src/WarpClass.cpp src/XMLUtils.cpp src/main.cpp src/DeferCallbacks.c src/Network.c src/ThirdPartyDeps.c ) if(NOT CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED") list(APPEND VVV_SRC src/editor.cpp) endif() if(STEAM) list(APPEND VVV_SRC src/SteamNetwork.c) endif() if(GOG) list(APPEND VVV_SRC src/GOGNetwork.c) endif() # Executable information if(WIN32) add_executable(VVVVVV WIN32 ${VVV_SRC}) else() add_executable(VVVVVV ${VVV_SRC}) endif() # Include Directories if(BUNDLE_DEPENDENCIES) target_include_directories( VVVVVV PRIVATE src ../third_party/tinyxml2 ../third_party/physfs ../third_party/lodepng ../third_party/utfcpp/source ) else() target_include_directories( VVVVVV PRIVATE src ../third_party/lodepng ) endif() if(MAKEANDPLAY) target_compile_definitions(VVVVVV PRIVATE -DMAKEANDPLAY) endif() if(STEAM) target_compile_definitions(VVVVVV PRIVATE -DSTEAM_NETWORK) endif() if(GOG) target_compile_definitions(VVVVVV PRIVATE -DGOG_NETWORK) endif() set(XML2_SRC ../third_party/tinyxml2/tinyxml2.cpp ) set(PFS_SRC ../third_party/physfs/physfs.c ../third_party/physfs/physfs_archiver_dir.c ../third_party/physfs/physfs_archiver_unpacked.c ../third_party/physfs/physfs_archiver_zip.c ../third_party/physfs/physfs_byteorder.c ../third_party/physfs/physfs_unicode.c ../third_party/physfs/physfs_platform_posix.c ../third_party/physfs/physfs_platform_unix.c ../third_party/physfs/physfs_platform_windows.c ../third_party/physfs/physfs_platform_haiku.cpp ) if(APPLE) # Are you noticing a pattern with this Apple crap yet? set(PFS_SRC ${PFS_SRC} ../third_party/physfs/physfs_platform_apple.m) endif() set(PNG_SRC ../third_party/lodepng/lodepng.c) if(NOT OFFICIAL_BUILD) # Add interim commit hash and its date to the build # find_package sets GIT_FOUND and GIT_EXECUTABLE find_package(Git) if(GIT_FOUND) # These filenames have to be qualified, because when we run # the CMake script, its work dir gets set to the build folder set(VERSION_INPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/Version.h.in) set(VERSION_OUTPUT_FILE ${CMAKE_CURRENT_SOURCE_DIR}/src/Version.h.out) add_custom_target( GenerateVersion ALL # This BYPRODUCTS line is required for this to be ran every time BYPRODUCTS ${VERSION_OUTPUT_FILE} COMMAND ${CMAKE_COMMAND} # These args have to be passed through, otherwise the script can't see them # Also, these args have to come BEFORE `-P`! (Otherwise it fails with an unclear error) -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DINPUT_FILE=${VERSION_INPUT_FILE} -DOUTPUT_FILE=${VERSION_OUTPUT_FILE} -P ${CMAKE_CURRENT_SOURCE_DIR}/version.cmake ) add_dependencies(VVVVVV GenerateVersion) # This lets Version.h know that Version.h.out exists add_definitions(-DVERSION_H_OUT_EXISTS) endif() endif() # Build options if(ENABLE_WARNINGS) # The weird syntax is due to CMake generator expressions. # Saves quite a few lines and boilerplate at the price of readability. target_compile_options(VVVVVV PRIVATE $<$,$,$>: -Wall -Wpedantic $<$:-Werror>> $<$: /W4 $<$:/WX>>) endif() if(CUSTOM_LEVEL_SUPPORT STREQUAL "NO_EDITOR") add_definitions(-DNO_EDITOR) elseif(CUSTOM_LEVEL_SUPPORT STREQUAL "DISABLED") add_definitions(-DNO_CUSTOM_LEVELS -DNO_EDITOR) endif() if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang") set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE) elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 7.0) set(SUPPORTS_IMPLICIT_FALLTHROUGH TRUE) else() set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE) endif() else() set(SUPPORTS_IMPLICIT_FALLTHROUGH FALSE) endif() if(SUPPORTS_IMPLICIT_FALLTHROUGH) target_compile_options(VVVVVV PRIVATE -Werror=implicit-fallthrough) endif() if(MSVC) # Disable MSVC warnings about implicit conversion target_compile_options(VVVVVV PRIVATE /wd4244) endif() # Unfortunately, it doesn't seem like distros package LodePNG add_library(lodepng-static STATIC ${PNG_SRC}) target_compile_definitions(lodepng-static PRIVATE -DLODEPNG_NO_COMPILE_ALLOCATORS -DLODEPNG_NO_COMPILE_DISK -DLODEPNG_NO_COMPILE_ENCODER ) if(BUNDLE_DEPENDENCIES) add_library(tinyxml2-static STATIC ${XML2_SRC}) add_library(physfs-static STATIC ${PFS_SRC}) target_compile_definitions(physfs-static PRIVATE -DPHYSFS_SUPPORTS_DEFAULT=0 -DPHYSFS_SUPPORTS_ZIP=1 ) # PhysFS needs some extensions... if(${CMAKE_VERSION} VERSION_GREATER "3.1.3" OR ${CMAKE_VERSION} VERSION_EQUAL "3.1.3") set_property(TARGET physfs-static PROPERTY C_EXTENSIONS ON) endif() target_link_libraries(VVVVVV physfs-static tinyxml2-static lodepng-static) else() find_package(utf8cpp CONFIG) target_link_libraries(VVVVVV physfs tinyxml2 utf8cpp lodepng-static) endif() # SDL2 Dependency (Detection pulled from FAudio) if(DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES) message(STATUS "Using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES") target_include_directories(VVVVVV SYSTEM PRIVATE "$") target_link_libraries(VVVVVV ${SDL2_LIBRARIES}) else() # Only try to autodetect if both SDL2 variables aren't explicitly set find_package(SDL2 CONFIG) if(TARGET SDL2::SDL2) message(STATUS "Using TARGET SDL2::SDL2") target_link_libraries(VVVVVV SDL2::SDL2 SDL2_mixer) elseif(TARGET SDL2) message(STATUS "Using TARGET SDL2") target_link_libraries(VVVVVV SDL2 SDL2_mixer) else() message(STATUS "No TARGET SDL2::SDL2, or SDL2, using variables") find_path(SDL2_MIXER_INCLUDE_DIRS NAMES SDL_mixer.h PATH_SUFFIXES SDL2) target_include_directories(VVVVVV SYSTEM PRIVATE "$" ${SDL2_MIXER_INCLUDE_DIRS}) target_link_libraries(VVVVVV ${SDL2_LIBRARIES} SDL2_mixer) endif() endif() # Yes, more Apple Crap if(APPLE) find_library(FOUNDATION NAMES Foundation) find_library(IOKIT NAMES IOKit) target_link_libraries(VVVVVV objc ${IOKIT} ${FOUNDATION}) endif() # But hey, also some Haiku crap if(HAIKU) find_library(BE_LIBRARY be) find_library(ROOT_LIBRARY root) target_link_libraries(VVVVVV ${BE_LIBRARY} ${ROOT_LIBRARY}) endif()