case rn(50,40):
tmap = new Array();
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,443,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,284,444,444,444,444,444,444,444,444,444,444,444");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,405,0,0,0,0,0,815,695,695,695,695,695");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,445,0,0,0,0,0,815,695,695,695,695,695");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,363,364,364,364,364,364,364");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,324,364,364,364,364,364,364,364,364,364,364,365,8,8,8,8,363,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,324,364,364,364,364,325,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,284,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,444,285,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,403,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,403,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,443,444,444,444,444,444,444,444");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,815,695,695,695,695,695");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,363,364,365,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,363,364,364,364,364,364,364,364,364");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,324,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,364,325,283,283,283,283,283,283,283,283");
tmap.push("283,283,283,283,283,405,0,0,0,0,0,0,403,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283,283");

obj.createentity(game, 136, 64, 3);  //Disappearing Platform
obj.createentity(game, 56, 104, 10, 1, 440500);  // (savepoint)
obj.createentity(game, 56, 152, 2, 3, 3);  // Platform
break;