#ifndef MUSIC_H #define MUSIC_H #include "SoundSystem.h" #include "BinaryBlob.h" #include #define musicroom(rx, ry) ((rx) + ((ry) * 20)) class musicclass { public: void init(); void play(int t, const double position_sec = 0.0, const int fadein_ms = 3000); void resume(const int fadein_ms = 0); void haltdasmusik(); void silencedasmusik(); void fadeMusicVolumeIn(int ms); void fadeout(); void fadein(); void processmusicfadein(); void processmusic(); void niceplay(int t); void changemusicarea(int x, int y); int currentsong; int resumesong; void playef(int t); std::vector soundTracks; std::vector musicTracks; SoundSystem soundSystem; bool safeToProcessMusic; int nicechange; int nicefade; bool m_doFadeInVol; int FadeVolAmountPerFrame; int musicVolume; int fadeoutqueuesong; // -1 if no song queued bool dontquickfade; // MMMMMM mod settings bool mmmmmm; bool usingmmmmmm; binaryBlob musicReadBlob; int num_pppppp_tracks; int num_mmmmmm_tracks; Uint64 songStart; Uint64 songEnd; }; extern musicclass music; #endif /* MUSIC_H */