#ifndef GRAPHICS_H #define GRAPHICS_H #include "GraphicsResources.h" #include #include "Maths.h" #include "Textbox.h" #include "UtilityClass.h" #include "Game.h" #include #include #include "GraphicsUtil.h" #include "Screen.h" class map; class Graphics { public: Graphics(); ~Graphics(); GraphicsResources grphx; void Makebfont(); void drawhuetile(int x, int y, int t, int c); void drawgravityline(int t, entityclass& obj); void MakeTileArray(); void MakeSpriteArray(); void maketelearray(); void drawcoloredtile(int x, int y, int t, int r, int g, int b); void drawmenu(Game& game, int cr, int cg, int cb, int division = 30); void drawlevelmenu(Game& game, int cr, int cg, int cb, int division = 30); void processfade(); void drawfade(); void setwarprect(int a, int b, int c, int d); void createtextbox(std::string t, int xp, int yp, int r= 255, int g= 255, int b = 255); void textboxcleanup(); void textboxcenter(); void textboxcenterx(); int textboxwidth(); void textboxmove(int xo, int yo); void textboxmoveto(int xo); void textboxcentery(); void textboxadjust(); void addline(std::string t); void textboxtimer(int t); void textboxremove(); void textboxremovefast(); void textboxactive(); void drawtextbox(int x, int y, int w, int h, int r, int g, int b); void drawpixeltextbox(int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo); void drawcustompixeltextbox(int x, int y, int w, int h, int w2, int h2, int r, int g, int b, int xo, int yo); void drawcrewman(int x, int y, int t, bool act, UtilityClass& help, bool noshift =false); int crewcolour(const int t); void cutscenebars(); void drawpartimage(int t, int xp, int yp, int wp, int hp); void drawimage(int t, int xp, int yp, bool cent=false); void drawimagecol(int t, int xp, int yp, int r, int g, int b, bool cent= false); void drawgui(UtilityClass& help); void drawsprite(int x, int y, int t, int r, int g, int b); void printcrewname(int x, int y, int t); void printcrewnamestatus(int x, int y, int t); void printcrewnamedark(int x, int y, int t); void Print(int _x, int _y, std::string _s, int r, int g, int b, bool cen = false); void RPrint(int _x, int _y, std::string _s, int r, int g, int b, bool cen = false); void PrintOff(int _x, int _y, std::string _s, int r, int g, int b, bool cen = false); void bprint(int x, int y, std::string t, int r, int g, int b, bool cen = false); int len(std::string t); void bigprint( int _x, int _y, std::string _s, int r, int g, int b, bool cen = false, int sc = 2 ); void drawspritesetcol(int x, int y, int t, int c, UtilityClass& help); void flashlight(); void screenshake(); void render(); bool Hitest(SDL_Surface* surface1, point p1, int col, SDL_Surface* surface2, point p2, int col2); void drawentities(mapclass& map, entityclass& obj, UtilityClass& help); void drawtrophytext(entityclass&, UtilityClass& help); void bigrprint(int x, int y, std::string& t, int r, int g, int b, bool cen = false, float sc = 2); void drawtele(int x, int y, int t, int c, UtilityClass& help); Uint32 getRGB(Uint8 r, Uint8 g, Uint8 b); Uint32 getBGR(Uint8 r, Uint8 g, Uint8 b); Uint32 getRGB(Uint32 _col); Uint32 RGBflip(Uint8 r, Uint8 g, Uint8 b); Uint32 RGBf(int r, int g, int b); void setcolreal(Uint32 t); void drawbackground(int t, mapclass& map); void drawtile3( int x, int y, int t, int off ); void drawentcolours( int x, int y, int t); void drawtile2( int x, int y, int t, int r, int g, int b ); void drawtile( int x, int y, int t, int r, int g, int b ); void drawtowertile( int x, int y, int t ); void drawtowertile3( int x, int y, int t, int off ); void drawtile(int x, int y, int t); void drawmap(mapclass& map); void drawforetile(int x, int y, int t); void drawforetile2(int x, int y, int t); void drawforetile3(int x, int y, int t, int off); void drawrect(int x, int y, int w, int h, int r, int g, int b); void drawtowermap(mapclass& map); void drawtowermap_nobackground(mapclass& map); void drawtowerspikes(mapclass& map); void drawtowerentities(mapclass& map, entityclass& obj, UtilityClass& help); bool onscreen(int t); void drawtowerbackgroundsolo(mapclass& map); void menuoffrender(); void drawtowerbackground(mapclass& map); void setcol(int t, UtilityClass& help); void drawfinalmap(mapclass & map); colourTransform ct; std::string tempstring; int bcol, bcol2, rcol; int j, k, m; std::vector backgrounds; std::vector images; std::vector tele; std::vector tiles; std::vector tiles2; std::vector tiles3; std::vector entcolours; std::vector sprites; std::vector flipsprites; std::vector bfont; std::vector bfontmask; std::vector flipbfont; std::vector flipbfontmask; std::vector bfontlen; bool flipmode; bool setflipmode; bool notextoutline; point tl; //buffer objects. //TODO refactor buffer objects SDL_Surface* backBuffer; Screen* screenbuffer; SDL_Surface* menubuffer; SDL_Surface* towerbuffer; SDL_Surface* foregroundBuffer; SDL_Surface* tempBuffer; SDL_Rect bfont_rect; SDL_Rect tiles_rect; SDL_Rect sprites_rect; SDL_Rect bfontmask_rect; SDL_Rect images_rect; SDL_Rect bg_rect; SDL_Rect line_rect; SDL_Rect tele_rect; SDL_Rect foot_rect; SDL_Rect prect; SDL_Rect footerrect; SDL_Surface* footerbuffer; int linestate, linedelay; int backoffset; bool backgrounddrawn, foregrounddrawn; int menuoffset; bool resumegamemode; SDL_Rect warprect; int crewframe; int crewframedelay; int fademode; int fadeamount; std::vector fadebars; bool trinketcolset; int trinketr, trinketg, trinketb; std::vector textbox; int ntextbox; bool showcutscenebars; int cutscenebarspos; std::vector stars; std::vector starsspeed; int spcol, spcoldel; std::vector backboxes; std::vector backboxvx; std::vector backboxvy; std::vector backboxint; SDL_Rect backboxrect; int warpskip, warpfcol, warpbcol; bool translucentroomname; }; #endif /* GRAPHICS_H */