case rn(106,104): tmap = new Array(); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,564,564,564,565,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,644,644,644,644,644,644,644,644,645,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,563,564,564,564,564,564,565,0,0,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,524,564,565,0,0,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,524,564,565,0,683,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,524,564,565,0,0,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,524,564,565,0,0,683,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,565,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,524,564,564,564,564"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,643,485,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,603,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483,483"); obj.createentity(game, 128, 120, 10, 1, 105060); // (savepoint) break;