case rn(55,43): tmap = new Array(); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86"); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86"); tmap.push("247,247,247,88,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,86,86,86,86,86,87,247,247,247,247,247,247,247,88,86,86,86,87,247,247,247"); tmap.push("9,9,9,206,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,86,86,86,86,86,208,9,9,9,9,9,9,9,206,86,86,86,208,9,9,9"); tmap.push("0,0,0,246,247,247,247,248,0,0,0,0,0,0,0,206,86,86,86,86,86,86,86,86,208,0,0,0,0,0,0,0,246,247,247,247,248,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,246,247,247,247,247,247,247,247,247,248,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,818,698,698,698,698,820,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,858,859,859,859,859,860,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0,166,167,167,167,167,167,167,168,0,0,0,0,0,0,0,0"); tmap.push("86,86,86,86,86,86,86,86,86,87,247,247,247,88,86,208,0,0,0,0,0,0,0,0,206,86,87,247,247,247,88,127,167,168,0,0,0,0,0,0"); tmap.push("86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,0,0,0,0,0,0,0,0,206,86,208,0,0,0,206,86,86,127,167,168,0,0,0,0"); tmap.push("86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,208,8,8,8,8,8,8,8,8,206,86,208,0,0,0,206,86,86,86,86,127,167,168,0,0"); tmap.push("86,86,86,86,86,86,86,86,86,208,0,0,0,206,86,127,167,167,167,167,167,167,167,167,128,86,208,0,0,0,206,86,86,86,86,86,86,127,167,167"); tmap.push("86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86,86,86,86,208,779,779,779,206,86,86,86,86,86,86,86,86,86"); tmap.push("247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247,247,247,247,248,698,698,698,246,247,247,247,247,247,247,247,247,247"); tmap.push("0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0,0,0,0,0,698,698,698,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,818,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,698,820,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,858,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,859,860,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167,167"); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86"); tmap.push("86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86,86"); obj.createentity(game, 0, 168, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 72, 64, 1, 3, 4, 64, 56, 256, 104); // Enemy, bounded obj.createentity(game, 232, 80, 1, 2, 4, 64, 56, 256, 104); // Enemy, bounded obj.createentity(game, 48, 168, 2, 9, 4); //Threadmill, <<< obj.createentity(game, 104, 168, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 152, 168, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 240, 168, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 288, 168, 2, 9, 4); //Threadmill, <<< obj.createentity(game, 160, 184, 1, 3, 4, 160, 0, 320, 240); // Enemy, bounded obj.createentity(game, 144, 184, 1, 2, 4, 0, 0, 160, 240); // Enemy, bounded break;