case rn(51,49): tmap = new Array(); tmap.push("244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244,85,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,244,244,244,244,244,244,244,244,244,244,244,244,244,244"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,7,7,7,7,7,7,7,7,7,7,7,1125,9,9,9,9"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("164,164,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,680,802,0,0,0,0"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,800,680,680,680,680,680,6,6,6,6,6,6,6,6,6,6,6,1122,8,8,8,8"); tmap.push("83,83,83,205,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164"); tmap.push("83,83,83,124,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,164,125,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83"); tmap.push("83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83,83"); obj.createentity(game, 0, 8, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 64, 8, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 128, 8, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 128, 104, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 192, 104, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 256, 104, 2, 11, 4); //Big Threadmill, <<<<<< obj.createentity(game, 152, 88, 10, 1, 449510); // (savepoint) obj.createentity(game, 152, 120, 10, 0, 449511); // (savepoint) obj.createentity(game, 128, 112, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 192, 112, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 256, 112, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 32, 208, 2, 8, 4); //Threadmill, >>> obj.createentity(game, 64, 208, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 128, 208, 2, 10, 4); //Big Threadmill, >>>>>> break;