case rn(50,41): tmap = new Array(); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,212,92,93,253,253,253,94,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,94,92,92,92"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,212,92,214,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,252,253,254,0,0,0,252,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,94"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,763,764,764,764,764,764,764,764,764,212"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,133,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,174,0,0,0,172,173,173,173,173,174,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,92,92,92,212,92,92,92,92,214,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,212,92,92,92,92,214,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,252,253,253,253,253,254,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,803,683,683,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,214,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,764,725,683,683,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,214,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,683,212"); tmap.push("92,92,92,92,92,214,683,683,683,683,683,683,172,173,174,683,683,683,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,134"); tmap.push("92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92"); tmap.push("92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92"); tmap.push("92,92,92,92,92,214,683,683,683,683,683,683,212,92,214,683,683,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92"); tmap.push("92,92,92,92,92,214,683,683,683,683,683,683,212,92,133,173,173,173,134,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92"); obj.createentity(game, 120, 8, 1, 0, 3); // Enemy obj.createentity(game, 264, 8, 1, 0, 3); // Enemy obj.createentity(game, 120, 208, 1, 1, 3); // Enemy obj.createentity(game, 192, 176, 1, 1, 3); // Enemy obj.createentity(game, 64, 136, 10, 0, 441500); // (savepoint) obj.createentity(game, 192, 40, 1, 0, 3); // Enemy obj.createentity(game, 64, 80, 10, 1, 441501); // (savepoint) break;