case rn(49,47): tmap = new Array(); tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92"); tmap.push("92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253"); tmap.push("92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,253,254,9,9,9,9,9"); tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,0,0,172,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173,173"); tmap.push("92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92"); tmap.push("92,92,92,92,92,92,214,0,0,0,0,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92,92"); tmap.push("92,92,92,92,92,92,214,0,0,763,764,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,93,253,253,253,253,253,253,253,253,253,253,253,253,253"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,92,92,92,92,92,92,92,92,92,92,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,93,253,253,253,253,253,253,253,253,253,253,253,254,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,172,173,173,173"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,683,683,683,805,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,212,92,92,92"); tmap.push("92,92,92,92,92,92,214,0,0,803,683,212,92,92,214,683,683,683,683,683,172,173,173,173,173,173,173,173,173,173,173,174,0,0,0,0,212,92,92,92"); obj.createentity(game, 56, 24, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 120, 24, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 184, 24, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 88, 72, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 216, 72, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 280, 72, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 64, 32, 10, 0, 447490); // (savepoint) obj.createentity(game, 288, 160, 2, 8, 4); //Threadmill, >>> obj.createentity(game, 280, 112, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 160, 216, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 224, 216, 2, 8, 4); //Threadmill, >>> obj.createentity(game, 248, 24, 2, 8, 4); //Threadmill, >>> obj.createentity(game, 120, 168, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 184, 168, 2, 8, 4); //Threadmill, >>> obj.createentity(game, 216, 112, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 152, 72, 2, 10, 4); //Big Threadmill, >>>>>> obj.createentity(game, 224, 120, 10, 0, 447491); // (savepoint) break;