case rn(51,52): tmap = new Array(); tmap.push("83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,205,49,50,203,83,83,83,83"); tmap.push("83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,205,203,83,83,83,83,83,205,49,50,203,83,83,83,83"); tmap.push("83,83,83,83,83,83,205,49,50,203,83,83,83,205,243,244,244,244,244,244,244,244,244,244,244,245,203,83,83,83,83,83,205,49,50,203,83,83,83,83"); tmap.push("83,83,83,83,83,83,205,49,50,203,83,83,83,205,163,164,165,163,164,164,164,164,165,163,164,165,203,83,83,83,83,83,205,49,50,203,83,83,83,83"); tmap.push("244,244,244,244,244,244,245,49,50,243,244,244,244,245,203,83,205,243,244,244,244,244,245,203,83,205,243,244,244,244,244,244,245,49,50,243,244,244,244,244"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,0"); tmap.push("164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,163,164,164,164,164,165,203,83,205,0,0,0,0,163,164,165,49,50,163,164,165,163,164"); tmap.push("83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,203,83,83,83,83,205,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83"); tmap.push("244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,243,244,244,244,244,245,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,243,244"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,0,0"); tmap.push("164,164,164,164,164,164,165,49,50,163,165,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,163,164"); tmap.push("83,83,83,83,83,83,205,49,50,203,205,0,0,0,203,83,205,0,0,0,0,0,0,203,83,205,0,0,0,0,203,83,205,49,50,203,83,205,203,83"); tmap.push("244,244,244,244,244,244,245,49,50,243,245,0,0,0,203,83,205,0,0,0,0,0,0,243,244,245,0,0,0,0,203,83,205,49,50,243,244,245,243,244"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0,0,0,0,0,0,0,243,244,245,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,7,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0,0,0,0,0,0,0,6,6,6,0,0,0,0,0,0,0"); tmap.push("0,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0,0,0,0,0,0,0,163,164,165,0,0,0,0,0,0,0"); tmap.push("164,164,164,164,164,164,165,49,50,163,164,164,164,165,203,83,205,163,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,49,50,163,164,164,164,164"); tmap.push("83,83,83,83,83,83,205,49,50,203,83,83,83,205,243,244,245,243,244,244,244,244,244,244,244,244,244,244,244,245,203,83,205,49,50,203,83,83,83,83"); tmap.push("83,83,83,83,83,83,205,49,50,203,83,83,83,205,163,164,164,164,164,164,164,164,164,164,164,164,164,164,164,165,203,83,205,49,50,203,83,83,83,83"); tmap.push("83,83,83,83,83,83,205,49,50,203,83,83,83,205,203,83,83,83,83,83,83,83,83,83,83,83,83,83,83,205,203,83,205,49,50,203,83,83,83,83"); obj.createentity(game, 152, 112, 9, 0, 0+coin); // (shiny trinket) obj.createentity(game, 24, 128, 10, 1, 52510); // (savepoint) obj.createentity(game, 56, 48, 1, 0, 8, -16, -16, 336, 256); // Enemy, bounded obj.createentity(game, 264, 48, 1, 0, 8, -16, -16, 336, 256); // Enemy, bounded obj.createentity(game, 152, 48, 1, 2, 4, -24, -24, 344, 256); // Enemy, bounded obj.createentity(game, 152, 176, 1, 2, 4, -24, -16, 344, 256); // Enemy, bounded rcol=1; break;